flash

NetStream.appendBytes

谁都会走 提交于 2020-01-13 11:17:07
问题 I have a netConnection connected to a Flash Media Server. I am trying to use the new appendBytes function from Flash Player 10.1 to stream a local FLV file to FMS. I'm having issues however... Documentation I get online function playFile(data:ByteArray):void { // data is bytearray data from an already loaded FileReference object netStream.play(null); netStream.appendBytesAction(NetStreamAppendBytesAction.RESET_BEGIN); netStream.appendBytes(data); } However, I'm getting an error with the

Flash duplication of an Object - Cloning library?

Deadly 提交于 2020-01-13 11:14:52
问题 This is probably a very simple question, I just don't have the foggiest how to go about it. I have an Object that I want to duplicate, and don't know how to go about it. Here's my attempt: var myObj = new ObjectClass(); var duplicate = myObj; duplicate = null; myObj.function(); // Error: Null reference The ObjectClass is very large, inherets and creates children of it's own, and I'm sure there's probably a few singleton classes in there. Is there a way to duplicate something easily? Edit:

Flash duplication of an Object - Cloning library?

时光总嘲笑我的痴心妄想 提交于 2020-01-13 11:14:00
问题 This is probably a very simple question, I just don't have the foggiest how to go about it. I have an Object that I want to duplicate, and don't know how to go about it. Here's my attempt: var myObj = new ObjectClass(); var duplicate = myObj; duplicate = null; myObj.function(); // Error: Null reference The ObjectClass is very large, inherets and creates children of it's own, and I'm sure there's probably a few singleton classes in there. Is there a way to duplicate something easily? Edit:

Playing AAC (ADTS) file with Netstream Appendbytes

生来就可爱ヽ(ⅴ<●) 提交于 2020-01-13 07:20:52
问题 I want to know if it's really possible to play an AAC (ADTS header) file with Netstream.appendbytes. I'm talking about files that end .aac not AAC audio inside M4A or MP4 containers. I'm aware Netstream can't parse ADTS headers etc so I already have a class for parsing the data and gives back correct info such as channels, bitrates, framelengths etc. Putting this together gives silence: Make FLV header (+ append) ->> Make audio tag header (+ append) ->> now append with raw/headerless AAC

区分单片机RAM、ROM、Flash

≡放荡痞女 提交于 2020-01-13 07:17:56
最近搞毕设,又一次接触到51单片机系列了,但是由于之前学习单片机的时间过去的有点久,我对单片机的有些硬件知识记得有点模糊了,现在重新翻旧账出来复习复习。 单片机的RAM,学名叫随机存储器,就是一个可读可写而且速度还比较快的存储器,缺点是断电数据会丢失,在单片机中用作程序运行时所产生的中间变量的数据存储器。 ROM,只读存储器,从名字就可以看出ROM生产完成后就不能再写数据,只能读取数据。后来技术发展,出现了EPROM,EEPROM等可擦除重写的存储器,但是成本高,而且寿命限制大,所以一般用作存储不会频繁改动的程序指令和数据。 Flash,又称Flash EEPROM、Flash Memory,是一种新的存储结构,成本低、寿命大。 以下内容转载自 https://www.cnblogs.com/renchong/p/6594229.html 传送门: 为什么单片机中既有Flash又有EEPROM 单片机运行时的数据都存在于RAM(随机存储器)中,在掉电后RAM 中的数据是无法保留的,那么怎样使数据在掉电后不丢失呢?这就需要使用EEPROM 或FLASHROM 等存储器来实现。 插播一段:ROM最初不能编程,出厂什么内容就永远什么内容,不灵活。后来出现了PROM,可以自己写入一次,要是写错了,只能换一片。随着不断改进,终于出现了可多次擦除写入的EPROM

General Password Security && Implementation in Actionscript 3

陌路散爱 提交于 2020-01-13 07:15:23
问题 My project for this summer is to make a multiplayer online flash game. I could use some advice as I've never implemented a secure login system before, let alone done so in Actionscript. My setup right now is a .swf sending/receiving game data to/from a Java server which communicates with a MySQL database about account info. 1) How should I proceed in general? I was thinking that maybe I should have my .swf encrypt the password, send it, (have my server encrypt it again?), then store it in the

problems with loading embedded swf files in air app

。_饼干妹妹 提交于 2020-01-13 06:53:27
问题 I have a game file which I create using flash cs 5.5. I have another swf file which is hint file which I embedded in that game file. It works fine in pc. I got problems when I tried to load that game file with embedded swf file. I got the following error: SecurityError: Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false. Can anyone tell me why is this happening ? 回答1: I suppose you're working with adobe air for mobile on your android device. In air for mobile,

Flash AS3 - Wait for MovieClip to complete

怎甘沉沦 提交于 2020-01-13 06:15:32
问题 I'm writing some code that (I think) requires sequentially playing MovieClip objects. I would like to be able to leave this at a single frame and using only external source files. The way I wish to use this is to switch between sections of my program. remove current child construct movieclip add new child wait for completion of new child and goto next step Is this posisble? Edit: Other than the ENTER_FRAME method. Running a handler every frame seems wasteful when a signal surely could be sent

KEY_UP event of ctrl key blocks KEY_UP event of 'c' key

十年热恋 提交于 2020-01-13 05:59:47
问题 I am trying to capture Ctrl + C . I have noticed that many times, there is no KEY_UP event for C key. I believe it happens in cases KEY_UP event for C key should be thrown just before or after KEY_UP event for Ctrl key. Why does this happen? How can I catch the KEY_UP for C key? 回答1: Everything works fine: <?xml version="1.0" encoding="utf-8"?> < s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx

How to embed flash into XNA on windows mobile

北城余情 提交于 2020-01-13 05:32:40
问题 Can I embed flash in XNA? how? Can I get data(flash game result) from the embedded flash? Thanks. http://en.wikipedia.org/wiki/Microsoft_XNA http://www.xnadevelopment.com/tutorials.shtml http://www.code-magazine.com/article.aspx?quickid=0709051&page=7 回答1: 1th question: Its 100% possible to embed flash in XNA if person finds a SWFWiever for Windows Forms.I have written an article about xna-windows controls-wpf integration here: XNA-Windows Controls-WPF Integration 回答2: There is no way