Should I always use a Gaming Loop in a Silverlight Game?
问题 I have read about using CompositionTarget.Rendering Timer for the primary gaming loop in silverlight. To be used for hit testing and general game logic as would be done in any language. This said I was wondering is it best to move objects around inside this x pixels at a time (as a game in any other language) or can I utilise silverlight animations better and use such features as easing? The objects I refer to would be in games such as tetris and pong rather than a platform game where the