device

How bind socket to device in windows?

安稳与你 提交于 2019-12-04 15:57:08
I have same network cards in computer. All cards has identical IP. I need to bind socket to specific card. In linux I can use flag SO_BINDTODEVICE. How I can do this in windows. P.S. This needed for UDP sockets. Ezz I answered a similar question here: Using a specific network interface for a socket in windows AFIK: in Windows XP and Windows Server 2003 IP4 I believe you can't, but for IP6 you can. And for Windows Vista and Windows 2008 you can (except for certain circumstances). Hope that helps 来源: https://stackoverflow.com/questions/1951578/how-bind-socket-to-device-in-windows

Simulate on Xcode 6 somethings wrong

倖福魔咒の 提交于 2019-12-04 15:26:57
I installed Xcode 6 gm version. I created new project and I run it on iPhone 6 or iPhone 5s simulator with ios 8. Everything is fine.But When I simulate on iphone 5s deployment target ios 7.1.Device screen is not full screen.it runs like as 3.5inc screen.Do you know reason of that? Is it XCode 6's bug? you should put launch screen for iphone 5 - 640x1136 named Default-568h@2x or use catalog assets alternatively. Figured out a solution in my case Go to General tab of project's target Scroll down to App Icons and Launch Screens section Click on Use Asset Catalog drop down option under Launch

Windows shell: How can I get the audio device(s) name(s)?

走远了吗. 提交于 2019-12-04 13:51:55
问题 I am not sure if this is strictly a programming question, as long as I don't mind to use additional software in order to solve the problem, as long as it keeps being scriptable or command-line (this is: a not GUI solution). Anyway, I have posted another (a bit different) question at SuperUser. By the way, I will update here if I get the answer there. My Windows program (just a shell script) invokes VLC command-line in order to record audio from the audio card and stream it out, like: vlc

Getting memory map of every device in linux

十年热恋 提交于 2019-12-04 12:31:27
问题 How do I get memory map of all the physical devices that are recognized by Linux. I have already looked up at /proc/iomem and /proc/ioports. However, I was not able to find a per device memory maps. Any idea on how to achieve this? 回答1: As far as I know the only generic way is /proc/iomem . That shows you the kernels of view of what memory ranges are assigned to who. If you want more detail you'll need to look at each individual driver. You might get some more information from /proc

How can I get iphone device type?

我只是一个虾纸丫 提交于 2019-12-04 12:19:45
问题 I want to get iphone device type if it is iphone 2 or 3G or 4 in xcode 4.0. Is there any way to get it? If it is, please tell me. 回答1: Caleb is right, you shouldn't check for device type, but for functionality. For example, you can check whether the device supports multitasking like so: UIDevice *device = [UIDevice currentDevice]; if ([device respondsToSelector:@selector(isMultitaskingSupported)] && [device isMultitaskingSupported]) { // ...code to be executed if multitasking is supported. //

What USB devices (friendly name) are currently connected to PC?

随声附和 提交于 2019-12-04 11:01:18
Can I get a list of what devices are currently connected to the computer? I checked this and this thread, but I can't seem to find the actual names (i.e. iPod Touch 4 etc.) is there a way to find the name of the device in human language, so I can display this list (of matching devices) to the user? Any PI that gets this info? Update: I notice that the computer's device management is able to show this info, meaning it does exist somewhere, I just don't know the right place to access it. I did found this info in the registry, but there is some inconsistency between the "Mighty Drive" and the

Testing with console output for multiple devices (iPhone/iPad) at the same time with Xcode

妖精的绣舞 提交于 2019-12-04 10:41:33
问题 Is it possible to debug / run Xcode iPhone/iPad application project with multiple testing devices at the same time and see console outputs for all of them? I am developing bluetooth application and I would like to test it in full activity mode, being able to see NSLog, etc.. in console for at least 2 connected devices. I can see that Xcode 4 provides possibility to run multiple debug sessions at a time, but console outputs only logs for one of them. Is there a way to set up Xcode (some build

android device ID (not IMEI)

我只是一个虾纸丫 提交于 2019-12-04 09:56:10
I use the command: adb devices to list the attached devices. On my computer I get : List of devices attached HT9CTP820988 device My question is: how can I get this id (HT9CTP820988) programmatically ? What you're seeing with the adb devices command is the serial number: Serial number — A string created by adb to uniquely identify an emulator/device instance by its console port number. The format of the serial number is -. Here's an example serial number: emulator-5554 (refererence: http://developer.android.com/guide/developing/tools/adb.html ) When you ask "how can I get this id

Is there a way to convert the coordinate system after a change to Landscape Orientation?

拈花ヽ惹草 提交于 2019-12-04 09:39:21
问题 In a view-based iPhone OS application, I change the orientation from the initial portrait orientation to a landscape orientation (UIInterfaceOrientationLandscapeRight). But now the x,y origin (0,0) is in the lower-left corner (instead of the usual upper-left) and each time I want to do something that involves coordinates I must re-calculate to compensate for the new coordinate system. I have also noticed that my views within the new coordinate system are not behaving normally at times. So, Is

iAd ADBannerView appears tinted on Device

一个人想着一个人 提交于 2019-12-04 09:15:44
I'm getting a tinted adBannerView on the device, instead the normal adBannerView as it appears in the Simulator. Any ideas on this? On the device, go to Settings > Developer and disable the option "Highlight Clipped Banners" to remove the colored layer. If enabled, the colors show you if the iAd banner view is clipped (red) or not (green). Note that this setting is system-wide, and affects not only the development builds from your app, but also production builds from all other apps downloaded from the App Store. If you change this setting, you might have to restart the app to see changes. This