Isometric rendering without tiles, is that goal reachable?
问题 I'm creating a 2d game in HTML5 canvas. It's an isometric world, so actually it's also 3d. You always see that isometric games use tiles, and I think the reason is just for the depth logic. My goal is to create the game without using a tile system. Each item can be placed by the user, so item locations like walls, trees, etc., have variable positions. The positions are isometric x, y, z coordinates. If the game was just tiled, you could determine a fixed tile area for each item. (I mean: a