disconnect

socket.io: disconnect event isn't fired

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-02 17:58:21
I have made a simple realtime visitor counter. You can download it from this repository . What happens is that disconnect event (even after browser closing) on server is never fired. server.js is: (function () { var app, count, express, io; express = require('express'); io = require('socket.io'); app = module.exports = express.createServer(); app.configure(function () { app.set('views', __dirname + '/views'); app.set('view engine', 'jade'); app.use(express.bodyParser()); app.use(express.methodOverride()); app.use(require('stylus').middleware({ src: __dirname + '/public' })); app.use(app.router

socket disconnection notification method

痴心易碎 提交于 2019-12-01 23:43:53
just searched for a posibble solution to indetify when the client disconnecets. i found this: public bool IsConnected( Socket s) { try { return !(s.Poll(1, SelectMode.SelectRead) &&s.Available == 0); } catch (SocketException) { return false; } } im using a while loop in my main with thread.sleep(500) and running the Isconnectedmthod it works allright when i run it through the visual studio and when i click stop debugging it actually notify me in the server side program but when i just go to the exe in the bin directory and launch it-it's Indeed notify me for a connection but when i close the

PHP doesn't detect connection abort at all

可紊 提交于 2019-12-01 20:14:42
I have read and deeply understood these: http://www.php.net/manual/en/features.connection-handling.php http://www.php.net/manual/en/function.register-shutdown-function.php However, I have tested both PHP 5.1.6 and 5.3 and things DON'T work as described there. What I observe is: connection_status() always return true, even after the client has closed the connection. execution of the script keeps going on after the client has closed the connection, even though ignore_user_abort is 0 a function registered with register_shutdown_function() is not run until the script reaches ends. The script is

How can we find that all bytes receive from sockets?

橙三吉。 提交于 2019-12-01 13:34:36
I want to know when we receive all bytes from a socket without Socket.Disconnect() method? Yet , I use this code to receive all bytes , but i use Socket.Disconnect() method when Scoket.Send(byte[]) method is complete. List<byte> LBytes = new List<byte>(); do { System.Threading.Thread.Sleep(50); BytesRead = obj_socket.Receive(obj_buffer, 0); LBytes.Append(obj_buffer); } while (BytesRead != 0); because when we disconnect the socket , socket reads 0 bytes . for example we sent 100,000 bytes , and we should receive 100,000 bytes . How you do this? While the socket is open , there is no way of

node.js doesn't send socket on disconnect event

不打扰是莪最后的温柔 提交于 2019-12-01 03:22:29
When someone connects to the node server, I keep an array with all the sockets. That way I can broadcast messages to everyone whenever that is needed or loop through the users to count the number of online users, etc. All this works fine, but when a on disconnect event is fired, I don't receive a socket in my arguments. Is there another way to know which socket just disconnected? var allClients = []; io.sockets.on('connection', function(socket) { allClients.push(socket); socket.on('disconnect', function(socket) { console.log('Got disconnect!'); var i = allClients.indexOf(socket); delete

SignalR: client disconnection

岁酱吖の 提交于 2019-11-30 17:08:42
问题 How does the SignalR handle client disconnection? Am I right if I state the following? SignalR will detect browser page close/refresh via Javascript event handling and will send appropriate packet to server (through the persisting connection); SignalR will NOT detect browser close/network failure (probably only by timeout). I aim the long-polling transport. I'm aware of this question but would like to make it a bit clear for me. 回答1: If a user refreshes the page, that is treated as a new

How to detect USB device disconnect under Linux/Qt/C++

為{幸葍}努か 提交于 2019-11-30 15:49:01
问题 I'm writing a system (X-Platform Windows/Linux) that talks to a custom device using an FTDI USB chip. I use their D2XX driver for device open/close/read/write. So far, so good. I need to know when the device is disconnected so the program can respond gracefully. At present, under Windows the application receives a sudden unexpected close. Under Linux, when the device is disconnected, there is a sgementation fault. I have found informaiton under Windows about listening for the WM_DEVICECHANGE

How to detect USB device disconnect under Linux/Qt/C++

孤街浪徒 提交于 2019-11-30 14:46:30
I'm writing a system (X-Platform Windows/Linux) that talks to a custom device using an FTDI USB chip. I use their D2XX driver for device open/close/read/write. So far, so good. I need to know when the device is disconnected so the program can respond gracefully. At present, under Windows the application receives a sudden unexpected close. Under Linux, when the device is disconnected, there is a sgementation fault. I have found informaiton under Windows about listening for the WM_DEVICECHANGE message. However, I have not found how to detect this event under Windows. There is information for the

Socket.io disconnect client by id

随声附和 提交于 2019-11-30 10:02:48
I'm new to nodejs and trying to write a chat room as so many people have. The chat consists of multiple rooms and clients. Commands such as /nick /join /help /ls users /ls rooms work as you would expect although I'm having trouble with getting a /kick command to work. I'm just not sure how you disconnect a client by id, so far /kick client is able to present the respective clients socket.id although I'm stuck for the code to kick via socket.id. Code so far: Disconnect client who sent /kick : socket.disconnect(); Delete client from arg /kick client : delete io.sockets.sockets[client]; Deleting

How can we find that all bytes receive from sockets?

牧云@^-^@ 提交于 2019-11-30 09:10:22
问题 I want to know when we receive all bytes from a socket without Socket.Disconnect() method? Yet , I use this code to receive all bytes , but i use Socket.Disconnect() method when Scoket.Send(byte[]) method is complete. List<byte> LBytes = new List<byte>(); do { System.Threading.Thread.Sleep(50); BytesRead = obj_socket.Receive(obj_buffer, 0); LBytes.Append(obj_buffer); } while (BytesRead != 0); because when we disconnect the socket , socket reads 0 bytes . for example we sent 100,000 bytes ,