button

Simulate a Detail Disclosure Button press

五迷三道 提交于 2020-01-15 12:23:51
问题 Does anyone know of a way to simulate pressing a detail disclosure button? 回答1: I've used the following to simulate a click on a table row: [self tableView:self.tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]]; Perhaps something like this would work? [self tableView:self.tableView accessoryButtonTappedForRowWithIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]]; Not tried it but assume it should be okay. 来源: https://stackoverflow.com/questions/841270/simulate

android expandable menu (hiding/unhiding menu)

*爱你&永不变心* 提交于 2020-01-15 09:39:46
问题 in my application layout, i have a setting button....when we push it, it will show some sub menus....when we push it again, it will hide all sub menus....look like expandable listview, but not exactly like that....just hiding/unhiding menu in order to get some space for another views....how can i do that? here is the screenshots that exactly what i want to do hide menu unhide menu here is my xml file: <RelativeLayout android:layout_height="fill_parent" android:layout_width="fill_parent">

Excel VBA - Change button visibility based on update to adjacent cell

∥☆過路亽.° 提交于 2020-01-15 09:31:48
问题 I have data in column "AK" and a button in Column "AL"; there are several hundred rows and there is only one macro for all buttons as it uses relative references based on the row it is in. I want the button to only be visible when there is data in the adjacent cell. The following pseudo-code explains what I am trying to achieve: Private Sub Worksheet_Change(ByVal Target As Range) If Target.Column = 37 Then If Target.Value = 0 Then Shapes(Target.offset(0, 1)).Visible = False Else Shapes(Target

change button style according to state angularjs

ε祈祈猫儿з 提交于 2020-01-15 08:29:09
问题 I have a problem finding the way to style a button according to it's state. I have a question, and four answer tiles. each tiles is coded like this: <div class="button-default" ng-model="btn0" ng-click"evalAnswer(answer, btn0)">{{answer}}</div> <div class="button-default" ng-model="btn1" ng-click"evalAnswer(answer, btn1)">{{answer}}</div> <div class="button-default" ng-model="btn2" ng-click"evalAnswer(answer, btn2)">{{answer}}</div> <div class="button-default" ng-model="btn3" ng-click

iOS/Swift: How to implement longPressed action for backButton?

≯℡__Kan透↙ 提交于 2020-01-15 08:09:58
问题 I'm trying to implement a custom back button for every ViewController in my app. I want it to have two actions. If the button gets tapped , it should behave normally and go up the navigation stack. If the button gets pressed longer it should go to a predefined ViewController. How can I achieve this for only the backbutton in swift? 回答1: You can hide your default navigation back button and add a custom button this way: import UIKit class SViewController: UIViewController { override func

Using the Menu, Back, Home buttons with AIR for Android, Flash CS6

北慕城南 提交于 2020-01-15 07:53:06
问题 I am looking to utilize and/or disable the hard "Home", "Back", "Menu" and "Search" buttons that are present on most Android phones and honestly don't know where to start. Using Flash Professional CS6 AIR for Android. I apologize if this is already answered somewhere but I cannot find any information on how to do this. Thank you in advance for all the help. 回答1: Looks like you can stop the default behavior of the back, search, and menu soft keys but not Home: http://www.adobe.com/devnet/air

Need help in using scene2d button in libgdx

廉价感情. 提交于 2020-01-15 07:11:48
问题 I am new to libGDX. I am trying to create a custom button by extending com.badlogic.gdx.scenes.scene2d.ui.Button. I want all the button related logic in this class. But I am not getting how to make the click work. I read many tutorials regarding adding Event Listeners but nothing is working. public class RestartButton extends Button { public RestartButton(ButtonStyle style) { super(style); } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(TextureProvider

Need help in using scene2d button in libgdx

♀尐吖头ヾ 提交于 2020-01-15 07:11:12
问题 I am new to libGDX. I am trying to create a custom button by extending com.badlogic.gdx.scenes.scene2d.ui.Button. I want all the button related logic in this class. But I am not getting how to make the click work. I read many tutorials regarding adding Event Listeners but nothing is working. public class RestartButton extends Button { public RestartButton(ButtonStyle style) { super(style); } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(TextureProvider

Button not registrering clicks

放肆的年华 提交于 2020-01-15 06:33:38
问题 So I'm trying to use these CSS3 buttons taken from: http://lab.simurai.com/buttons/ Here is the button I've created: http://utvecklingspunkten.se/glist/admin/addGuests/button.php As the title states the buttons function doesn't always fire when clicked on. There are some spots/pixels which doesn't seem to register the click (which is weird since the button still does change its appearance when clicked on these sweet spots - but it's not firing its onClick function). So here is the code I use

Pressing Buttons on a web page via Delphi [duplicate]

五迷三道 提交于 2020-01-15 04:28:06
问题 This question already has answers here : How to find a button with “value” in html page (Webbrowser - Delphi) (2 answers) Closed 5 years ago . Ex1: WebBrowser.OleObject.Document.GetElementByID('ID HERE').Click; Ex2: < input type="submit" VALUE="Login" > The above two examples are for pressing buttons on web pages via Delphi. Ex2 works well on various web sites but not all. Is this because Ex2 only works on HTML buttons? I tried Ex1 but some code is missing, when I try it, I get a message