debugging

What is the proper way to install Mono 4.4.2 on Android x86_64?

老子叫甜甜 提交于 2019-12-25 05:12:08
问题 After some experiments I compiled Mono 4.4.2 for Android x86_64 (Marshmallow) using Android NDK r13b. I had to do some tricks, but after all I had these folders in my build directory: bin etc include lib share The bin folder looks like : The lib folder is: The lib folder contains only unmanaged libs, e.g. the 'mono' subfolder doesn't contain managed BCL for each version of the framework, I couldn't figure out how to tell to 'configure' script to do this. So I've compiled the same version of

Calling variables defined in outer function from inner function with debugger

回眸只為那壹抹淺笑 提交于 2019-12-25 05:08:14
问题 From the jQuery docs javascript guide: Because local scope works through functions, any functions defined within another have access to variables defined in the outer function: function outer() { var x = 5; var y = 2; function inner() { console.log( x ); debugger; // <-- !!! } inner(); } outer() Console triggered with debugger : > x 5 > y ReferenceError: y is not defined Since variables defined in the outer function can be used by the inner function (E.g. x or y ), why is the debugger not

Ping Class SendAsync Help

落花浮王杯 提交于 2019-12-25 04:55:16
问题 I am new to programing and can not find or know what to search for to debug the thread that is started with the SendAsync Method. The code works good using the Send Method but when using SendAsync it goes to waiter.WaitOne() but i never get the callback (I think thats what its called) to myPing_PingCompleted. So two questions how do I debug the code when it starts a new thread. I am using C# Express so it may not have all the debuging tools as VS. and any idea where I am going wrong in my

SpriteNode/Shapes change size and disappear after returning to GameScene (Swift SpriteKit)

…衆ロ難τιáo~ 提交于 2019-12-25 04:50:16
问题 GIF of the issue in action: http://i.imgur.com/hiF5lyw.gifv As you can see, the main Player is a SKSpriteNode, and when you hit a falling block which is a SKShapeNode, the game switches to the GameOver scene. When you click restart in the GameOver scene and move back to the GameScene the falling blocks disappear and the dimensions of the Player sprite is changed along with its y position. All the code contains pretty detailed comments but if you have any questions about it feel free to ask.

Injected DLL can't use Symbols pdb unless it's in the same directory as build

北城以北 提交于 2019-12-25 04:47:15
问题 I have an issue where I'm trying to selectively distribute my pdb(symbol) file so I can have users give me more detailed crash reports. So... my DLL is injected into another exe (in another folder). And from everything I've tested, my PDB file has to be located in the exact same directory on the users machine that it is on my machine for it to be found correctly. IE... When I build I place the PDB in C:\PDB\Mypdb.pdb If the user creates the exact folder and places the pdb there, the injected

Debugger for XQuery that uses Saxon

随声附和 提交于 2019-12-25 04:41:12
问题 Can anyone suggest a debugger for XQuery? I would prefer one that is either online or works within Eclipse, and I prefer something that uses Saxon. So far, all I've found is XQDT (which has little documentation and does not work with Saxon) and a few stand-alone commercial apps. All I want to do is understand why my XQuery isn't selecting the elements I think it should. (My requirement for Saxon is because I've had bad experiences with these processors not meeting the same standard.) Any

Grails 2.4.4 GGTS 3.6.3 not working in debug

三世轮回 提交于 2019-12-25 04:26:42
问题 bit more shinnangins I have a project i'm trying to debug, using grails 2.4.4 and GGTS3.6.3 if run-app the project - works ok when I try and set break point and the debug if get this error |Loading Grails 2.4.4 Error | There was an error loading the BuildConfig: argument type mismatch (NOTE: Stack trace has been filtered. Use --verbose to see entire trace.) java.lang.IllegalArgumentException: argument type mismatch at org.springsource.loaded.ri.ReflectiveInterceptor.jlrMethodInvoke

Command line arguments to ocamldebug

一笑奈何 提交于 2019-12-25 04:26:08
问题 How can I pass command line arguments to ocaml debugger? I am looking for something similar to gdbs --args , or r ... , or params ... < . For example, after compiling open Printf;; let () = for i = 0 to Array.length Sys.argv - 1 do printf "[%i] %s\n" i Sys.argv.(i) done;; is there a way to step through the executable? 回答1: I found it, after starting the debugger, you have to set the arguments, eg (ocd) set arguments "a" "b" "C" (ocd) r 来源: https://stackoverflow.com/questions/41128840/command

Python spyder debug freezes with circular importing

瘦欲@ 提交于 2019-12-25 04:22:56
问题 I have a problem with the debugger when some modules in my code call each other. Practical example: A file dog.py contains the following code: import cat print("Dog") The file cat.py is the following: import dog print("Cat") When I run dog.py (or cat.py) I don't have any problem and the program runs smoothly. However, when I try to debug it, the whole spyder freezes and I have to kill the program. Do you know how can I fix this? I would like to use this circular importing, as the modules use

How do you “step into” with fdb.exe?

纵然是瞬间 提交于 2019-12-25 04:21:52
问题 exe now for debugging. The problem is I don't know how to do "step into" with that. There're two command for stepping, "step" and "next", but it all behaves similar to "step over" in a GUI debugger. So is there any good way? Maybe I need to set a break point in the beginning of the function i'm going to step into, continue the execution and finally remove the break point? 回答1: If you are on Windows (by the .exe I'm assuming so) then give FlashDevelop a whirl. It gives a GUI to FDB and has a