codeblocks

How can I compile and run programs using graphics.h in code::blocks?

可紊 提交于 2019-12-11 08:42:11
问题 I am new to code::blocks, so I was wondering how could I compile and run my computer graphics animation programs (those that use graphics.h ) in Code::Blocks. Is this possible with the default installation? Any kind of help would be appreciated. 回答1: This is impossible. You can't use graphics.h without a time machine, so you're better off forgetting about it altogether. This question gets asked about once a week, and the consensus is always the same. The graphics.h header is a proprietary

_Gxx_Personality_v0 error with Codeblocks

浪子不回头ぞ 提交于 2019-12-11 08:28:47
问题 While trying to run C++ programs with MINGW & CODEBLOCKS I am getting the following error: The procedure entry point _gxx_persopnality _v0 could not be located in the dynamic link library libstdcc++-6.dll This is a picture of the current setting I am using. I am using g++ and NOT gcc : Note: I have added the path of MinGW to PATH (environment variables). Getting this error since I downloaded QT SDK & visual studio 2010 which comes with its own Mingw & VC with its own compiler. Reinstalled

Undefined Reference to WinMain@16 When Compiling SDL_ttf?

给你一囗甜甜゛ 提交于 2019-12-11 08:24:42
问题 I am trying to compile SDL_ttf with MinGW and Code::Blocks. I have imported the MSVC Solution to Code::Blocks, There were three projects. SDL_ttf showfont glfont the SDL_ttf project compiled fine after adding the SDL headers to the path and linking with SDL.a . Now whenever I try to compile glfont or showfont I get: undefined reference to `WinMain@16` From the SDL FAQ I understood that this problem may occur when you do not link with SDLmain.a , so I linked with it, but I'm still getting the

Code::Blocks 10.05 and Environmentmental Variables

吃可爱长大的小学妹 提交于 2019-12-11 08:23:54
问题 I'm probably missing something really obvious, but I don't have the Environmental Variables dialog shown in Configuring environmental variables. I've been through Settings -> Environment... (and other submenus from Settings ) and its just missing. OpenSSL FIPS Capable is particular about having CC and FIPSLD_CC set to embed the module's fingerprint. I even tried running the following as a prebuild step with no joy (the echo 's are empty): Running project pre-build steps export CC=`find /usr

What's the meaning of MOV EAX, DWORD PTR SS:[EBP+8h] and how can I translate it into AT&T format?

亡梦爱人 提交于 2019-12-11 06:26:13
问题 I'm using Code::Blocks to code, but one of the code I referenced is from Visual C++,so I have difficulties on the difference...:( the full code are here NAKED void ijlWrite() { __asm { PUSH EBP MOV EBP, ESP MOV EAX, DWORD PTR SS:[EBP+8h] MOV ECX, ssQuality MOV DWORD PTR DS:[EAX+50h], ECX MOV EDX, DWORD PTR SS:[EBP+0Ch] PUSH EDX MOV EAX, DWORD PTR SS:[EBP+08h] PUSH EAX CALL lpfnIJLWrite //a global variable POP EBP RETN } } I'll be very grateful if you translate them all. P.S. I also don't know

expected asm or __attribute__ before CRenderContext

元气小坏坏 提交于 2019-12-11 06:18:34
问题 I am developing a small app under Linux using the CodeBlocks IDE. I have defined a class with the following code: class CRenderContext { public: /*instance methods*/ CRenderContext() : m_iWidth(0), m_iHeight(0), m_iX(0), m_iY(0), m_bFullScreen(false), m_bShowPointer(false) {}; CRenderContext (int iWidth, int iHeight, int iX, int iY, bool bFullScreen, bool bShowPointer) : m_iWidth(iWidth), m_iHeight(iHeight), m_iX(iX), m_iY(iY), m_bFullScreen(bFullScreen), m_bShowPointer(bShowPointer) {};

Why cout is producing no output on Code Blocks?

﹥>﹥吖頭↗ 提交于 2019-12-11 04:01:47
问题 #include <iostream> using namespace std; int main(int argc, char** argv) { cout << "Whatever"; return 0; } Cout does not work, nor printf, nor puts, nor anything. Also, I've checked the project properties and both the debug and release are set to "Console Application" and to "Pause in the end". It makes no sense. Edit: Also, I've tried to flush with endl before (No results). 回答1: I am writing my comment as a response: Your image shows option "-mwindows", that removes the console, as said at

C++ linker error when trying to compile a second module using Code::Blocks

你说的曾经没有我的故事 提交于 2019-12-11 03:19:09
问题 So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass()

How to avoid multiple definition of function (Linux, GCC/G++, Code::Blocks)

安稳与你 提交于 2019-12-11 03:09:33
问题 I have a project in code blocks that uses many different files - quite often written by other programmers. At the moment I have a situation in which I have two different sub-projects containing function named in the same manner. Let's say: F(int x). So F(int x) is defined in two source files in two different locations and they have two different headers. Also I have created two different namespaces for those headers: namespace NS1 { extern "C"{ #include "header1definingF.h" } } namespace NS2

GLUT compile errors with Code::Blocks

。_饼干妹妹 提交于 2019-12-11 02:25:53
问题 A week ago, when I first tried to work with GLUT and followed this tutorial it worked without any errors. Now, a week later I installed the same software, same libraries, but every time I try to compile the project I get these errors (and it highlights a line in the glut.h file): obj\Debug\main.o(.text+0x1c)||In function `glutInit_ATEXIT_HACK':| C:\Program Files\CodeBlocks\MinGW\include\GL\glut.h|486|undefined reference to `__glutInitWithExit@12'| obj\Debug\main.o(.text+0x3d)||In function