codesign

How can I sign a dylib using just a normal apple id account? (No developer account yet)

梦想与她 提交于 2021-02-08 10:16:52
问题 I have a dylib and in order for the it to be able to run on my machine, I had to disable library validation in the target settings on xcode. Is it possible to get it signed without a paid developer account just for testing purposes? Any links or tutorials on how to go about doing that would help a great deal. 回答1: Depends on how you're getting the library. Building in Xcode If building in Xcode, you should be able to enable signing and tell it to use Team None and Sign to Run Locally all in

Codesign software still gives a warning on Windows 10

我们两清 提交于 2021-01-27 13:35:55
问题 I codesign my installation software with a good certificate. I just noticed the current version of Windows 10 shows the warning message below. This did not appear in previous versions of Windows 10. How do I prevent this warning from popping up? Windows protected your PC Windows Defender SmartScreen prevented an unrecognized app from starting. Running this app might put your PC at risk. 回答1: If you have a standard code signing certificate, some time will be needed for your application to

Xcode Command CodeSign failed with non zero when deploying to device

两盒软妹~` 提交于 2020-03-28 07:00:08
问题 I received this error when trying to deploy application to device. I am using Xcode 10.1 with free developer account. In signing section I set personal team with signing certificate iPhone Developer. I can ran the app in iOS simulator but not run in real device. Exact error message: CodeSign /Users/***/Library/Developer/Xcode/DerivedData/****-eqztbodhqkugrwevuvkmzysmcvdj/Build/Products/Debug-iphoneos/****\ Mobile.app (in target: ******) cd /Users/***/Projects/**********/platforms/ios export

iPhone: Compressing .app files in command line (Mac OS X) removes CodeSigning

不问归期 提交于 2020-02-01 02:03:06
问题 I am trying to do a simple build automation of my iPhone apps with TeamCity, but having this nagging issue.. When I manually pickup and install .app file from the build folder it works great (syncs smoothly with iTunes and I can see the app on my phone) But when I try to zip this with /bin/zip or ditto...then the zipped contents loose the CodeSigning (iTunes says that it cannot install this app because its not signed) I have tried different combinations of these.. ditto -ck --rsrc -

iPhone: Compressing .app files in command line (Mac OS X) removes CodeSigning

强颜欢笑 提交于 2020-02-01 02:03:01
问题 I am trying to do a simple build automation of my iPhone apps with TeamCity, but having this nagging issue.. When I manually pickup and install .app file from the build folder it works great (syncs smoothly with iTunes and I can see the app on my phone) But when I try to zip this with /bin/zip or ditto...then the zipped contents loose the CodeSigning (iTunes says that it cannot install this app because its not signed) I have tried different combinations of these.. ditto -ck --rsrc -

How to preserve alias property while signing app?

我的梦境 提交于 2020-01-24 11:25:35
问题 I have created on JavaFX application app at Mavericks and signing with Xcode 5.0.2 using - codesign --deep -s "my name" MayApp.app codesign -v MayApp.app && echo MayApp.app is Signed Successfully! WITHOUT SIGN MYAPP LAUNCHING FINE!! Without using --deep , I am not able to sign app at Mavericks. -- More Try -- Now at Mavericks, we can no longer sign a bundle if any nested bundle in that package is unsigned. I did sign the framework of my app by following the instruction written at - http:/