client-server

NetworkStream.Read() doesn't work and throws ArgumentOutOfRangeException

廉价感情. 提交于 2020-01-11 12:42:09
问题 Just trying to create a chat server-client This is the server waiting for a client connection (optional)* TcpListener serverSocket = new TcpListener(8888); int requestCount = 0; TcpClient clientSocket = default(TcpClient); serverSocket.Start(); Console.WriteLine(" >> Server Started"); clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> Accept connection from client"); Then, the client connects to the server (optional)* System.Net.Sockets.TcpClient clientSocket = new System

C : “same file descriptors of all client connections” (client server programming)

荒凉一梦 提交于 2020-01-11 04:01:06
问题 On every new client connection forked server process different processes(other children of server i.e. exec) couldn't identify that client with same fd in used in forked child. How can I differentiate client on other processes ?? accept call is returning same value if file descriptor new sockfd /* server process */ #include <ctype.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <signal.h> #define SIZE sizeof(struct sockaddr_in) void catcher(int sig); int

ReactJS server-side rendering vs client-side rendering

余生颓废 提交于 2020-01-09 08:22:08
问题 I just have began to study ReactJS and found that it gives you 2 ways to render pages: server-side and client-side. But, I can't understand how to use it together. Is it 2 separate ways to build the application, or can they be used together? If we can use it together, how to do it - do we need to duplicate the same elements on the server side and client side? Or, can we just build the static parts of our application on the server, and the dynamic parts on the client side, without any

The AJAX response: Data (JSON, XML) or HTML snippet? [closed]

一曲冷凌霜 提交于 2020-01-09 07:16:29
问题 As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 7 years ago . I'm just wondering what is an "ideal" output format for the AJAX response? Pure data (JSON, XML) rendered into the page using some

What are the pitfalls of using Websockets in place of RESTful HTTP?

瘦欲@ 提交于 2020-01-09 04:14:41
问题 I am currently working on a project that requires the client requesting a big job and sending it to the server. Then the server divides up the job and responds with an array of urls for the client to make a GET call on and stream back the data. I am the greenhorn on the project and I am currently using Spring websockets to improve efficiency. Instead of the clients constantly pinging the server to see if it has results ready to stream back, the websocket will now just directly contact the

What are the pitfalls of using Websockets in place of RESTful HTTP?

[亡魂溺海] 提交于 2020-01-09 04:14:15
问题 I am currently working on a project that requires the client requesting a big job and sending it to the server. Then the server divides up the job and responds with an array of urls for the client to make a GET call on and stream back the data. I am the greenhorn on the project and I am currently using Spring websockets to improve efficiency. Instead of the clients constantly pinging the server to see if it has results ready to stream back, the websocket will now just directly contact the

Java Server/Client string delay

半腔热情 提交于 2020-01-06 18:25:07
问题 i am creating a LAN game that accepts strings and parses them from structured english and displays them on a grid. i have created the server and client and it works but im having some issues. when i send a string it doesnt appear on the other machine right away. for some reason the string is only sent to the other machine once the other machine sends something over. i dont know why this happens. Could you please help me find out why it doesnt send straight away. Thanks Server Code: import

RECV buffer empty, but returns a value > 1

感情迁移 提交于 2020-01-06 14:10:44
问题 I am attempting to make a simple server so that two clients can communicate with each other. The main server code accepts the two client connections and then forks off a process that uses execl to generate a personal server between the two clients so that the main server can continue looking for new connections. Everything seems to work correctly until the personal server attempts to contact the clients and they both receive gibberish, if anyone knows what could cause this please let me know.

RECV buffer empty, but returns a value > 1

微笑、不失礼 提交于 2020-01-06 14:08:28
问题 I am attempting to make a simple server so that two clients can communicate with each other. The main server code accepts the two client connections and then forks off a process that uses execl to generate a personal server between the two clients so that the main server can continue looking for new connections. Everything seems to work correctly until the personal server attempts to contact the clients and they both receive gibberish, if anyone knows what could cause this please let me know.

Save and load image from client to server with django

末鹿安然 提交于 2020-01-06 10:57:38
问题 Here is how I send data from the client (coffeescript & dajaxice): imageData = canvas.toDataURL("image/png") Dajaxice.draw.saveImage( @saveImage_callback, {'image': imageData } ) Here is how I save my image on the server (taken from this answer) @dajaxice_register def saveImage(request, image): imageData = re.search(r'base64,(.*)', image).group(1) output = open('image.png', 'wb') output.write(imageData.decode('base64')) output.close() I would like to load the image and send it like so: