fsm

FSM vs become/unbecome in Akka

五迷三道 提交于 2021-02-05 19:59:39
问题 Akka provides two somewhat overlapping ways to manage actor states, Finite State Machines and unbecome/become. What are their respective benefits/drawbacks? When should one of them be chosen over the other? 回答1: FSM is a DSL that allows you to build more sophisticated, readable state machines than would be possible using the core actor API. You could potentially show the FSM code to a business person and they could validate the business rules. The FSM DSL allows you to compose things together

Using xstate, is it possible to configure an event that is applicable under all states and is handled in the same way across all states and substates?

末鹿安然 提交于 2020-12-13 03:35:36
问题 I am new to xstate, and I'm trying to use it in an application where a user can request different things in an application, based on parent state and/or sub-state. However, there are some requests that the user should be able to make, no matter what state/sub-state the app is in. The response to those events is the same, no matter what the previous state was. How can I configure this event, so that I don't have to repeat define it under all states/sub-states? 回答1: Yes - the algorithm for

Using xstate, is it possible to configure an event that is applicable under all states and is handled in the same way across all states and substates?

谁说胖子不能爱 提交于 2020-12-13 03:34:57
问题 I am new to xstate, and I'm trying to use it in an application where a user can request different things in an application, based on parent state and/or sub-state. However, there are some requests that the user should be able to make, no matter what state/sub-state the app is in. The response to those events is the same, no matter what the previous state was. How can I configure this event, so that I don't have to repeat define it under all states/sub-states? 回答1: Yes - the algorithm for

FSM for long bit sequence

不问归期 提交于 2020-03-25 22:00:27
问题 Currently, I'm working on a mealy fsm that detects a 17 bit sequence 10100001010000001. Due to the length of the sequence, I'm having difficulty figuring out which state to return to when the input doesn't allow me to move on to the next state. Any suggestions ?? 来源: https://stackoverflow.com/questions/60181822/fsm-for-long-bit-sequence

Why doesn't my character sheet work with input() when trying to choose a race in a text based adventure? python3.x

妖精的绣舞 提交于 2020-02-06 06:23:45
问题 So this is just the beginning of a long line of questions I know that I am going to have. In this text based adventure I would like to eventually have puzzles and multiple branching paths, factions you can eventually join, choice dialogue that affects the morality of situations(like mass effect or kotor but.. text based-ish), etc., etc., but I feel like the early set up is VERY important for this learning journey. I also would like to eventually convert it over to PYQT5 and maybe eventually

Substatemachine

馋奶兔 提交于 2020-01-14 04:17:29
问题 I have a FSM with 5 states. 3 of them are designed via sub-FSM(UML Pattern). For implementation in VHDL there are 2 ways, imho, to do that: Summarize them into one, so I have a documentation with sub-FSM's and a product with one big FSM. Build one FSM with all states. For every state which have a sub-FSM build a standalone FSM with enable signals from the big one. This is no question about what's better, I think both ways have their advantages and disadvantages. But which way is more "clean"

QuartusII Synthesis: Enumerated type to State signals (encoding)

别说谁变了你拦得住时间么 提交于 2020-01-05 05:02:42
问题 I am designing an FSM in SystemVerilog for synthesis through the QuartusII (14.1) tool to put on an Altera FPGA. I am using an enum declaration to make the code much more reasonable: typedef enum logic [7:0] { CMD_INIT, CMD_WAIT, CMD_DECODE, CMD_ILLEGAL, CMD_CMD0, ... } cmd_st; ... cmd_st cs, ncs; ... Whenever Quartus synthesized this state machine, it seems to create a one-hot encoding despite the logic [7:0] part of the type. As in, when I got to add the states to SignalTap, I get all of

Unscrambling words in a sentence using Natural Language Generation

╄→гoц情女王★ 提交于 2020-01-03 00:06:39
问题 I have a sentence in English. Now I want to jumble the words up and input that set of words into a program which should unscramble the words according to normal rules of English grammar to output the original sentence. I can vaguely assume it would require Natural Language Generation algorithms. For eg: Sentence: Mary has gone for a walk with her dog. Set of words: {has, for, a, with, her, dog, Mary, gone, walk} The output should be the same sentence. I can assume only the set of words will

How to represent a simple finite state machine in Ocaml?

十年热恋 提交于 2019-12-31 15:40:05
问题 I have written some state machine in C++ and Java but never in a functional language like Ocaml Problem is I don't know if I can just adapt code from the object languages versions, since in Ocaml records and variants are more powerful than class; So, I need an event-driven finite state machine (hierarchical like in UML), easily configurable Could someone experienced in the field post a simple sample of that ? Just to avoid the most common traps thanks :) EDIT 16/03 : Is it possible to do it

Django rest framework: unit testing database issue

假装没事ソ 提交于 2019-12-25 09:47:53
问题 I am doing unit testing of the rest Apis. I am using django rest framework. Apis are saving data into and getting data from the database. Both of the operations are not working or if it is working i am not able to see that in the databases. Apis are also using django-fsm, because of which i need same data from the db for the other tests. Tests depends on previous tests due to django-fsm. There is always state changing with the api. But now i am not able to see any data in database during test