Collision Detection with MANY objects
问题 I mainly focused on the Graphics aspects to create a little 2DGame. I've watched/looked at several tutorials but none of them were that pleasing. I already have a player(a square) moving and colliding with other squares on the screen. Gravity etc. Are also done. If there are only that much objects as seen on the screen (30*20), everything works perfectly fine. But if I increase it to let's say 300*300 the program starts to run very slow since it has to check for so many objects. I really don