button

Twitter bootstrap is not working

 ̄綄美尐妖づ 提交于 2020-03-27 06:33:07
问题 Hi my problem is that the button doesn't work, I can't find where I'm wrong. Any help? Also I'm new in Twitter Bootstrap. <button type="buttton" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse"> <div class="navbar navbar-default navbar-fixed-top"> <div class="container"> <div class="navbar-header"> <button type="buttton" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse"> <span class="icon-bar"></span> <span class="icon-bar"></span> <span

Animation only works on one button (ripple view)

会有一股神秘感。 提交于 2020-03-25 17:43:05
问题 Site used: https://material.io/develop/ios/components/ripple/ Here is my code: import MaterialComponents.MaterialRipple class ViewController: UIViewController { // let rippleView = MDCRippleView() let rippleTouchController = MDCRippleTouchController() @IBOutlet weak var playBtn: UIButton! @IBOutlet weak var levelsBtn: UIButton! @IBOutlet weak var topicsBtn: UIButton! @IBOutlet weak var settingsBtn: UIButton! @IBOutlet weak var instaBtn: UIButton! override func viewDidLoad() { super

GTK Retrieve values from multiple widgets on button press

巧了我就是萌 提交于 2020-03-25 16:50:20
问题 I'm trying to retrieve a value from both an Entry field and a ComboBox in my window on a button press. I'm currently struggling to do so. I've been told that in order to get multiple value, I need to use structs. However I'm struggling to get it to work. Here is what I have so far: Function to be run on button press: struct data { GtkWidget *hash; GtkWidget *hashType; }; static void queue_hash (struct data *dataStruct) { GtkWidget *hashWid = dataStruct->hash; GtkWidget *hashTypeWid =

GTK Retrieve values from multiple widgets on button press

吃可爱长大的小学妹 提交于 2020-03-25 16:48:11
问题 I'm trying to retrieve a value from both an Entry field and a ComboBox in my window on a button press. I'm currently struggling to do so. I've been told that in order to get multiple value, I need to use structs. However I'm struggling to get it to work. Here is what I have so far: Function to be run on button press: struct data { GtkWidget *hash; GtkWidget *hashType; }; static void queue_hash (struct data *dataStruct) { GtkWidget *hashWid = dataStruct->hash; GtkWidget *hashTypeWid =

Change font size without messing with Tkinter button size

喜欢而已 提交于 2020-03-18 21:45:34
问题 I am having trouble changing the font size of a button in Tkinter, when I attempt to do it the button also expands/contracts based on the size of the text. Is there a way I can alter the text size with the button's size anchored in place? I ran across this while designing a tic-tac-toe application, however to save you the trouble, here is a very minimal example of the problem in practice: import Tkinter as tk MyWindow = tk.Tk() MyWindow.geometry("500x550") button = tk.Button(MyWindow,text=

Passing react text field input values as parameters to a method

痞子三分冷 提交于 2020-03-18 04:07:37
问题 I have the below input fields of which I need to get the entered inputs and pass it to the onClick event of the button shown below. <input type="text" style={textFieldStyle} name="topicBox" placeholder="Enter topic here..."/> <input type="text" style = {textFieldStyle} name="payloadBox" placeholder="Enter payload here..."/> <button value="Send" style={ buttonStyle } onClick={this.publish.bind(this,<value of input field 1>,<value of input field2>)}>Publish</button><span/> I have a method

Passing react text field input values as parameters to a method

主宰稳场 提交于 2020-03-18 04:06:08
问题 I have the below input fields of which I need to get the entered inputs and pass it to the onClick event of the button shown below. <input type="text" style={textFieldStyle} name="topicBox" placeholder="Enter topic here..."/> <input type="text" style = {textFieldStyle} name="payloadBox" placeholder="Enter payload here..."/> <button value="Send" style={ buttonStyle } onClick={this.publish.bind(this,<value of input field 1>,<value of input field2>)}>Publish</button><span/> I have a method

JavaFX New Scene on Button Click

与世无争的帅哥 提交于 2020-03-09 20:00:08
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.

JavaFX New Scene on Button Click

|▌冷眼眸甩不掉的悲伤 提交于 2020-03-09 19:56:04
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.

JavaFX New Scene on Button Click

試著忘記壹切 提交于 2020-03-09 19:54:17
问题 The title may be a bit vague, so allow me to define it a little better. I have a working piece of code (down below): a simple main menu for a game I am working on. Everything works well, except for the Start button. What I want to be able to do is click the Start button, and have a new scene appear on the same stage (window). I do not want to see a new window open. I have talked with someone more experienced in Java, and they told me to create separate classes for the MenuFX and the GameFX.