Remove Actors from Stage?
I use LibGDX and move only the camera in my game. Yesterday I founded a way to draw the ground in my game. I'm trying to make a clone of Flappy Bird, but I have problems with drawing the ground which is moving on the screen. In every render call I add a new Actor to the Stage , but after a few times the drawing is no more flowing. The frames per second sink very fast. Is there another way to draw ground in games? If I'm reading correctly, you're problem is that once actors go off the screen, they are still being processed and causing lag, and you want them to be removed. If that's the case,