extern

C语言双向链表讲解

自闭症网瘾萝莉.ら 提交于 2019-11-28 23:01:54
一、双向链表的概念 双向链表基于单链表。单链表是单向的,有一个头结点,一个尾结点,要访问任何结点,都必须知道头结点,不能逆着进行。而双链表添加了一个指针域,通过两个指针域,分别指向结点的前结点和后结点。这样的话,可以通过双链表的任何结点,访问到它的前结点和后结点。 在双向链表中,结点除含有数据域外,还有两个链域,一个存储直接后继结点的地址,一般称为右链域;一个存储直接前驱结点地址,一般称之为左链域。 双向链表结构示意图 表头为空,表头的后继节点为"节点10"(数据为10的节点);"节点10"的后继节点是"节点20"(数据为10的节点),"节点20"的前继节点是"节点10";"节点20"的后继节点是"节点30","节点30"的前继节点是"节点20";...;末尾节点的后继节点是表头。 双链表删除节点 删除"节点30" 删除之前 :"节点20"的后继节点为"节点30","节点30" 的前继节点为"节点20"。"节点30"的后继节点为"节点40","节点40" 的前继节点为"节点30"。 删除之后 :"节点20"的后继节点为"节点40","节点40" 的前继节点为"节点20"。 双链表添加节点 在"节点10"与"节点20"之间添加"节点15" 添加之前 :"节点10"的后继节点为"节点20","节点20" 的前继节点为"节点10"。 添加之后 :"节点10"的后继节点为"节点15",

extern declaration, T* v/s T[]

眉间皱痕 提交于 2019-11-28 21:56:11
I saw following piece of code in a legacy project. /* token.c */ struct token id_tokens[MAX_TOKENS]; /* analyse.c (v1) */ extern struct token *id_tokens; /* Raised my eyebrow, id_token declares a pointer */ I insisted on changing analyse.c to contain the declaration as below: /* analyse.c (v2) */ extern struct token id_tokens[]; /* I am happy with this. id_tokens declares array of unspecified size. */ I want v2 because pointer to T is not same as array of T . My friend's counter argumented that behaviour of both are same, so it doesn't matter whether I use v1 and v2. Question 1: Does array of

c++类定义和类实现

余生长醉 提交于 2019-11-28 21:46:47
c++中.cpp文件和.h文件的区别是,cpp文件是需要编译的文件,成为一个独立的编译单元,而h文件从来是不需要编译,只是用于预处理。 通常我们在cpp文件中,完成函数的实现,然后在h中则是对于函数的声明,由于默认情况下,全局变量和全局函数存储类型都是extern类型的,所以我们不需要显示的使用extern 这样,我们其他的cpp文件,只要#include .h文件,则在cpp中实现的函数,就能在其他cpp中使用,因为我们已经用.h文件,完成了extern函数声明的操作。 c++类的定义,其实就是定义一个类型。 其实就是定义了一种类型。和我们通常所说的定义不一样。 类的定义,是不能重复定义的,在同一个编译单元中,只能定义类一次。如果重复定义,会出错。同时类声明和类定义都是内部链接。只是为当前编译单元所用。 因此,把类的定义,放在.h文件中,类的实现放在专门的cpp中。这样包含.h的其他cpp,就可以使用cpp中实现的函数。。 同时注意:类的实现cpp文件的编译,必须依赖于类的定义文件.h,所以我们在类实现文件cpp中必须#include< …h>,用于编译,否则会出错。这是不同于普通的函数。 来源: https://blog.csdn.net/qq_21950671/article/details/100130416

When to use UIKIT_EXTERN vs just extern

半世苍凉 提交于 2019-11-28 21:29:41
I'm guessing I would only use UIKIT_EXTERN if there is a chance of C++ code in my project that may use the variable. If this is the case wouldn't it just be safe to declare all your externally available constants with UIKIT_EXTERN? How come I don't see this more? I'm guessing I would only use UIKIT_EXTERN if there is a chance of C++ code in my project that may use the variable. Right. This is the primary reason. This happens because C and C++ symbols use different naming conventions. There is a less common reason: UIKIT_EXTERN also specifies default visibility. Note: More generally, "symbol" -

