Adding, Removing, and Caching SKNodes
问题 Background info: I'm creating a SpriteKit 2D platform-style game with multiple "floors". When the user enters a "portal" he is transported to another floor (either one up or one down). If the user dies at a different floor from where the most recent spawnpoint is, he is transported back to the floor with the spawnpoint. Problem: After upgrading to iOS8, this scenario causes the game to crash with an EXC_BAD_ACCESS exception/ error. Even after going through multiple tutorials on how to debug