blend

how to make the brush smooth without lines in the middle

本秂侑毒 提交于 2021-02-08 14:15:52
问题 Hi all, as you see in previous brush there is lines in the middle, it isn't so smooth how to make it smooth? (how to remove that lines) i create it with blend <Grid x:Name="LayoutRoot"> <Grid.Background> <LinearGradientBrush EndPoint="0.452,1.962" StartPoint="1.164,-0.352"> <GradientStop Color="#FF202020" Offset="0"/> <GradientStop Color="#FF545454" Offset="1"/> </LinearGradientBrush> </Grid.Background> </Grid> 回答1: The banding is an artefact of the gradient algorithm. It has to break the

how to make the brush smooth without lines in the middle

半城伤御伤魂 提交于 2021-02-08 14:09:02
问题 Hi all, as you see in previous brush there is lines in the middle, it isn't so smooth how to make it smooth? (how to remove that lines) i create it with blend <Grid x:Name="LayoutRoot"> <Grid.Background> <LinearGradientBrush EndPoint="0.452,1.962" StartPoint="1.164,-0.352"> <GradientStop Color="#FF202020" Offset="0"/> <GradientStop Color="#FF545454" Offset="1"/> </LinearGradientBrush> </Grid.Background> </Grid> 回答1: The banding is an artefact of the gradient algorithm. It has to break the

Poor results with source-over alpha blending (HTML5 canvas)

依然范特西╮ 提交于 2020-02-01 03:15:06
问题 Edit: I don't necessarily need a solution to this problem--rather I'd like to understand why it's occurring. I don't see why I should be getting the odd results below... Although this question is directed towards an issue I'm having with an HTML5 canvas application, I think the problem is less specific. I have an HTML5 canvas app that allows you to stamp images on the screen. These images are 32bit PNG's, so I'm working with transparency. If I stamp a highly transparent image in the same

iPhone - OpenGL ES 1.1 - Alpha Blend make texture wrong color

本小妞迷上赌 提交于 2020-01-23 16:48:08
问题 I'm newbie in OpenGL ES 1.1 for iPhone. Today, I tried to draw png texture on black background (the texture includes the alpha chanel) but the result is diference from source png file. The Result on iPhone & Simulator: Turn the light off: It's should be (Brighter & more blur): Source Texture file: This is the source code I use: //Setup: glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glAlphaFunc(GL_GREATER,0.01); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LIGHTING); glEnable

iPhone - OpenGL ES 1.1 - Alpha Blend make texture wrong color

China☆狼群 提交于 2020-01-23 16:46:20
问题 I'm newbie in OpenGL ES 1.1 for iPhone. Today, I tried to draw png texture on black background (the texture includes the alpha chanel) but the result is diference from source png file. The Result on iPhone & Simulator: Turn the light off: It's should be (Brighter & more blur): Source Texture file: This is the source code I use: //Setup: glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glAlphaFunc(GL_GREATER,0.01); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LIGHTING); glEnable

iPhone - OpenGL ES 1.1 - Alpha Blend make texture wrong color

痴心易碎 提交于 2020-01-23 16:46:06
问题 I'm newbie in OpenGL ES 1.1 for iPhone. Today, I tried to draw png texture on black background (the texture includes the alpha chanel) but the result is diference from source png file. The Result on iPhone & Simulator: Turn the light off: It's should be (Brighter & more blur): Source Texture file: This is the source code I use: //Setup: glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glAlphaFunc(GL_GREATER,0.01); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LIGHTING); glEnable

PSD to WPF XAML: Import is messed up

我的梦境 提交于 2020-01-23 12:48:15
问题 I'm having a Designer come up with some elements in Photoshop, which I then plan to use to build an app in Visual Studio. When I try to import the PSD file into Blend, it's a nightmare though. Having made most elements using clipping masks, I can either merge them and have it look the same in XAML, but then I lose all the editing options as it's just one big block. If I don't merge the layers, I have the elements imported without the clipping mask which just looks horrible. I know the import

Blend For Visual Studio 11 get an error

隐身守侯 提交于 2020-01-14 18:47:30
问题 Installed Windows 8 Consumer Preview Installed Visual Studio 2010 Premium Installed Visual Studio 11 Ultimate Everything installed without any errors. I created a new Windows 8 Metro app using Visual Studio 11 and have no issues viewing xaml in VS 11 designer. If I view it in Blend For Visual Studio 11 a propup with error: The project 'TestApp.csproj' could not be opened. The imported project 'C:\Program Files (x86)\MSBuild\Microsoft\WindowsXaml\v11\Microsoft.Windows.UI.Xaml.CSharp.Targets'

Theming using resources without Blend vomitting

孤街醉人 提交于 2020-01-13 17:35:12
问题 WPF is great in that I should be able to use {StaticResource MyBackground} instead of "White" throughout my app, and then by changing resource definitions redefine the look of my entire application. Problem is Expression Blend just won't work if you have references to global resources in a subcontrol. Is there any other way of theme-ing your app? I am not willing to lose Blend designer support, or replicate a piece of code/xaml in every single control. I find it astounding that they have not

Using 3D OBJ file in Blend 2015

北慕城南 提交于 2020-01-12 20:54:49
问题 I just started to lean WPF 3D and follow the tutorial. I created a 3D Model and exported it as OBJ file. Created a new WPF project and added this OBJ file. How I can use it inside Window or Viewport3D ? I found a link from Microsoft at: Import 3D content but it written for Expression Studio and there's no 'Insert' option in Blend :( I could not drag it on Window because of 'disabled' icon when dragging When I double click on OBJ file I can see my 3D Model in WPF window - so I guess that WPF