code-documentation

PHPDoc: Typehint in nested arrays (with e.g. 2 dimensions)

泄露秘密 提交于 2020-01-13 08:06:14
问题 Is there a correct way to document values/objects in arrays which are within another dimension? Normally an array will be handled like this: /** @var ClassName[] $Array */ $Array = array( $InstanceOfClassName,.. ) But i need something like this: /** @var ClassName[][] $Array */ $Array = array( 0 => array( $InstanceOfClassName,.. ) ) This is obviously not working, so what is the correct PHPDoc notation? 回答1: First, understand that this usage of @var is not standard phpDocumentor spec. It is

Can't find documentation on a cool Angular feature for two-way binding

旧城冷巷雨未停 提交于 2020-01-06 06:19:11
问题 This is not a question on how to do Angular bindings. It's not about ngModel etc. It's about a feature that I've just been educated on, seemingly working and quite nicely. I've never heard of it and I can't confirm it in any documentation I've looked into. I asked a question and got a few answers, one of which was spot-on and easy to implement. Basically, it's about the two-way binding that works automagically without implementing ControlValueAccessor nor manually mapping values to the model

Can't find documentation on a cool Angular feature for two-way binding

谁都会走 提交于 2020-01-06 06:19:06
问题 This is not a question on how to do Angular bindings. It's not about ngModel etc. It's about a feature that I've just been educated on, seemingly working and quite nicely. I've never heard of it and I can't confirm it in any documentation I've looked into. I asked a question and got a few answers, one of which was spot-on and easy to implement. Basically, it's about the two-way binding that works automagically without implementing ControlValueAccessor nor manually mapping values to the model

What is the purpose of boolean values for the breakpoint props (xs, sm, md…) in material-ui

北战南征 提交于 2020-01-02 09:02:53
问题 I am struggling to find documentation on (or results via experimenting with code) what the purpose is of having booleans as values for breakpoint props for the grid component in material-ui. Consulting the grid api documentation reveals that booleans are valid values for the breakpoint props lg, md, sm, xl, xs. I understand that if I say sm={3} I will get a component that changes to take up 3 grid column units once the display width increases beyond the xs breakpoint (600px) but have no idea

What is the purpose of boolean values for the breakpoint props (xs, sm, md…) in material-ui

帅比萌擦擦* 提交于 2020-01-02 09:02:29
问题 I am struggling to find documentation on (or results via experimenting with code) what the purpose is of having booleans as values for breakpoint props for the grid component in material-ui. Consulting the grid api documentation reveals that booleans are valid values for the breakpoint props lg, md, sm, xl, xs. I understand that if I say sm={3} I will get a component that changes to take up 3 grid column units once the display width increases beyond the xs breakpoint (600px) but have no idea

Is there a way to describe/type-hint the contents of a function's parameters?

半腔热情 提交于 2019-12-23 15:41:12
问题 I'm trying to learn how to better document my code. Describing a function and just hinting that it receives dict seems to leave any future reader rather short on information though. Is it common at all to do the following? Or is there maybe another way I've missed reading on the subject? def add_control(self, ctrl_data: dict): """ :param ctrl_data: - name: str - channel: int - control_channel_id: int - default_position: int :type ctrl_data: dict """ Edit: Please actually read a bit into the

How to install documentation for c++ in xcode?

不羁岁月 提交于 2019-12-23 09:26:34
问题 When using Swift or Objective-C in Xcode, Xcode provides a Quick Help tool in the Utilities section and by option-clicking something in your code. That way you can see some documentation about the thing you're clicking on. Is there a way to make this also work for C++? (Or another IDE that does something similar, I'm not really bounded to Xcode.) [Option-click] [Quick-help] Thanks! 来源: https://stackoverflow.com/questions/49976985/how-to-install-documentation-for-c-in-xcode

How can I show C++ code documentation in Xcode 9.3?

筅森魡賤 提交于 2019-12-19 06:33:02
问题 I´m developing software based on C++ in Xcode and want to have (at least) the same convenience for code documentation as if I was developing for Swift or objc. Example: std::string myString("hello"); if (myString.empty()) { // do something } If I want to know exactly what .empty() does, I would like to Option-Click on the function and get the documentation overlay with information from e.g. http://en.cppreference.com/w/cpp/string/basic_string/empty, exactly as it does for objc and Swift. How

How can I show C++ code documentation in Xcode 9.3?

天涯浪子 提交于 2019-12-19 06:32:07
问题 I´m developing software based on C++ in Xcode and want to have (at least) the same convenience for code documentation as if I was developing for Swift or objc. Example: std::string myString("hello"); if (myString.empty()) { // do something } If I want to know exactly what .empty() does, I would like to Option-Click on the function and get the documentation overlay with information from e.g. http://en.cppreference.com/w/cpp/string/basic_string/empty, exactly as it does for objc and Swift. How

JSDoc: Return object structure

▼魔方 西西 提交于 2019-12-18 09:59:10
问题 How can I tell JSDoc about the structure of an object that is returned. I have found the @return {{field1: type, field2: type, ...}} description syntax and tried it: /** * Returns a coordinate from a given mouse or touch event * @param {TouchEvent|MouseEvent|jQuery.Event} e * A valid mouse or touch event or a jQuery event wrapping such an * event. * @param {string} [type="page"] * A string representing the type of location that should be * returned. Can be either "page", "client" or "screen".