entrypointnotfoundexcept

Visual Studio xamarin forms iOS entrypointnotfound with simulator but not iphone

社会主义新天地 提交于 2019-12-25 07:21:10
问题 In my Visual Studio Xamarin Forms iOS project, I am linking against a native (c++) library I built and deployed using Visual Studio Cross C++ Platform. I can link and run against an actual device (through the Mac Server), but I cannot get it to work through the simulator. If I build with the same link settings, the build fails, not being able to find the entrypoint. If I choose not to link, then the build succeeds but I get am Entrypointnotfoundexception when running at the point where I try

EntryPointNotFoundException when binding C++ dll in C#

为君一笑 提交于 2019-11-29 06:35:33
I try to bind a simple c++ dll shown in http://msdn.microsoft.com/en-us/library/ms235636.aspx in my c# console app, but I get a EntryPointNotFoundException for Add within dll at runtime. My test class is namespace BindingCppDllExample { public class BindingDllClass { [DllImport("MathFuncsDll.dll")] public static extern double Add(double a, double b); } public class Program { public static void Main(string[] args) { double a = 2.3; double b = 3.8; double c = BindingDllClass.Add(a, b); Console.WriteLine(string.Format("{0} + {1} = {2}", a, b, c)); } } } What is not correct? You could try

EntryPointNotFoundException when binding C++ dll in C#

女生的网名这么多〃 提交于 2019-11-27 23:58:56
问题 I try to bind a simple c++ dll shown in http://msdn.microsoft.com/en-us/library/ms235636.aspx in my c# console app, but I get a EntryPointNotFoundException for Add within dll at runtime. My test class is namespace BindingCppDllExample { public class BindingDllClass { [DllImport("MathFuncsDll.dll")] public static extern double Add(double a, double b); } public class Program { public static void Main(string[] args) { double a = 2.3; double b = 3.8; double c = BindingDllClass.Add(a, b); Console