division

Dividing a BigIntegers to return double

痴心易碎 提交于 2019-12-23 08:58:15
问题 I want to calculate the slope of a line. public sealed class Point { public System.Numerics.BigInteger x = 0; public System.Numerics.BigInteger y = 0; public double CalculateSlope (Point point) { return ((point.Y - this.Y) / (point.X - this.X)); } } I know that BigInteger has a DivRem function that returns the division result plus the remainder but am not sure how to apply it to get a double. The numbers I'm dealing with are far far beyond the range of Int64.MaxValue so the remainder itself

Safe Floating Point Division

允我心安 提交于 2019-12-22 11:38:11
问题 I have some places in my code where I want to assure that a division of 2 arbitrary floating point numbers (32 bit single precision) won't overflow. The target/compiler does not guarantee (explicitly enough) nice handling of -INF/INF and (does not fully guarantees IEEE 754 for the exceptional values - (possibly undefined) - and target might change). Also I cannot make save assumtions on the inputs for this few special places and I am bound to C90 standard libraries. I have read What Every

bcdiv using very small float with scientific notation cause “Division by zero” error

牧云@^-^@ 提交于 2019-12-22 10:50:02
问题 Using bcdiv, i can't divide with small float using scientific notation : Working code : bcscale(30); $a = '1' ; $b = '0.00000001'; $result = bcdiv($a, $b); var_dump($result); Results in : string(20) "100000000.0000000000" Non-working code : bcscale(30); $a = '1' ; $b = '1e-8'; $result = bcdiv($a, $b); var_dump($result); Results in : Warning: bcdiv() [function.bcdiv]: Division by zero in C:\wamp\www\utilitaires\test_bcdiv.php on line XX NULL How can i do this division properly, with the less

Elementwise division of sparse matrices, ignoring 0/0

╄→尐↘猪︶ㄣ 提交于 2019-12-22 06:36:00
问题 I have two sparse matrices E and D, which have non-zero entries at the same places. Now I want to have E/D as a sparse matrix, defined only where D is non-zero. For example take the following code: import numpy as np import scipy E_full = np.matrix([[1.4536000e-02, 0.0000000e+00, 0.0000000e+00, 1.7914321e+00, 2.6854320e-01, 4.1742600e-01, 0.0000000e+00], [9.8659000e-03, 0.0000000e+00, 0.0000000e+00, 1.9106752e+00, 5.7283640e-01, 1.4840370e-01, 0.0000000e+00], [1.3920000e-04, 0.0000000e+00, 0

Float divison and casting in Swift

左心房为你撑大大i 提交于 2019-12-22 03:36:46
问题 I'm trying to learn Swift and I made a simple average function: func average(numbers: Int...) -> Float { var sum = 0 for number in numbers { sum += number } return Float(sum)/Float(numbers.count) } average(1,2,3,4,5,6) This gives me the correct result: 3.5 However, I am wondering why I have to cast both sum and numbers.count to floats. I tried casting this way: return Float(sum/numbers.count) but it gives me just 3.0 回答1: First, you should use Double and not Float. Float gives you very

Change displayable labels for a JSlider?

廉价感情. 提交于 2019-12-21 21:30:59
问题 I have a JSlider with a min of 0 and a max of 10,000. I have the major tick marks set at 1,000. If I were to paint the labels now they would show up as 0, 1000, 2000, 3000, 4000, etc. What I would like to be shown would be 0, 1, 2, 3, 4, 5, etc. What would be a good way to accomplish this task? 回答1: using JSlider.setLabelTable(Dictionary) EDIT Alternatively you can rely on predefined label UI and just change the label text: Enumeration e = jSlider.getLabelTable().keys(); while (e

Double precision in C - printing 50 significant figures yields inaccurate values

删除回忆录丶 提交于 2019-12-21 19:57:01
问题 I'm doing an integration program with Riemann sums for my Calculus class. I've decided to use C when computing my integrals, and I noticed a huge error in my program that derives from this problem. #include <stdio.h> #include <stdlib.h> #include <math.h> int main(int argc, char** argv) { double x = 2.0/20.0; printf("%1.50f \n", x); return (EXIT_SUCCESS); } The program gives me : 0.10000000000000000555111512312578270211815834045410. My question: Why does this happen? And how can I fix this? Or

x86 assembly multiply and divide instruction operands, 16-bit and higher

霸气de小男生 提交于 2019-12-21 08:22:58
问题 I'm rather confused about how the multiply and divide operations work in x86 assembly. For example, the code below doesn't seem too difficult since deals with 8-bit. 8-Bit Multiplication: ; User Input: ; [num1], 20 ; [num2] , 15 mov ax, [num1] ; moves the 8 bits into AL mov bx, [num2] ; moves the 8 bits into BL mul bl ; product stored in AX print ax But what happens when you want to multiply two 16-bit numbers? How would one multiply two 16 bit numbers the same way as it has been done with

Python 2.6.5: Divide timedelta with timedelta

断了今生、忘了曾经 提交于 2019-12-21 07:04:38
问题 I'm trying to divide one timedelta object with another to calculate a server uptime: >>> import datetime >>> installation_date=datetime.datetime(2010,8,01) >>> down_time=datetime.timedelta(seconds=1400) >>> server_life_period=datetime.datetime.now()-installation_date >>> down_time_percentage=down_time/server_life_period Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unsupported operand type(s) for /: 'datetime.timedelta' and 'datetime.timedelta' I know this

Recursive subdivision on octahedron in OpenGL

你离开我真会死。 提交于 2019-12-21 05:27:16
问题 I have been referring to this post Drawing Sphere in OpenGL without using gluSphere()? which has helped me quite a lot but i'm stumped now. I have an octahedron in my scene and I would now like to recursively subdivide the triangles to create a sphere. I found this block of code which is supposed to carry out the subdivision for me but I don't understand it fully void subdivide(GLfloat v1[3], GLfloat v2[3], GLfloat v3[3], int depth) { GLfloat v12[3], v23[3], v31[3]; int i; if (depth == 0) {