draw

How can I prevent both vertical and horizontal stretching of contained text while resizing text-based objects in Fabric.js?

为君一笑 提交于 2021-02-20 00:42:40
问题 I want to be able to scale text-based objects (for example with classes and subclasses of IText, Textbox) without stretching the text inside of the object. The interaction of scaling and moving is on user-side (UI), not programmatically (I am working on a drawing editor). The behaviour I am looking for is similar to the one in the sticky notes apps: You can scale the paper but this action does not scale your text too. I have already checked this, but this is only for horizontal prevention:

Programmatically draw SVG icon with specific azimuth?

帅比萌擦擦* 提交于 2021-02-11 15:12:40
问题 We currently have a leaflets map that plots several points. The service (consumed by the map) includes, among other things, the coordinates and the path for a static svg icon. That's working fine. The next step is to create the actual icon so it looks like the icon below. In this example, there are 3 "groups" with 4 "lines" each. Each "line" has its own azimuth (the angle). Also, each "line" has its own length. The angle is the same any way you look at it, but the length is in miles, since

Programmatically draw SVG icon with specific azimuth?

删除回忆录丶 提交于 2021-02-11 15:12:36
问题 We currently have a leaflets map that plots several points. The service (consumed by the map) includes, among other things, the coordinates and the path for a static svg icon. That's working fine. The next step is to create the actual icon so it looks like the icon below. In this example, there are 3 "groups" with 4 "lines" each. Each "line" has its own azimuth (the angle). Also, each "line" has its own length. The angle is the same any way you look at it, but the length is in miles, since

Android java : Draw polyline on Bitmap [closed]

烈酒焚心 提交于 2021-02-10 14:53:52
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 3 years ago . Improve this question I want to draw a polyline on a Bitmap which contains a picture but I don't know if I can draw a polyline on a Bitmap. Any idea ? Thanks for help. 回答1: You can use following function: canvas.drawLines(float[] pts, int offset, int count, Paint paint); OR canvas.drawPath(Path

Android java : Draw polyline on Bitmap [closed]

强颜欢笑 提交于 2021-02-10 14:53:21
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 3 years ago . Improve this question I want to draw a polyline on a Bitmap which contains a picture but I don't know if I can draw a polyline on a Bitmap. Any idea ? Thanks for help. 回答1: You can use following function: canvas.drawLines(float[] pts, int offset, int count, Paint paint); OR canvas.drawPath(Path

Plot /draw maze-like lines with Python?

假如想象 提交于 2021-01-29 10:27:24
问题 New to programming, I am trying to plot road boundary-like lines. Basically, I am creating something like a road map and I want a rectangle to always be moving through the trajectory (I mean, the x, y coordinates of the rectangle increase with relation to the lines). The idea is like the image below. Can anyone help me? How do I create and plot the red lines as well as the black rectangle which is moving in the direction of the arrows? UPDATE: I need to check that the distance from the

Image does not remain on screen after executing for loop in pygame

北战南征 提交于 2021-01-28 05:26:49
问题 I have been trying to modify the code from this Tutorial so that after a bullet strikes an enemy the player.png image is shown at position x = 60 and y = 48 . But the image does not remain fixed , it just appears and disappears. I don't know exactly where the wrong or missing element is in the code but I suspect that one of the causes is some misuse of my part of the for loop within the draw_reaction function. My player.png image My MWE code: import pygame import random # Define some colors

can I create a rectangular surface and draw a text over that and blit these objects together in pygame [closed]

丶灬走出姿态 提交于 2021-01-07 03:23:35
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed last month . Improve this question I need to create a rectangular object and draw a text with respect to the rectangular object and blit these items together in the screen. I am using pygame library to create the game.I am new to this pygame programming. Can someone suggest me method if it is

How to enlarge a tiny text image without loosing quality?

房东的猫 提交于 2020-12-26 05:04:27
问题 The text image is very tiny, 17px x 10px in size It can be enlarge perfectly in MacOS let width = scale * image.size.width * kScale let height = scale * image.size.height * kScale super.init(frame: NSRect(x: 0, y: 0, width: width, height: height)) self.makeConstraints(width: width, height: height) self.drawBlock = { (context, bounds) in image.draw(in: bounds) } and redraw it: override func draw(_ dirtyRect: NSRect) { // Fill with optional background color. if let color = bgColor { color.set()

Drawing rectangle within the loop?

老子叫甜甜 提交于 2020-12-15 06:38:30
问题 I'm trying to animate a rectangle based on a coordinate determined by for-loop, inside a button. Here is my JComponent Class: public class Rect extends JComponent { public int x; public int y; public int w; public int h; public Rect (int x, int y, int w, int h) { this.x = x; this.y = y; this.w = w; this.h = h; repaint(); } @Override public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; super.paintComponent(g); g2.setColor(Color.green); g2.drawRect(x+15, y+15, w, h); } } and