dyld

qt mac osx 10.8 dyld: library not loaded…image not found

纵饮孤独 提交于 2019-12-03 17:41:40
问题 I have an app I was building and running fine under osx snow leopard with Qt 4.7.4, but that macbook died. I now am setting up a new macbook running mountain lion (10.8.2) and Qt 4.8.3. I can build my app, but when I try to run it from within Qt Creator 2.6.0, I get this run time error: dyld: Library not loaded: ../lib/libicudata.46.1.dylib Referenced from: /Users/david/dev/svn/map_creator/karte-build-Desktop-Debug/debug/MapCreator.app/Contents/MacOS/MapCreator Reason: image not found The

iOS slow startup time

爷,独闯天下 提交于 2019-12-03 17:28:15
I have project in Swift and when I measure with DYLD_PRINT_STATISTICS I can see 1.0 second pre-init time, where 70% is dynamic libraries linking. Are there any clean and safe ways of dealing with this problem? According to Apple's WWDC 2016 Session on Optimizing App Startup Time , regardless of their size, having a large number of dynamically linked libraries slows down app launch time dramatically. To fix this, several dynamic libraries can be merged into a single library. If they are already static libraries , then libtool can be used to combine them, using the command from this SO answer .

dyld: Symbol not found: __cg_jpeg_resync_to_restart

一世执手 提交于 2019-12-03 10:41:01
问题 I'm trying to run a java version of PowerLoom, but when I try to start it in the terminal, I get the following error message: dyld: Symbol not found: __cg_jpeg_resync_to_restart Referenced from: /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO Expected in: /usr/local/lib/libJPEG.dylib in /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO Trace/BPT trap: 5 This seems like a very similar problem to this question, except that the answers are specific to MAMP/Cacti.

dyld symbol not found, but nm reports otherwise (OS X Update issue)

牧云@^-^@ 提交于 2019-12-03 08:54:50
I'm working on an OpenGL project, it compiles fine, running it gives the following error: swr-130-64-133-128:assignment Marcella$ ./run dyld: lazy symbol binding failed: Symbol not found: _gliCreateContextWithShared Referenced from: /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine Expected in: flat namespace dyld: Symbol not found: _gliCreateContextWithShared Referenced from: /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine Expected in: flat namespace I've gathered that this means there's a missing symbol in the OpenGL framework.

How to distribute a Mac OS X with dependent libraries?

混江龙づ霸主 提交于 2019-12-03 05:58:50
问题 I have a program (specifically my entry for the SO DevDays Countdown app challenge) which relies on several dynamic libraries, namely libSDL, libSDL_ttf, and others. I have these libraries installed under /opt/local/lib via MacPorts, and many people won't have these installed (and some might have them installed, but not at that location). How do I distribute my program so that people without these libraries installed can run it out-of-the-box? Obviously I'll have to distribute the various

Error loading library in mac terminal

孤街浪徒 提交于 2019-12-03 03:04:56
问题 Anyone please help.. How can I fix the following error: dyld: Library not loaded: /usr/local/lib/libgdbm.4.dylib Referenced from: /usr/local/bin/zsh Reason: image not found 回答1: Simple reinstall zsh will help you: brew reinstall zsh && brew unlink zsh && brew link zsh Alternatively you can try to upgrade zsh brew upgrade zsh 回答2: Late to the party on this one, but simply running brew upgrade zsh solved my issue on MacOS High Sierra. Trying to uninstall gdbm will throw dependency errors

dyld: DYLD_ environment variables being ignored because main executable (/usr/bin/sudo) is setuid or setgid

为君一笑 提交于 2019-12-03 02:59:29
问题 since an update to 10.8 I get the following error, when trying to do a sudo command, which is pretty annoying. dyld: DYLD_ environment variables being ignored because main executable (/usr/bin/sudo) is setuid or setgid What does that have to mean? I hope anyone can help. 回答1: This seems to be a bug introduced in 10.8, see this report. As far as I can tell, the only workaround is not setting DYLD_LIBRARY_PATH or LD_LIBRARY_PATH by default, but only when needed. 回答2: In zsh: sudo () { ( unset

How to distribute a Mac OS X with dependent libraries?

不打扰是莪最后的温柔 提交于 2019-12-02 19:20:06
I have a program (specifically my entry for the SO DevDays Countdown app challenge ) which relies on several dynamic libraries, namely libSDL, libSDL_ttf, and others. I have these libraries installed under /opt/local/lib via MacPorts, and many people won't have these installed (and some might have them installed, but not at that location). How do I distribute my program so that people without these libraries installed can run it out-of-the-box? Obviously I'll have to distribute the various .dylib files, but doing this is insufficient. The dynamic loader still looks for the libraries installed

Error loading library in mac terminal

笑着哭i 提交于 2019-12-02 17:37:12
Anyone please help.. How can I fix the following error: dyld: Library not loaded: /usr/local/lib/libgdbm.4.dylib Referenced from: /usr/local/bin/zsh Reason: image not found Simple reinstall zsh will help you: brew reinstall zsh && brew unlink zsh && brew link zsh Alternatively you can try to upgrade zsh brew upgrade zsh Late to the party on this one, but simply running brew upgrade zsh solved my issue on MacOS High Sierra. Trying to uninstall gdbm will throw dependency errors against zsh and python , and re-doing the symlinks didn't solve for me, either I suspect you are running into problems

dyld issues library not loaded

大城市里の小女人 提交于 2019-12-02 06:17:26
问题 When I have tried to build my target I get this error with dynamic linker: dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient I use this iphonesim library link that referenced on path as above. I use Xcode 4.3 and in this case I think the path wrong. How to change this path to correct path? 回答1: I have download this library again and recompile it. I think this is related due XCode 4.3 have another path for framework. Please check this