buffering

Response Buffer Limit Exceeded

萝らか妹 提交于 2019-11-27 01:13:50
问题 I am running a simple query to get data out of my database & display them. I'm getting an error that says Response Buffer Limit Exceeded . Error is : Response object error 'ASP 0251 : 80004005' Response Buffer Limit Exceeded /abc/test_maintenanceDetail.asp, line 0 Execution of the ASP page caused the Response Buffer to exceed its configured limit. I have also tried Response.flush in my loop and also use response.buffer = false in my top of the page, but still I am not getting any data. My

PHP CLI: How to read a single character of input from the TTY (without waiting for the enter key)?

落爺英雄遲暮 提交于 2019-11-27 00:57:59
I want to read a single character at-a-time from the command line in PHP, however it seems as though there is some kind of input buffering from somewhere preventing this. Consider this code: #!/usr/bin/php <?php echo "input# "; while ($c = fread(STDIN, 1)) { echo "Read from STDIN: " . $c . "\ninput# "; } ?> Typing in "foo" as the input (and pressing enter), the output I am getting is: input# foo Read from STDIN: f input# Read from STDIN: o input# Read from STDIN: o input# Read from STDIN: input# The output I am expecting is: input# f input# Read from STDIN: f input# o input# Read from STDIN: o

What is the fastest way to find the “visual” center of an irregularly shaped polygon?

心已入冬 提交于 2019-11-26 19:43:22
I need to find a point that is a visual center of an irregularly shaped polygon. By visual center, I mean a point that appears to be in the center of a large area of the polygon visually. The application is to put a label inside the polygon. Here is a solution that uses inside buffering: https://web.archive.org/web/20150708063910/http://proceedings.esri.com/library/userconf/proc01/professional/papers/pap388/p388.htm If this is to be used, what is an effective and fast way to find the buffer? If any other way is to be used, which is that way? A good example of really tough polygons is a giant

Buffered vs unbuffered IO

五迷三道 提交于 2019-11-26 19:19:52
I learned that by default I/O in programs is buffered, i.e they are served from a temporary storage to the requesting program. I understand that buffering improves IO performance (maybe by reducing system calls). I have seen examples of disabling buffering, like setvbuf in C. What is the difference between the two modes and when should one be used over the other? You want unbuffered output whenever you want to ensure that the output has been written before continuing. One example is standard error under a C runtime library - this is usually unbuffered by default. Since errors are (hopefully)

Audio stream buffering

╄→尐↘猪︶ㄣ 提交于 2019-11-26 19:06:57
问题 I need to play live audio stream, actually it is radio. The problem is that I also need to manage 20 minute buffer for streaming. As far as I understand it's not easy to implement with android. Firstly I checked MediaPlayer, but it doesn't provide any methods for buffer management. In fact you even can't set buffer size directly. Secondly I tried to manage buffer using local files: progressively download the stream to a temporary files and switch them. But when you want to switch to following

What does “select((select(s),$|=1)[0])” do in Perl?

倾然丶 夕夏残阳落幕 提交于 2019-11-26 16:06:21
问题 I've seen some horrific code written in Perl, but I can't make head nor tail of this one: select((select(s),$|=1)[0]) It's in some networking code that we use to communicate with a server and I assume it's something to do with buffering (since it sets $| ). But I can't figure out why there's multiple select calls or the array reference. Can anyone help me out? 回答1: It's a nasty little idiom for setting autoflush on a filehandle other than STDOUT. select() takes the supplied filehandle and

How can I check if my AVPlayer is buffering?

僤鯓⒐⒋嵵緔 提交于 2019-11-26 15:59:23
问题 I want to detect if my AVPlayer is buffering for the current location, so that I can show a loader or something. But I can't seem to find anything in the documentation for AVPlayer. 回答1: You can observe the values of your player.currentItem : playerItem.addObserver(self, forKeyPath: "playbackBufferEmpty", options: .New, context: nil) playerItem.addObserver(self, forKeyPath: "playbackLikelyToKeepUp", options: .New, context: nil) playerItem.addObserver(self, forKeyPath: "playbackBufferFull",

Can you upload to S3 using a stream rather than a local file?

可紊 提交于 2019-11-26 15:48:08
问题 I need to create a CSV and upload it to an S3 bucket. Since I'm creating the file on the fly, it would be better if I could write it directly to S3 bucket as it is being created rather than writing the whole file locally, and then uploading the file at the end. Is there a way to do this? My project is in Python and I'm fairly new to the language. Here is what I tried so far: import csv import csv import io import boto from boto.s3.key import Key conn = boto.connect_s3() bucket = conn.get

Understanding Ruby and OS I/O buffering

大兔子大兔子 提交于 2019-11-26 15:46:11
问题 How does IO buffering work in Ruby? How often is data flushed to the underlying stream when using the IO and File classes? How does this compare to OS buffering? What needs to be done to guarantee that given data has been written to disk, before confidently reading it back for processing? 回答1: The Ruby IO documentation is not 100% clear on how this buffering works, but this is what you can extract from the documentation: Ruby IO has its own internal buffer In addition to that the underlying

How to buffer stdout in memory and write it from a dedicated thread

时光毁灭记忆、已成空白 提交于 2019-11-26 12:39:54
问题 I have a C application with many worker threads. It is essential that these do not block so where the worker threads need to write to a file on disk, I have them write to a circular buffer in memory, and then have a dedicated thread for writing that buffer to disk. The worker threads do not block any more. The dedicated thread can safely block while writing to disk without affecting the worker threads (it does not hold a lock while writing to disk). My memory buffer is tuned to be