device

Supported Android devices: 0 devices

。_饼干妹妹 提交于 2019-12-02 14:58:00
问题 we are the developers of TourisMap. We don't understand why after the upload of our apk on the Google Play Developer Console we have 0 devices supported. Our personal thought is the Manifest and the build.gradle are ok: we can produce apk, than we can distribuite it to our beta tester without problems. Can you help us? Where is our error here, in your opinion? AndroidManifest <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package=

Linux: Which process is causing “device busy” when doing umount? [closed]

混江龙づ霸主 提交于 2019-12-02 14:48:31
Linux: Which process is causing "device busy" when doing umount? MarkusQ Look at the lsof command (list open files) -- it can tell you which processes are holding what open. Sometimes it's tricky but often something as simple as sudo lsof | grep (your device name here) could do it for you. Just in case... sometimes happens that you are calling umount from the terminal, and your current directory belongs to the mounted filesystem. Ben You should use the fuser command. Eg. fuser /dev/cdrom will return the pid(s) of the process using /dev/cdrom . If you are trying to unmount, you can kill theses

Can't find android device using “adb devices” command

落花浮王杯 提交于 2019-12-02 14:12:06
I am developing Android application on macOS and my application runs well on the emulator. I want to run it on the device, but when I run adb devices I get nothing. localhost:platform-tools BF$ adb devices List of devices attached localhost:platform-tools BF$ I have checked the documentation in the reference about "Setting up a Device for Development". I have done everything step by step. In the documentation, there are some words: Setup your system to detect your device. If you're developing on Mac OS X, it just works. Skip this step. Now, I can't find any solution. Does it need special

Getting list of audio Input devices in Python

烈酒焚心 提交于 2019-12-02 09:04:40
How do I get the list of audio input devices in linux using python in this format as hw:0,1 ? I've tried the following using pyaudio : def getaudiodevices(): p = pyaudio.PyAudio() print p.get_default_input_device_info() for i in range(p.get_device_count()): print ''#p.get_device_info_by_index(i) I'm also able to retrieve using " arecord -l " but I need to just get it like hw:0,1 hw:0,2 I need it in this format. Do you have any suggestions? Thanks. If the name stored by the PaDeviceInfo structure is sufficient, then you could just access the 'name' from the dict returned by get_device_info_by

Trying to test my app on iPhone iOS 6.1.2 but “No provisioned iOS devices…” error?

孤人 提交于 2019-12-02 08:08:40
问题 I have a big problem. I have an iPhone with iOS 6.1.2 and the latest version of Xcode - 4.6.1. When I try to test my app on that device, Xcode says that "No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination." Where is the problem and how to solve this? I tried going to Organizer, right click on device and adding device to provisioning profile, but

Android: Get mobile hardware information

心已入冬 提交于 2019-12-02 07:01:05
问题 I am working on app which tells the user about Device. I go through many questions on SO but didn't find the answer. I want to find Model Number Android Version Base band Version Kernel Version Build number RAM of my Mobile. I would really appreciate any kind of help regarding this Thankx. 回答1: I was using this on my code, so I put all: Log.i("TAG", "SERIAL: " + Build.SERIAL); Log.i("TAG","MODEL: " + Build.MODEL); Log.i("TAG","ID: " + Build.ID); Log.i("TAG","Manufacture: " + Build

applying resolution for different devices

こ雲淡風輕ζ 提交于 2019-12-02 06:07:33
问题 I have been trying to Set screen resolution for an Array of devices,I have looked all the answers up and from what I understood if I create an res/layout-normal,res/layout-large and so on I can put adjusted Layouts there and the app will Load them automatically. How ever this has not occurred... can someone PLEASE just explain what to do after i have created the layouts and layout folders and allowed the use of all sizes in my XML (although i think the default is all of them). THANK YOU! 回答1:

Moving an object with vector3.MoveTowards

泪湿孤枕 提交于 2019-12-02 05:21:41
问题 I am working on a game app with Unity. I have an issue when it comes to move a GameObject . In my game, when the player swipes up with his device, the GameObject moves from a point A to B, and when he swipes down, it goes from B to A. I wrote a C# script with the game logic, but I have an issue when it comes to this. The problem is that the GameObject moves instantly from A to B. Here is the code line I use to move my GameObject : transform.localPosition = Vector3.MoveTowards (PositionA

Android: Get mobile hardware information

早过忘川 提交于 2019-12-02 04:36:39
I am working on app which tells the user about Device. I go through many questions on SO but didn't find the answer. I want to find Model Number Android Version Base band Version Kernel Version Build number RAM of my Mobile. I would really appreciate any kind of help regarding this Thankx. I was using this on my code, so I put all: Log.i("TAG", "SERIAL: " + Build.SERIAL); Log.i("TAG","MODEL: " + Build.MODEL); Log.i("TAG","ID: " + Build.ID); Log.i("TAG","Manufacture: " + Build.MANUFACTURER); Log.i("TAG","brand: " + Build.BRAND); Log.i("TAG","type: " + Build.TYPE); Log.i("TAG","user: " + Build

Moving an object with vector3.MoveTowards

让人想犯罪 __ 提交于 2019-12-02 03:21:27
I am working on a game app with Unity. I have an issue when it comes to move a GameObject . In my game, when the player swipes up with his device, the GameObject moves from a point A to B, and when he swipes down, it goes from B to A. I wrote a C# script with the game logic, but I have an issue when it comes to this. The problem is that the GameObject moves instantly from A to B. Here is the code line I use to move my GameObject : transform.localPosition = Vector3.MoveTowards (PositionA,PositionB,Time.deltaTime * speed); speed is a float with a value of 10.0f. I would like my GameObject to