clion

use OpenCV with Clion IDE on Windows

。_饼干妹妹 提交于 2019-11-30 09:25:32
I'm actually looking for a way to create apps with OpenCV with Clion from JetBrains. I've installed OpenCV with Choco, so I have all the stuff in C:\opencv this is my projet with Clion CMakeLists.txt: cmake_minimum_required(VERSION 3.3) project(test) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") include_directories("C:\\opencv\\build\\include\\") FIND_PACKAGE( OpenCV REQUIRED core highgui imgproc) set(OpenCV_FOUND TRUE) set(SOURCE_FILES main.cpp) add_executable(prog ${SOURCE_FILES}) and the main.cpp: #include <opencv2/opencv.hpp> int main() { cv::Mat img = cv::imread("./test.jpg", -1);

Clion or cmake does not see environment variable

做~自己de王妃 提交于 2019-11-30 08:05:08
问题 I'm using CLion IDE, Cmake and trying to write Hello world using CERN ROOT library. CMakeLists.txt : message(STATUS $ENV{ROOTSYS}) ~/.bashrc : export ROOTSYS="$HOME/tools/root-build/" During build in CLion $ENV{ROOTSYS} is empty by some reason. But $ENV{PATH} returns correct $PATH . What I did wrong? 回答1: From CLion developers FAQ: Q: How to pass environment variables and parameters to CMake in CLion? A: The best way is to use Preferences/Settings | Build, Execution, Deployment | CMake dialog

Enable code indexing of Cuda in Clion

ぃ、小莉子 提交于 2019-11-30 07:13:43
I am using Clion to develop a cuda program. The code highlight works fine when the extension is .h. However, when it is changed to .cuh, Clion just consider the new file a plain text file, and I have not been able to enable code highlight. I understand a complete Cuda toolchain is out of the question, so I will not hope Clion to parse statements like mykernel<<<1024, 100>>>. Still I will be more than satisfied if it can parse the file just like parsing a normal header/cpp file. Many thanks Right click file in project tool window -> Associate with file type -> C++ However, Clion doesn't support

CLion and CMake: only building a library without an executable?

橙三吉。 提交于 2019-11-30 06:38:28
问题 How to only build a static library with clion without having an executable? How does the CMakeLists.txt look like? (without add_executable ) Update: If I don't add executable to Clion, I have an error, that an executable is required. Here my CMakeLists.txt. 回答1: This is an old question. But I'll add the answer to your question as a help for other people. You need to replace your add_executable with add_library add_library(target_name source_files) 来源: https://stackoverflow.com/questions

Using clang-format in CLion

情到浓时终转凉″ 提交于 2019-11-30 04:12:16
I'd like to format my code using clang-format in CLion. I've gone through the settings and haven't found any setting that would allow me to run an external command to transform code. How are such things normally done in CLion? You can use External Tools in CLion. Go to File->Settings->Tools->External Tools and click on the plus sign. A window should pop up. Use a name of your choice. For the Tool settings tab I'm using this configuration: Program: clang-format-3.7 (you should use the name of your executable here) Parameters: -i $FileName$ Working directory: $FileDir$ Now, with your file open,

CLion: Keyboard cmd to switch between header and implementation files like in xcode

☆樱花仙子☆ 提交于 2019-11-29 23:29:11
In xcode I type cmd-shift up/down to switch between .h and .c files. How do I do that in CLion? Or more usefully, what would that action be called in the keymap? I don't find the keymap names terribly usefully named. None stand out for this purpose, including after the usual googling. xorza The shortcut is called 'Related Symbol' in the keymap. On Mac it defaults to Ctrl + Cmd + Up , on Windows/Linux -- to Ctrl + Alt + Home . you can try: Navigate | Related Symbol If header and implementation files are already open you can switch between windows with double-shift and enter keys. 来源: https:/

configure SFML for clion (windows)

拜拜、爱过 提交于 2019-11-29 23:08:16
问题 i am setting up a work environment for a school project on my windows computer. We are going to make a basic game using c++ and CLion. To make a game i need to use the SFML library. I have followed a few tutorials but i cant seem to get it to work anyway. I have: Downloaded CLion and configured it with MinGW Downloaded SFML and copied its "findSFML.cmake" file to a new directory in my project that i call cmake_modules. Edited my CMakeLists.txt file so it looks like this: cmake_minimum

clion之CMakeLists的学习

非 Y 不嫁゛ 提交于 2019-11-29 21:45:28
什么是CMake CMake是一个跨平台的安装(编译)工具,可以用简单的语句来描述所有平台的安装(编译过程)。他能够输出各种各样的makefile或者project文件,能测试编译器所支持的“C++”特性,类似UNIX下的automake。只是 CMake 的组态档取名为 CMakeLists.txt。Cmake 并不直接建构出最终的软件,而是产生标准的建构档(如 Unix 的 Makefile 或 Windows Visual C++ 的 projects/workspaces),然后再依一般的建构方式使用。这使得熟悉某个集成开发环境(IDE)的开发者可以用标准的方式建构他的软件,这种可以使用各平台的原生建构系统的能力是 CMake 和 SCons 等其他类似系统的区别之处。 在 linux 平台下使用 CMake 生成 Makefile 并编译的流程如下: 1.编写 CMake 配置文件 CMakeLists.txt 。 2.执行命令 cmake PATH 或者 ccmake PATH 生成 Makefile ccmake和cmake 的区别在于前者提供了一个交互式的界面 其中, PATH 是 CMakeLists.txt 所在的目录。 3.使用 make 命令进行编译。 本人在使用JetBrains公司的clion时发现有时候代码本身没有问题

How to create a C project with CLion

蹲街弑〆低调 提交于 2019-11-29 19:31:44
since CLion has released a month ago there aren't many documents about it. So I'm confused about how to create a c project with CLion, when I want to create a new project I just asks the name of the project and creates a default main.cpp and CMakeLists.txt file which refers to main.cpp file. Well I can rename the file main.cpp to -> main.c and edit CMakeLists.txt manually but there are a few things in .txt file too, so I need some help over here. Default CMakeLists.txt file; cmake_minimum_required(VERSION 2.8.4) project(example) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") set(SOURCE

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孤人 提交于 2019-11-29 16:55:37
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