canvas

Limiting framerate in Three.js to increase performance, requestAnimationFrame?

心已入冬 提交于 2020-08-17 15:57:21
问题 I was thinking that for some projects I do 60fps is not totally needed. I figured I could have more objects and things that ran at 30fps if I could get it to run smoothly at that framerate. I figured if I edited the requestAnimationFrame shim inside of three.js I could limit it to 30 that way. But I was wondering if there was a better way to do this using three.js itself as provided. Also, will this give me the kind of performance increase I am thinking. Will I be able to render twice as many

Limiting framerate in Three.js to increase performance, requestAnimationFrame?

南楼画角 提交于 2020-08-17 15:56:18
问题 I was thinking that for some projects I do 60fps is not totally needed. I figured I could have more objects and things that ran at 30fps if I could get it to run smoothly at that framerate. I figured if I edited the requestAnimationFrame shim inside of three.js I could limit it to 30 that way. But I was wondering if there was a better way to do this using three.js itself as provided. Also, will this give me the kind of performance increase I am thinking. Will I be able to render twice as many

“canvas1.getContext is not a function” error when creating a canvas element via XmlService

青春壹個敷衍的年華 提交于 2020-08-17 09:08:49
问题 I have been working on making projects inside Google Apps Script but came across a problem. I am currently trying to get the individual pixels of an image, by using an HTML canvas(if you know of another way to get pixel data from an image in JS, please let me know). The problem is, Google Apps Script doesn't seem to have a getContext method for the canvas. I'm not sure if this is done purposely, or if it is some kind of bug. Code: var img = XmlService.createElement('img'); img.src = query;

Implementing undo/redo in fabricjs with multiple canvases

余生颓废 提交于 2020-08-10 23:16:51
问题 I am a newbie in vue and fabricjs and currently working on a complex application which deals with large amount of data. I have multiple canvases with different objects, which may change based on user interaction. All the changes/objects are being stored in the array of objects Demo: https://prkos.csb.app/ I am trying to implement undo/redo in my application. I have a hard time understanding the fabricjs undo/redo approach in the below answer (link) Undo-Redo feature in Fabric.js What I think

How to draw a custom pie chart shape using createJS or HTML canvas API?

左心房为你撑大大i 提交于 2020-08-10 19:48:30
问题 I am working on building this specific shape: This kind of looks like a pie chart having 3 leaves with each leaf having 3 set of colours. Each colour represents a specific info about data which will be showing on a popup either by clicking or hovering over it based on JSON . This pie will be placed on the map based on the coordinates(Lat, Long) assigned to it. The small red circle at the center is the place for coordinates(Lat, Long). I might use: CreateJS to generate this kinda CreateJS

How to draw a custom pie chart shape using createJS or HTML canvas API?

随声附和 提交于 2020-08-10 19:45:30
问题 I am working on building this specific shape: This kind of looks like a pie chart having 3 leaves with each leaf having 3 set of colours. Each colour represents a specific info about data which will be showing on a popup either by clicking or hovering over it based on JSON . This pie will be placed on the map based on the coordinates(Lat, Long) assigned to it. The small red circle at the center is the place for coordinates(Lat, Long). I might use: CreateJS to generate this kinda CreateJS

How to disconnect a polyLine between a series of markers and start a new one in leaflet?

我怕爱的太早我们不能终老 提交于 2020-08-10 18:55:20
问题 I am using leaflet. I can add markers on my map and connecting them with polyLine method. Here is the link to my current code here. As of now, the way code is working is, you can start from point A and then to point B and then to Point C and so on. So it's a continuous chain of points which are connect with Polyline. What I want is I want to give an option to the user like on press escape or having a click option on div. I want user to break this chain and let him start over adding markers on

How do I edit my code to make the 'next' button lead to a blank page IN THE SAME WINDOW? (not a new window )

不问归期 提交于 2020-08-09 08:19:13
问题 from tkinter import Tk, Canvas, Frame, BOTH from tkinter import * from tkinter import Tk #Welcome screen root = Tk() root.configure(bg = "steel blue") canvas = Canvas(root, bg = "steel blue", highlightthickness = 0) canvas.config(width = 350, height = 250) #canvas.config(width = root.winfo_screenwidth(), height = root.winfo_screenheight() ) canvas.pack() #Making of the round rectangle class Rectangle: def round_rectangle(x1, y1, x2, y2, radius=25, **kwargs): points = [x1+radius, y1, x1+radius

How do I edit my code to make the 'next' button lead to a blank page IN THE SAME WINDOW? (not a new window )

不羁岁月 提交于 2020-08-09 08:18:27
问题 from tkinter import Tk, Canvas, Frame, BOTH from tkinter import * from tkinter import Tk #Welcome screen root = Tk() root.configure(bg = "steel blue") canvas = Canvas(root, bg = "steel blue", highlightthickness = 0) canvas.config(width = 350, height = 250) #canvas.config(width = root.winfo_screenwidth(), height = root.winfo_screenheight() ) canvas.pack() #Making of the round rectangle class Rectangle: def round_rectangle(x1, y1, x2, y2, radius=25, **kwargs): points = [x1+radius, y1, x1+radius

Disable Right Click in React.JS

ε祈祈猫儿з 提交于 2020-08-06 08:40:41
问题 How to disable right click in canvas in ReactJS. Here is what I tried which is still not working: let Canvas = <canvas onContextMenu={(e)=> {e.preventDefault(); return false;}} height={500} width={500} ref="canvas"/>; A warning is also shown in browser console. Warning: Returning false from an event handler is deprecated and will be ignored in a future release. Instead, manually call e.stopPropagation() or e.preventDefault(), as appropriate. EDIT: Yes it did stop the right click functionality