Place Image on larger canvas size using GPU (possibly CIFilters) without using Image Context
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问题 Let's say I have an Image that's 100x100. I want to place the image onto a larger canvas size that's 500x500. My current approach is to use UIGraphics to create a Context, then draw the image onto the context. UIGraphics.BeginImageContext(....); ImageView.Draw (....); That works great, but it's not as fast as I'd like it to be for what I'm doing. I noticed that CIFilters are extremely fast. Is there a way I can place an image on a larger canvas size using CIFilters, or another method that