broadcasting

UDP WinSock - Not Receiving Broadcast Packets

拥有回忆 提交于 2019-12-25 08:38:16
问题 I'm testing a simple socket setup in which a server listens on a specified port, and a client sends a broadcast packet which should be received by that server. This setup works fine when sending messages directly (i.e. not broadcasting), but when broadcasting the packet is never received on the server. Some of the code (trimmed down with error checking removed, for simplicity): // Client (broadcast sender) // Create and bind the client socket clientSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO

AlarmManager object after turning off and on the phone

此生再无相见时 提交于 2019-12-22 05:25:15
问题 In my app, I set an alarm AlarmManager alarmMgr = (AlarmManager)context.getSystemService(Context.ALARM_SERVICE); ... PendingIntent pendingIntent = PendingIntent.getBroadcast(context, id, intent, PendingIntent.FLAG_UPDATE_CURRENT); ... alarmMgr.set(AlarmManager.RTC_WAKEUP, time.getTimeInMillis(), pendingIntent); It works fine unless I turn off and turn on the phone. To be more specific, let's say at 10:20, I set an alarm to 10:22 and I turn off and turn on the phone at 10:21, alarm won't work.

How to implement live video broadcasting in C#?

限于喜欢 提交于 2019-12-21 12:24:54
问题 I want to plug a live video broadcasting facility to a website. I'm planning to use silverlight and C# but I'm very newbie in this topic. What is the best way to do this? Thanks in advance. Update: I have a camera. I want it to capture it and show on my website. Live. But I have no idea about what I must do inside. Tell me everything about the capturing, streams, api's, dll's, whatever else I need to know. Thanks. 回答1: If you're on Windows, you may want to consider the free Windows Media

How to broadcast in java network

吃可爱长大的小学妹 提交于 2019-12-21 11:45:51
问题 Its my first time programing network in java. I was looking for a way to send to somehow broadcast to all nodes in the whole networking. To let them know of my existence. I'm trying to make a multiplayer network game, and I want the clients to be able to see all the games available to choose which one to join. I want to know how to broadcast from the server and also how to make the clients listen. Please make it simple, I'm a newbie :) Thanks in advance. 回答1: To broadcast data packets, send

No broadcasting for tf.matmul in TensorFlow

烂漫一生 提交于 2019-12-19 05:23:58
问题 I have a problem with which I've been struggling. It is related to tf.matmul() and its absence of broadcasting. I am aware of a similar issue on https://github.com/tensorflow/tensorflow/issues/216, but tf.batch_matmul() doesn't look like a solution for my case. I need to encode my input data as a 4D tensor: X = tf.placeholder(tf.float32, shape=(None, None, None, 100)) The first dimension is the size of a batch, the second the number of entries in the batch. You can imagine each entry as a

Testing Broadcasting and receiving messages

允我心安 提交于 2019-12-13 19:18:05
问题 Guys am having some difficulty figuring this out: I am trying to test whether the code(in c#) to broadcast a message and receiving the message works: The code to send the datagram(in this case its the hostname) is: public partial class Form1 : Form { String hostName; byte[] hostBuffer = new byte[1024]; public Form1() { InitializeComponent(); StartNotification(); } public void StartNotification() { IPEndPoint notifyIP = new IPEndPoint(IPAddress.Broadcast, 6000); hostName = Dns.GetHostName();

what's the security risks of unauthenticated laravel event broadcasting

家住魔仙堡 提交于 2019-12-11 18:33:26
问题 I need to know what are the security risks of using unauthorized event broadcasting in Laravel . I'm using angular-js for my front-end and Laravel as back-end API, I'm intending to use Laravel event broadcasting (socket.io + redis), I want to know is there any security risk, if I broadcast unimportant, public data to the front-end while it's not authenticated? Thanks in advance. 回答1: I don't think the paradigm is really any different from a traditional web application or API. The same

UDP broadcasting system won't communicate on separate computers

房东的猫 提交于 2019-12-11 07:55:28
问题 I am working on a broadcast beacon in C# that is supposed to broadcast server information to all listening devices. The information sent will contain information like the URL of a WCF service, the namespace, a list of required arguments etc. What I have right now is a sender and receiver that can talk perfectly fine when they are on the same computer. However, once I put the sender on another computer than my receiver, the sender sends its message but my receiver never gets it. There are no

Laravel Pusher exception: “Illuminate\Broadcasting\BroadcastException”

老子叫甜甜 提交于 2019-12-11 06:01:14
问题 I get "Illuminate\Broadcasting\BroadcastException" when trying to broadcast event. I've checked my .env file - it's set correctly, I'm on localhost so I set 'encrypted' to false aswell, BroadcastServiceProvider is uncommented. Nothing helps. FULL ERROR IMAGE bootstrap.js import Echo from 'laravel-echo' window.Pusher = require('pusher-js'); window.Echo = new Echo({ broadcaster: 'pusher', key: '***', cluster: 'mt1', encrypted: false }); web.php Route::post('/messages', function() { $user = Auth

Should I be afraid to use UDP to make a client/server broadcast talk?

做~自己de王妃 提交于 2019-12-11 03:44:36
问题 I spent the last two days reading each StackOverflow questions and answers (and googling of course) about Indy TCP and UDP protocol in order to decide which one should I use in my communication method between my User Application and my Windows Service. From what I saw so far, UDP is the easiest and the only one I managed to work to receive broadcast messages from TidUDPClient (I did not testes the response back yet). And I also noticed that TCP is a bit more complicated with it's thread loop.