dijkstra

网络流-费用流(dijkstra写法)

眉间皱痕 提交于 2019-11-26 17:32:43
模板提 P3381 【模板】最小费用最大流 个人简述 首先呢,dijkstra算法求费用流是不如spfa求费用流的,因为这个题目不开O2优化,就过不去.... 那么我们为什么要用这个算法呢?个人认为确实没什么用....还是用spfa或者zkw求费用流吧 总所周知,dijkstra是不能跑有负环的图的,而我们在求最小费用流的过程中一般会存在负环(反边的存在),因此我通过引入势的概念,将图的边用 e' 代替,其中 e' = e + h[u] - h[v] ,h[i]代表i点的势,这样的话,将新的图中的s-t路径的长度减去常数h[s] - h[t] ,得到的即为原图中对应路径的长度,因此新图和原图中的最短路是一致的。 因为dijkstra只实用于无负环的图,所以我们需要选取合适的势,将使得新图的每一条边的费用 cost[e] >= 0,我们就可以用dijkstra算法求最小费用流了。 代码区 #pragma GCC optimize(2) //O2优化,不开过不去... #include<iostream> #include<cstdio> #include<algorithm> #include<cstring> #include<queue> #include<string> #include<fstream> #include<vector> #include<stack>

Why doesn&#39;t Dijkstra&#39;s algorithm work for negative weight edges?

南楼画角 提交于 2019-11-26 15:45:46
Can somebody tell me why Dijkstra's algorithm for single source shortest path assumes that the edges must be non-negative. I am talking about only edges not the negative weight cycles. Recall that in Dijkstra's algorithm, once a vertex is marked as "closed" (and out of the open set) - the algorithm found the shortest path to it , and will never have to develop this node again - it assumes the path developed to this path is the shortest. But with negative weights - it might not be true. For example: A / \ / \ / \ 5 2 / \ B--(-10)-->C V={A,B,C} ; E = {(A,C,2), (A,B,5), (B,C,-10)} Dijkstra from A

Negative weights using Dijkstra&#39;s Algorithm

左心房为你撑大大i 提交于 2019-11-26 12:40:56
I am trying to understand why Dijkstra's algorithm will not work with negative weights. Reading an example on Shortest Paths , I am trying to figure out the following scenario: 2 A-------B \ / 3 \ / -2 \ / C From the website: Assuming the edges are all directed from left to right, If we start with A, Dijkstra's algorithm will choose the edge (A,x) minimizing d(A,A)+length(edge), namely (A,B). It then sets d(A,B)=2 and chooses another edge (y,C) minimizing d(A,y)+d(y,C); the only choice is (A,C) and it sets d(A,C)=3. But it never finds the shortest path from A to B, via C, with total length 1.

dijkstra最短路手写堆

故事扮演 提交于 2019-11-26 12:14:14
真的只想说一点:细节!!!!!!delet的top--在哪写,还有down 里面的while(s<=top) 不要写成<=n!!!!!!! s<top不要写成 s<n 我调了一个上午while(s<top)调了将近两个小时,结果忘改后边那个,,又改了一个小时,心态炸了,怎么老犯sd错误inline void swp(int &x,int &y){x^=y,y^=x,x^=y;} inline void up(int p) { while(p>1){ if(heap[p]<heap[p>>1]) swp(heap[p],heap[p>>1]),swp(pn[p],pn[p>>1]); else break; p>>=1; } } inline void down(int p){ int s=(p<<1); while(s<=top){ if(s<top&&heap[s]>heap[s+1]) ++s; if(heap[s]<heap[p]) {swp(heap[s],heap[p]),swp(pn[s],pn[p]);} else break; p=s,s=(p<<1); } } inline void insert(int x,int y){ heap[++top]=x,pn[top]=y,up(top); } inline void delet(){ heap[1]=heap

Dijkstra Shortest Path with VertexList = ListS in boost graph

不想你离开。 提交于 2019-11-26 11:32:42
问题 I am quite new to Boost graph. I am trying to adapt an example for finding Dijkstra Shortest Path algorithm which used VertexList = vecS. I changed the vertex container to ListS. I learned that we have to provide our own vertex_index for the algorithm to work if we use listS. int main(int, char *[]) { typedef float Weight; typedef boost::property<boost::edge_weight_t, Weight> WeightProperty; typedef boost::property<boost::vertex_name_t, std::string> NameProperty; typedef boost::property<boost

How does Dijkstra&#39;s Algorithm and A-Star compare?

萝らか妹 提交于 2019-11-26 06:11:42
问题 I was looking at what the guys in the Mario AI Competition have been doing and some of them have built some pretty neat Mario bots utilizing the A* (A-Star) Pathing Algorithm. (Video of Mario A* Bot In Action) My question is, how does A-Star compare with Dijkstra? Looking over them, they seem similar. Why would someone use one over the other? Especially in the context of pathing in games? 回答1: Dijkstra is a special case for A* (when the heuristics is zero). 回答2: Dijkstra: It has one cost

Negative weights using Dijkstra&#39;s Algorithm

若如初见. 提交于 2019-11-26 03:03:36
问题 I am trying to understand why Dijkstra\'s algorithm will not work with negative weights. Reading an example on Shortest Paths, I am trying to figure out the following scenario: 2 A-------B \\ / 3 \\ / -2 \\ / C From the website: Assuming the edges are all directed from left to right, If we start with A, Dijkstra\'s algorithm will choose the edge (A,x) minimizing d(A,A)+length(edge), namely (A,B). It then sets d(A,B)=2 and chooses another edge (y,C) minimizing d(A,y)+d(y,C); the only choice is

POJ-1502,MPI Maelstrom(Dijkstra)

血红的双手。 提交于 2019-11-25 22:01:58
Description: BIT has recently taken delivery of their new supercomputer, a 32 processor Apollo Odyssey distributed shared memory machine with a hierarchical communication subsystem. Valentine McKee's research advisor, Jack Swigert, has asked her to benchmark the new system. ``Since the Apollo is a distributed shared memory machine, memory access and communication times are not uniform,'' Valentine told Swigert. ``Communication is fast between processors that share the same memory subsystem, but it is slower between processors that are not on the same subsystem. Communication between the Apollo