constants

XAML : Binding textbox maxlength to Class constant

旧时模样 提交于 2019-12-18 14:42:10
问题 I am attempting to bind a WPF textbox's Maxlength property to a known constant deep within a class. I am using c#. The class has a structure not too dissimilar to the following: namespace Blah { public partial class One { public partial class Two { public string MyBindingValue { get; set; } public static class MetaData { public static class Sizes { public const int Length1 = 10; public const int Length2 = 20; } } } } } Yes it is deeply nested, but unfortunately in this instance I can't move

C++ Const pointer declaration

僤鯓⒐⒋嵵緔 提交于 2019-12-18 14:12:55
问题 I am reviewing some code and I ran across some code I am unfamiliar with. After some searching I could not come up of any example of why this is done or the benefit of this declaration. myClass const * const myPtr = myClass->getPointer(); Is this a declaration of a const pointer or something entirely different? 回答1: It means " myPtr is a const pointer to a const myClass ". It means that you can neither modify what the pointer is pointing at through this pointer nor can you make the pointer

C++ Const pointer declaration

不打扰是莪最后的温柔 提交于 2019-12-18 14:12:38
问题 I am reviewing some code and I ran across some code I am unfamiliar with. After some searching I could not come up of any example of why this is done or the benefit of this declaration. myClass const * const myPtr = myClass->getPointer(); Is this a declaration of a const pointer or something entirely different? 回答1: It means " myPtr is a const pointer to a const myClass ". It means that you can neither modify what the pointer is pointing at through this pointer nor can you make the pointer

Constant FPS Android OpenGLES

我与影子孤独终老i 提交于 2019-12-18 13:53:19
问题 Hello android developers, I am developing a simple game for Android in Eclipse using OpenGLES 1.0. I am using Samsung Galaxy S2 Android(2.3) as a device for development. And I have a question about dual core and making frame rate constant. So I have managed creating GLSurfaceView and override onDrawFrame() function where I call LogicUpdate(deltatime) function and Render() function. Yes, all in single thread for now. The problem I am getting is with dual core. If I disable dual core by going

Why has Python decided against constant references?

流过昼夜 提交于 2019-12-18 12:51:24
问题 Note: I'm not talking about preventing the rebinding of a variable. I'm talking about preventing the modification of the memory that the variable refers to, and of any memory that can be reached from there by following the nested containers. I have a large data structure, and I want to expose it to other modules, on a read-only basis. The only way to do that in Python is to deep-copy the particular pieces I'd like to expose - prohibitively expensive in my case. I am sure this is a very common

How to define constants in Visual C# like #define in C?

↘锁芯ラ 提交于 2019-12-18 12:07:13
问题 In C you can define constants like this #define NUMBER 9 so that wherever NUMBER appears in the program it is replaced with 9. But Visual C# doesn't do this. How is it done? 回答1: public const int NUMBER = 9; You'd need to put it in a class somewhere, and the usage would be ClassName.NUMBER 回答2: You can't do this in C#. Use a const int instead. 回答3: static class Constants { public const int MIN_LENGTH = 5; public const int MIN_WIDTH = 5; public const int MIN_HEIGHT = 6; } // elsewhere public

Why isn't a final variable always a constant expression?

[亡魂溺海] 提交于 2019-12-18 12:04:32
问题 In the below code: final int a; a=2; byte b=a; // error: possible loss of precision Why do I get this error? Isn't a final variable compile time constant expression and hence implicitly narrowed to byte during the assignment? In other words isn't the above code equivalent to: final int a=2; byte b=a; 回答1: The compiler isn't that smart. We can tell that the value will always be 2. But what if we had something like this? class ABC{ final int a; public ABC(){ if(Math.random() < .5){ a = 2; }

Why isn't a final variable always a constant expression?

。_饼干妹妹 提交于 2019-12-18 12:04:10
问题 In the below code: final int a; a=2; byte b=a; // error: possible loss of precision Why do I get this error? Isn't a final variable compile time constant expression and hence implicitly narrowed to byte during the assignment? In other words isn't the above code equivalent to: final int a=2; byte b=a; 回答1: The compiler isn't that smart. We can tell that the value will always be 2. But what if we had something like this? class ABC{ final int a; public ABC(){ if(Math.random() < .5){ a = 2; }

non-integral constants

我只是一个虾纸丫 提交于 2019-12-18 11:25:16
问题 I want a header file with a non-integral constant in it, e.g. a class. Note the constant does not need to be a compile-time constant. static const std::string Ten = "10"; This compiles but is undesirable as each compilation unit now has its own copy of Ten. const std::string Ten = "10"; This will compile but will fail with a linker error for multiply defined Ten. constexpr std::string Ten = "10"s; This would work but only if the strings constructor was constexpr as well. It will be but I can

What is the difference between “const” and “val”?

点点圈 提交于 2019-12-18 10:00:20
问题 I have recently read about the const keyword, and I'm so confused! I can't find any difference between const and the val keyword, I mean we can use both of them to make an immutable variable, is there anything else that I'm missing? 回答1: const s are compile time constants. Meaning that their value has to be assigned during compile time, unlike val s, where it can be done at runtime. This means, that const s can never be assigned to a function or any class constructor, but only to a String or