BCB编写DLL终极手册

别等时光非礼了梦想. 提交于 2019-11-28 20:32:25
一. 编写 DLL File/New/Dll 生成 Dll 的向导,然后能够添加导出函数和导出类 导出函数:extern "C" __declspec(dllexport) ExportType FunctionName(Parameter) 导出类:class __declspec(dllexport) ExportType ClassName{...} 例子:(说明:只是生成了一个 DLL.dll ) #include "DllForm.h" // TDllFrm 定义 USERES("Dll.res"); USEFORM("DllForm.cpp", DllFrm); class __declspec(dllexport) __stdcall MyDllClass { //导出类 public: MyDllClass(); void CreateAForm(); TDllFrm* DllMyForm; }; TDllFrm* DllMyForm2; extern "C" __declspec(dllexport) __stdcall void CreateFromFunct();//导出函数 //--------------------------------------------------------------------------- int WINAPI

What is the use of Static local variable when we can get a global variable at the same cost?

我与影子孤独终老i 提交于 2019-11-28 19:50:26
In C ,what is the use of static storage class when an external variable can serve its purpose at the same cost ie. both occupy storage space in the data segment of the executable. I have much better scope with external variable.If i want the scope of external variable to be specific file i do not declare this variable else where.i see a lot of flexibility with a global variable that static local variable And we can refer to local static variable outside the function if we have the address of the variable.Memory for local static variable will be in Data segment not in the stack frame of the

“Unable to find an entry point named [function] in dll” (c++ to c# type conversion)

你。 提交于 2019-11-28 19:23:03
I have a dll which comes from a third party, which was written in C++. Here is some information that comes from the dll documentation: //start documentation RECO_DATA{ wchar_t Surname[200]; wchar_t Firstname[200]; } Description: Data structure for receiving the function result. All function result will be stored as Unicode (UTF-8). Method: bool recoCHN_P_Name(char *imgPath,RECO_DATA *o_data); Input: char * imgPath the full path of the image location for this function to recognize RECO_DATA * o_data data object for receiving the function result. Function return: True if Success, otherwise false

Javascript and WebGL, external scripts

。_饼干妹妹 提交于 2019-11-28 18:18:08
Just curious; How do I place my webgl shaders, in an external file? Currently I'm having; <script id="shader-fs" type="x-shader/x-fragment"> #ifdef GL_ES precision highp float; #endif void main(void) { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); } </script> <script id="shader-vs" type="x-shader/x-vertex"> attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); } </script> In my html header, how do I link in this from an external file? - I tried the usual javascript approach; <script type=

Okay to declare static global variable in .h file?

狂风中的少年 提交于 2019-11-28 17:59:39
static keyword keeps the scope of a global variable limited to that translation unit. If I use static int x in a .h file and include that .h file every other file, won't they all belong to the same translation unit? Then, won't x be visible everywhere? So what is the role of static now? Also, is there any use of static const int x ,where x is a global variable? Aren't all const global variables static by default? And is a const variable's scope limited to the TU even if it confined in a for loop in the file? Alexander Chertov If you write static const int x in an .h file then every translation

Pointer-array-extern question

落花浮王杯 提交于 2019-11-28 17:56:10
File 1.c int a[10]; File main.c: extern int *a; int main() { printf("%d\n", a[0]); return 0; } Gives me a segfault! What's going wrong? Arrays decompose, or are implicitly converted to pointers when passed to a function as an argument, or when converted to an r-value on the right-hand-side of the assignment operator. So something like: int array[10]; int* a = array; //implicit conversion to pointer to type int void function(int* a); function(array); //implicit conversion to pointer to type int works just fine. But that does not mean that arrays themselves are pointers. So if you treat an array