cross-platform

Can you put a Unity 3d game in a Xamarin cross platform app

China☆狼群 提交于 2019-12-19 02:55:07
问题 Can you put a Unity 3d game in a Xamarin cross platform app? I am developing a Game using Unity 3D, and I would like to include the game in my Xamarin Cross Platform App. The Game is a mini game that I will give away free to customers who download and use my App. Is this possible? 回答1: Can you put a Unity 3d game in a Xamarin cross platform app? It depends. Assuming you are not talking about browser games, Unity creates its own executable and/or entry point. You would probably have to take

Making a C#/Winform application cross-platform - should I use AIR, Mono, or something else?

时间秒杀一切 提交于 2019-12-19 02:54:08
问题 I have an app that I've written in C#/WinForms (my little app). To make it cross-platform, I'm thinking of redoing it in Adobe AIR. Are there any arguments in favor of WinForms as a cross-platform app? Is there a cross-platform future for Winforms (e.g., Mono, etc.)? Suggestions for cross-platform UI development? By cross-platform I mean, currently, Mac OSX, Windows and Linux. This question was asked again and answered with better success. 回答1: I'm thinking of redoing it in Adobe AIR Not

Cross platform way to list disk drives on Linux, Windows and Mac using Python?

佐手、 提交于 2019-12-18 20:18:06
问题 I am using Python2.6. I am trying to list the disk drives that a system may have. On Windows, it may be something like C:/ , D:/ , E:/ , etc. On Linux, it may be something like /boot , /media/SDCard , etc. And I don't know what it's like on a Mac. Maybe something under /Volumes. Does anyone know of a cross platform way (that is, one which works on Linux, Windows and Mac) in Python? Thanks! 回答1: There isn't really a unified naming scheme for Linux devices that guarantees you a formatable block

How do I compile on linux to share with all distributions?

拟墨画扇 提交于 2019-12-18 17:03:25
问题 I compiled a PHP extension on Fedora Core 12, but when I send it to someone using CentOS they get the error: "ELF file OS ABI invalid" I'm not sure what causes this running file provides the following info: ELF 64-bit LSB shared object, AMD x86-64, version 1 (GNU/Linux), not stripped An extension that loads fine provides the following from file: ELF 64-bit LSB shared object, AMD x86-64, version 1 (SYSV), not stripped So it seems I need to generate a SYSV type file for some distributions,

OpenCL distribution

耗尽温柔 提交于 2019-12-18 16:55:17
问题 I'm currently developing an OpenCL-application for a very heterogeneous set of computers (using JavaCL to be specific). In order to maximize performance I want to use a GPU if it's available otherwise I want to fall back to the CPU and use SIMD-instructions. My plan is to implement the OpenCL-code using vector-types because my understanding is that this allows CPUs to vectorize the instructions and use SIMD-instructions. My question however is regarding which OpenCL-implementation to use. E.g

OpenCL distribution

我与影子孤独终老i 提交于 2019-12-18 16:55:10
问题 I'm currently developing an OpenCL-application for a very heterogeneous set of computers (using JavaCL to be specific). In order to maximize performance I want to use a GPU if it's available otherwise I want to fall back to the CPU and use SIMD-instructions. My plan is to implement the OpenCL-code using vector-types because my understanding is that this allows CPUs to vectorize the instructions and use SIMD-instructions. My question however is regarding which OpenCL-implementation to use. E.g

Cross-Platform C++ Dynamic Library Plugin Loader

南笙酒味 提交于 2019-12-18 15:54:15
问题 I was just wondering what my options were for cross-platform implementations for the dynamic loading of plugins using shared libraries. So far the only one that I have found is: http://library.gnome.org/devel/glib/stable/glib-Dynamic-Loading-of-Modules.html And I was just wondering if I had other options? Essentially, I want to be able to put plugins in shared object files, and load them at runtime and I wanted to do it in a cross-platform C++ way. Edit : I found this Dr Dobbs Post from 2007;

Cross-platform crash handler

久未见 提交于 2019-12-18 14:44:54
问题 I'm looking for a cross-platform crash handler. Google Breakpad looks promising, but it is sorely lacking any documentation, and requires a reasonable amount of fiddling to actually get going. What is a better alternative? All I need is the ability to reliably record crash dumps, stack traces, and CPU information at the time of a crash. Alternatively, what is the experience using Google Breakpad? Has it been great or horrible? 回答1: Well, it turns out that google-breakpad is pretty nice after

Maven assembly plugin warning “The assembly descriptor contains a filesystem-root relative reference”

梦想与她 提交于 2019-12-18 13:52:26
问题 Starting from some assembly plugin version maven builds issue the following warning: [WARNING] The assembly descriptor contains a filesystem-root relative reference,which is not cross platform compatible / Is there any recommended ready-to-use solution for this? Direct googling provided me with lot of trash and no real help. Re-check of Maven assembly plugin help did not provide answer for me, maybe someone else has better search skill and can help. UPDATE Yes, this is probably because of

Cross platform Networking API [closed]

删除回忆录丶 提交于 2019-12-18 13:41:44
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 2 years ago . I was wondering if there was an API to do networking that would work on Windows, Mac and Linux. I would like to make a card game that 2 people can play through a TCP connection. 回答1: There are a few options for this, some easier to use than others: APR (Apache Portable Runtime) - Very popular. Quite easy to use.