dyld

dyld: Library not loaded: AdjustSdk.framework

霸气de小男生 提交于 2019-12-13 07:45:14
问题 I have get build error after adding Adjust SDK framework to my project. Error like below: dyld: Library not loaded: .framework/AdjustSdk Referenced from: /var/containers/Bundle/Application/ADB9806B-4B6F-4EEE-88CC-BC66DA8207D3/LCWaikiki.app/LCWaikiki Reason: image not found 回答1: For solution i followed the steps below: Add the AdjustSDK.framework to the "Embedded Binaries" section of the "General" tab of the Xcode project settings. Close Xcode Delete derived data : Open Terminal and enter

dyld Missing glX* from libX11

二次信任 提交于 2019-12-13 07:39:07
问题 ​While attempting to run [executable] , a program I wrote under Linux and am attempting to test under XQuartz on OSX, I get: dyld: lazy symbol binding failed: Symbol not found: _glXChooseVisual Referenced from: [executable] Expected in: /usr/X11/lib/libX11.6.dylib [...] Trace/BPT trap: 5 The only precedent I could find was this, which wasn't resolved. My program uses GLEW as set up here. Clearly, glXChooseVisual isn't being found, but I would expect it in libX11 , so . . . what went wrong?

Memory Leaks using Valgrind in /usr/lib/dyld

ε祈祈猫儿з 提交于 2019-12-13 03:57:53
问题 I am running a simple application in C using gcc compiler, and testing it with valgrind. I installed valgrind from homebrew (version: valgrind-3.13.0) and I keep getting a memory leak error, even when running a simple program. I get ERROR SUMMARY: 7 errors from 7 contexts (suppressed: 13 from 13) all problems seem to come from /usr/lib/dyld. ==2041== Memcheck, a memory error detector ==2041== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al. ==2041== Using Valgrind-3.13.0 and

dyld: could not load inserted library

那年仲夏 提交于 2019-12-13 01:34:24
问题 When I try to run an UI and Unit tests, I get an exception: dyld: could not load inserted library '/private/var/containers/Bundle/Application//AutoTestingApp.app/Frameworks/IDEBundleInjection.framework/IDEBundleInjection' because no suitable image found. Did find: dyld: Library not loaded: @rpath/XCTest.framework/XCTest App builds with success but fails when running a test. I already tried: reinstalling Xcode checking a provisioning profiles and a certificates What am I doing wrong? 回答1: For

Dyld: Library not Loaded Error Mac OS

依然范特西╮ 提交于 2019-12-12 10:56:43
问题 Hoookay, So I know I'm about to get a dozen "load the lib dummy" answers to this, but here goes... junk.framework is exporting some objects of another project (junk.app) so I can use it on a remote.app node on a cluster. I can compile junk.framework (which I realize means nothing anymore with dynamic loading) and compile and link remote.app to junk.framework. However, when I run remote.app I get this lovely jewel of an error: dyld: Library not loaded: @executable_path/../Frameworks/libtiff

OpenCV facemorpher 1.0.1 error: no image output, missing library?

泄露秘密 提交于 2019-12-12 01:45:19
问题 I'm working on a project using openCV and Python to create average faces from an image database. I installed openCV 3.0.0, CMake, and all the python packages to use this facemorpher 1.0.1 python package I get this command line error when I run 'python facemorpher/averager.py --images=IMFDB_final/Ali/HelloBrother/images --out=testmorph.jpg' my directory has the IMFDB folder within 'face_morpher' folder. dyld: Library not loaded: lib/libopencv_videostab.2.4.dylib Referenced from: /Users/Megan

Cocoapod RealmSwift runtime error: `dyld: Library not loaded: @rpath/Realm.framework/Realm`

一曲冷凌霜 提交于 2019-12-11 17:00:29
问题 I have a project that used to work fine on the device but it started failing after I have re-installed cocoapods. The weird thing is I don't get the problem while running in the simulator. I was also able to replicate the same problem with a completely new project. The exact error was: dyld: Library not loaded: @rpath/Realm.framework/Realm Referenced from: /var/containers/Bundle/Application/34C8D121-9724-4C73-9B62-6F8932E5BFD7/myapp.app/myapp Reason: no suitable image found. Did find:

Swift iOS: dyld: dyld_sim cannot be loaded in a restricted process

落花浮王杯 提交于 2019-12-11 07:46:36
问题 I'm making an iOS app for jailbroken devices running iOS 12 or newer. I need my app to run a command line command, so to achieve that I use a custom Objective-C header file which creates the object NSTask and everything it needs, and then, using Bridging Headers I expose it to Swift. So, to run a task I use the following function: func task(launchPath: String, arguments: String...) -> NSString { let task = NSTask.init() task?.setLaunchPath(launchPath) task?.arguments = arguments // Create a

dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification

别等时光非礼了梦想. 提交于 2019-12-11 07:09:13
问题 I am building universal app which uses MPMoviePlayerViewController to play the video. Observing notification "MPMoviePlayerPlaybackStateDidChangeNotification". The app successfully runs in iPad simulator but throws following error when it runs in iPhone:- dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification Referenced from: /Users/veer/Library/Application Support/iPhone Simulator/3.0/Applications/27BC67AA-72D1-4DD2-9146-0126FCC8E90C/test.app/eReader Expected in: /Developer

dyld: warning, unknown environment variable: DYLD_LIBRARY_PATH_64-bit

狂风中的少年 提交于 2019-12-11 03:06:04
问题 I used the bundled Property List Editor of Mac OS X Developer Tools to set an environment variable DYLD_LIBRARY_PATH_64-bit to the value path/to/dylib in the file ~/.MacOSX/environment.plist. I saved this file and logged out. Upon logging back in, the console displayed multiple messages of "dyld: warning, unknown environment variable: DYLD_LIBRARY_PATH_64-bit." I removed the entry from environment.plist with the Property List Editor, saved the file and logged out. I logged back in, and the