codeblocks

Code::Blocks isn't executing properly

时光毁灭记忆、已成空白 提交于 2021-02-05 12:31:42
问题 I'm new to programming so I feel there is something simple I'm missing here. I'm using the latest version of Mac and I've just installed Code::Blocks along with Xcode so I can use the gcc compiler. I created a new "console application" project and the code for a hello world program shows up. I built this code and it gave me 0 errors and 0 warnings so I thought it was off to a good start. But when I go to run this code all I get is the following in my Terminal window: */Applications/CodeBlocks

How to find whether the string is a Lapindrome? [closed]

梦想的初衷 提交于 2021-02-05 12:29:51
问题 Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . Improve this question The following code is giving correct output as given on the codechef problem page: http://www.codechef.com/problems/LAPIN but getting wrong answer on submission please tell me the possible problem with my code here is the question Lapindrome is defined as a

Does <dos.h> header file work in codeblocks?

落爺英雄遲暮 提交于 2021-02-05 09:57:04
问题 The delay function of dos.h header file does not work in codeblocks. It shows that delay function is undeclared. the following link contains the program below. link int main () { printf ( " This c program will exit in 10 seconds.\n"); delay(10000); return 0; } 回答1: I was also having same problem & I used this function #include <time.h> void delay(int milliseconds) { long pause; clock_t now,then; pause = milliseconds*(CLOCKS_PER_SEC/1000); now = then = clock(); while( (now-then) < pause ) now

code::blocks default hello world in C terminated with status 1993077897 or -1073741510

白昼怎懂夜的黑 提交于 2021-02-05 09:33:48
问题 After downloading and installing Code::Blocks with MinGW , I just started a new console project on it and it created a main.c file with this content: #include <stdio.h> #include <stdlib.h> int main() { printf("Hello world!\n"); return 0; } And it does compile. However, when I run it, no "Hello world!" is shown in the console and there is a message like Process terminated with status 1993077897 (0 minutes, 3 seconds) or Process terminated with status -1073741510 (0 minutes, 7 seconds) in the

wxSound. Undefined reference to PlaySoundW@12

醉酒当歌 提交于 2021-02-05 08:25:07
问题 I try to use wxSound to play sound, but when I try to compile and linking all project. I have this error: C:\wxWidgets-3.0.2\build\msw/../../include/wx/msw/winundef.h:171: undefined reference to `PlaySoundW@12' I Google it and got the answer about adding option -lwinmm to the linker. But it doesn't help 回答1: What are you compiling and linking exactly? Have you tried building the sound sample that comes with wxWidgets? This function is definitely in winmm.lib and wxWidgets makefiles already

Default stack size

半世苍凉 提交于 2021-02-04 12:36:26
问题 How can I increase the stack size in Code::Blocks? I've read this and it says default stack size in VS is 1MB. Now as far as I am concerned, it has nothing to do with VS and stack size is OS dependent. In my win10 case it is 1MB. This seems a little bit outdated as following this: project->build options->linker settings->other linker options doesn't exist no more. There's no build under project bar. Anyway, I need to increase my stack size so I can declare a huge two dimensional char array

C++ undefined reference to WinMain@16 (Code::Blocks)

雨燕双飞 提交于 2021-01-29 16:34:03
问题 I'm learning C++ with Code::Blocks, and everytime i try to create a new class, I get an error message saying: undefined reference to `WinMain@16' Here's the code I've been using: Main Class #include "Lime.h" #include <iostream> using namespace std; int main() { Lime lime; return 0; } Lime Class (.ccp): #include "Lime.h" #include <iostream> using namespace std; Lime::Lime() { cout<<"Hi!"; } Lime Header (.h): #ifndef LIME_H #define LIME_H class Lime { public: Lime(); }; #endif If someone knows,

undefined reference to `__imp_SetPixel'

纵然是瞬间 提交于 2021-01-29 09:27:44
问题 main.cpp: #include <iostream> #include <cmath> #include <windows.h> using namespace std; int main(){ SetPixel(NULL, 0, 0, RGB(255, 255, 255)); return 0; } errors: main.cpp|6|undefined reference to `__imp_SetPixel` ld returned 1 exit status linked libraries: libgdi32.a and Gdi32.dll in execution directory compiler: GNU GCC I'm using codeblocks 来源: https://stackoverflow.com/questions/64048724/undefined-reference-to-imp-setpixel

How to define an alias to a pointer to an integer?

我的梦境 提交于 2021-01-29 07:57:47
问题 I am trying to run the following code, but I am getting the following error. error: cannot declare pointer to 'int&' #include <iostream> using namespace std; int main() { int x = 5; int *ptr = &x; int &(*y) = ptr; *y = 5; cout << *ptr << endl; return 0; } 回答1: If you just want a new pointer to the same region of memory, use: int *y = ptr; This not so much an "alias" in that if you change *ptr or *y , both will change, but if you change the pointers themselves, the other will not be updated.

Program with opengl compiles, but doesn't run

二次信任 提交于 2021-01-29 07:50:44
问题 I wanted opengl for code::blocks and used the link below to set it up: http://www.deannicholls.co.uk/tutorials/show/cpp_glut I tried the example file: #include <iostream> #include <GL/glut.h> using namespace std; GLfloat mat_ambient[] = {0.5, 0.5, 0.5, 1.0}; GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0}; GLfloat mat_shininess[] = {50.0}; GLfloat light_position[] = {10.0, 10.0, 10.0, 0.0}; GLfloat model_ambient[] = {1.0, 0.5, 0.5, 1.0}; void setupMaterials() { glMaterialfv(GL_FRONT, GL_AMBIENT