OpenGL ES2 Alpha test problems
问题 I am rendering in 3D multiple objects with textures that have alpha. All the textures load fine but when I try to render them in front of each other I get the following: Left is what I have. Right is what it should be. The grid is just to help visualize the perspective. The texture in front of the red circle texture is clipped. I searched around for an answer and it says for me to use: GLES20.glEnable( GLES20.GL_BLEND ); GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA );