codeblocks

How to get RPATH with $ORIGIN to work on Code::Blocks GCC?

雨燕双飞 提交于 2019-12-18 11:08:04
问题 I'm trying to link an RPATH containing the special string $ORIGIN into an executable built using GCC with the Code::Blocks IDE. I've specified -Wl,-R$ORIGIN in the linker options for the project, but the command line output to GCC is wrong (stripped for clarity): g++ -Wl,-R What is the correct way to specify this argument for Code::Blocks? 回答1: Whoever decided to make the token $ORIGIN is an evil bastard who deserves a special place in programmer hell. Since '$' is a special character for

How to split a C program into multiple files?

佐手、 提交于 2019-12-18 09:59:23
问题 I want to write my C functions in 2 separate .c files and use my IDE (Code::Blocks) to compile everything together. How do I set that up in Code::Blocks? How do I call functions in one .c file from within the other file? 回答1: In general, you should define the functions in the two separate .c files (say, A.c and B.c ), and put their prototypes in the corresponding headers ( A.h , B.h , remember the include guards). Whenever in a .c file you need to use the functions defined in another .c , you

SDL 2.0: linking error

女生的网名这么多〃 提交于 2019-12-18 08:49:14
问题 I know that similar questions had been asked but none of the answers helped me... I wrote a simple SDL program: #include "SDL.h" int main( int argc, char* args[] ) { //Start SDL SDL_Init( SDL_INIT_EVERYTHING ); //Quit SDL SDL_Quit(); return 0; } using Code:Blocks. I followed this tutorial http://lazyfoo.net/SDL_tutorials/lesson01/windows/codeblocks/index.php but I still cannot compile. Here is the build log: mingw32-g++.exe -LC:\SDL\SDL2\lib\x86 -o bin\Debug\test.exe obj\Debug\test.o

GFortran and CodeBlocks issue with Modules and Multiple Files

南楼画角 提交于 2019-12-18 07:14:07
问题 I am working with GFortran and CodeBlocks but I'm having an issue about Modules and Multiple files. i keep getting this error: Fatal Error: Can't open module file 'mesh.mod' for reading at (1): No such file or directory For some reason, GFortran is not building the 'mesh.mod' file. This problem does not occur when I put all the code in a single .f90 file. Bellow is an example of code that this error happens. main.f90 MODULE MESH IMPLICIT NONE INTEGER :: IMAX,JMAX,NMAX REAL(8), ALLOCATABLE ::

Adding linker options to Code::Blocks

≯℡__Kan透↙ 提交于 2019-12-18 06:51:08
问题 When i try to run an executable compiled with Code::Blocks on my Win 7 x64 machine, it says it cannot run because the libgcc_s_dw2-1 is missing. I found a solution, to include the library in the linker options. (here is the reference i got it from: http://forums.codeblocks.org/index.php?topic=16748.0;prev_next=prev. look at the last post) The thing is, when i go to the linker settings, in Project Build Options, there are no libraries available there. Do i have to download the -static-libgcc

Auto complete in codeblocks

不问归期 提交于 2019-12-18 06:24:51
问题 Every time I programming in CodeBlocks, In the beginning, the auto complete work fine. After some action and minutes (I don't know exactly what the reason), the auto complete work partly. It complete base variables' names, but it don't complete inner names of structures etc. What's the reason? In "inner names of structure" I mean, for example, for the variable gl.A: typedef struct { bool A; } B; B gl; thank you, and sorry about my poor english... 回答1: The Code::Blocks' code completion plugin

Codeblocks can't find header files

旧时模样 提交于 2019-12-18 03:44:15
问题 So a few hours ago I started learning c++ in codelite but I was getting frustated with, so I just got codeblocks and imported the project. But now whenever I try to compile it returns: fatal error: imports.h: No such file or directory This is my project hierarchy in codeblocks: And this is what the project folder looks like: What am I doing wrong? 回答1: I know this is years later, but I've recently seen students following what I deem is frankly bad advice such as what is given above. For those

Codeblocks can't find header files

[亡魂溺海] 提交于 2019-12-18 03:44:10
问题 So a few hours ago I started learning c++ in codelite but I was getting frustated with, so I just got codeblocks and imported the project. But now whenever I try to compile it returns: fatal error: imports.h: No such file or directory This is my project hierarchy in codeblocks: And this is what the project folder looks like: What am I doing wrong? 回答1: I know this is years later, but I've recently seen students following what I deem is frankly bad advice such as what is given above. For those

C++ undefined reference to WinMain@16 (Code::Blocks)

Deadly 提交于 2019-12-18 03:43:25
问题 I'm learning C++ with Code::Blocks, and everytime i try to create a new class, I get an error message saying: undefined reference to `WinMain@16' Here's the code I've been using: Main Class #include "Lime.h" #include <iostream> using namespace std; int main() { Lime lime; return 0; } Lime Class (.ccp): #include "Lime.h" #include <iostream> using namespace std; Lime::Lime() { cout<<"Hi!"; } Lime Header (.h): #ifndef LIME_H #define LIME_H class Lime { public: Lime(); }; #endif If someone knows,

C++ undefined reference to WinMain@16 (Code::Blocks)

江枫思渺然 提交于 2019-12-18 03:43:05
问题 I'm learning C++ with Code::Blocks, and everytime i try to create a new class, I get an error message saying: undefined reference to `WinMain@16' Here's the code I've been using: Main Class #include "Lime.h" #include <iostream> using namespace std; int main() { Lime lime; return 0; } Lime Class (.ccp): #include "Lime.h" #include <iostream> using namespace std; Lime::Lime() { cout<<"Hi!"; } Lime Header (.h): #ifndef LIME_H #define LIME_H class Lime { public: Lime(); }; #endif If someone knows,