cross-platform

3D Engine Comparison [closed]

余生颓废 提交于 2019-12-18 03:35:27
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 6 years ago . I am currently investigating several free/open source OpenGL based 3D engines, and was wondering if you guys could provide some feedback on these engines and how they are to work with in a real world project. The engines being compared are (in no particular order): Crystal

3D Engine Comparison [closed]

杀马特。学长 韩版系。学妹 提交于 2019-12-18 03:35:11
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 6 years ago . I am currently investigating several free/open source OpenGL based 3D engines, and was wondering if you guys could provide some feedback on these engines and how they are to work with in a real world project. The engines being compared are (in no particular order): Crystal

Displaying translucent / irregular-shaped windows with Qt

拥有回忆 提交于 2019-12-18 03:33:33
问题 Is it possible to display translucent and/or irregular-shaped windows with Qt? (I'm assuming it ultimately depends on the capabilities of the underlying GUI system, but let's assume at least Windows XP / Mac OS X) If so, how does one accomplish this? 回答1: Yes, it is possible. The key is the Qt::WA_TranslucentBackground attribute of QWidget Here is a simple class that draws a round translucent window with a red background 50% alpha. TranslucentRoundWindow.h: #include <QWidget> class

How to use index.js instead of (index.ios.js, index.android.js) in React Native for cross-platform app?

喜欢而已 提交于 2019-12-18 02:18:35
问题 Thanks for the answers from now, I am a newbie in React Native , I want to make a cross-platform app so I created index.js: import React from 'react'; import { Component, View, Text, } from 'react-native'; class ReactApp extends Component { render() { return ( <View><Text>Hello world</Text></View> ); } } module.exports = ReactApp; Then I imported index.js from both index.ios.js and index.android.js like this: import { AppRegistry } from 'react-native'; import ReactApp from './index';

How mature is SDL for iPhone?

末鹿安然 提交于 2019-12-17 23:26:52
问题 For a while I've been thinking of trying to do a port of one of my favorite classic PC games, The Ur-Quan Masters (aka Star Control 2) to the iPhone. UQM uses SDL for all its graphics, sound, input and other gamey stuff and there does seem to be a port of SDL to iPhone but it doesn't look very mature at this point. Has anyone put the iPhone SDL port through its paces? How well does it work? What kinds of issues can I expect taking this project, which is already cross platform code to iPhone?

Building GCC cross compiler (from “Linux” to “Windows”)

爷,独闯天下 提交于 2019-12-17 22:56:43
问题 I want to build "gcc cross-compiler" to compile "c/c++" applications on "Linux" environment but for "Windows" target. I have made this so far: Installed the necessary tools and packages for building GCC listed on "Prerequisites for GCC" page. Downloaded required sources: "gcc-core-4.4.1", "gcc-g++-4.4.1", "binutils-2.19.1", "w32api-3.13-mingw32", "mingwrt-3.16-mingw32" Created this directory hierarchy: "${HOME}/gcc/" - for final cross-compiler "${HOME}/src/" - for sources "${HOME}/src/build

Installer generator written in Java?

隐身守侯 提交于 2019-12-17 22:09:43
问题 I'm looking for a free cross-platform installer generator that is fully Java-driven (meaning workflow and plugins are written in Java). Ideally the installer should download the JRE on-demand instead of bundling it directly into the installer. Does something like this already exist? Please note that InstallAnywhere no longer offers a free edition. 回答1: IzPack Antigen Launch4J Antstaller Java Service Wrapper Lift Off Java Installer JSmooth VAInstall Packlet Mini Installer 回答2: lzPack is a good

How to obtain (almost) unique system identifier in a cross platform way?

社会主义新天地 提交于 2019-12-17 21:50:30
问题 I'm looking for a way to get a number which will almost surely change when running the code on different machines and almost surely stay the same between two runs on the same machine. If I were doing this as a shell script in Linux, I would use something like this: { uname -n ; cat /proc/meminfo | head -n1 ; cat /proc/cpuinfo ; } | md5sum But I need this in C++ (with boost) and at least on Windows, Linux and Mac. 回答1: To generate a mostly unique machine id, you can get a few serial numbers

Parent CMakeLists.txt overwriting child CMakeLists.txt output directory options

两盒软妹~` 提交于 2019-12-17 21:35:27
问题 I am trying to place a library from a project into a certain directory in my build output, but the parent CMakeLists.txt is overwriting the output settings. The parent CMakeLists.txt sets all libraries to be placed in a /lib directory. One of my libraries, however, needs to be placed into a /python library. The settings I have work on Windows. Meaning, all libs excluding my python specific library get placed in a /lib folder, and the python lib gets placed into the /python folder. The problem

SWT jar for different platform

℡╲_俬逩灬. 提交于 2019-12-17 20:09:05
问题 I am using JWebBrowser in a swing application. This class belongs to The DJ Project. It needs swt jar to execute. Now I have included swt jar for windows to my jar packaging of the application. I want to know how can I include swt jars for linux/mac in the same packaging? I am using ant to build the application jar. Should I build the jar putting different swt jar for different platform? 回答1: if you want to have a single build that runs on different platforms (Win/Mac/Linux/*nix) or