bitmap

Copying bytes from Bitmap to byte array and back with Marshall.Copy doesn't work right

故事扮演 提交于 2020-01-07 08:33:07
问题 I want to copy bytes with Marshall.Copy. My code work, but bytes is strange for me. I think, I got indexes not real bytes. If this compute and save back, I got different colors in image with lot bigger byte size (image size is same). Bitmap bmp = new Bitmap(imagepath); Width = bmp.Width; Height = bmp.Height; byte[] data; BitmapData bdata; switch (bmp.PixelFormat) { case PixelFormat.Format8bppIndexed: { data = new byte[Width * Height]; bdata = bmp.LockBits(new Rectangle(0, 0, Width, Height)

Convert Bitmap to ByteArray and vice versa

风格不统一 提交于 2020-01-07 07:36:39
问题 In my android application i want to convert image ,taken from camera, to byte array and convert back to bitmap to view in a image view. I can do it easily through Bitmap.compress. But i want to do it without Bitmap.compress. The problem is that i am getting white lines (poor images every time(lines) ) Bitmap hello; //image coming from camera ByteBuffer buffer = ByteBuffer.allocate(hello.getByteCount()); hello.copyPixelsToBuffer(buffer); byte[] bytes1 = buffer.array(); byte [] Bits = new byte

Out of Memory Exception - Google Map GroundOverLay

北城余情 提交于 2020-01-07 06:38:07
问题 I'm trying to draw a picture on the google map. I'm using the latest version of google play services and checked a lot for this issue and couldn't find an answer. Here's some code: BitmapDescriptor image = BitmapDescriptorFactory.fromResource(R.drawable.drawing_bg); LatLngBounds drawingBounds = new LatLngBounds( new LatLng(29.93530, 30.88324), new LatLng(29.93609, 30.88329)) .including(new LatLng(29.93580, 30.88286)) .including(new LatLng(29.93563, 30.88374)) .including( new LatLng(29.93593,

Out of Memory Exception - Google Map GroundOverLay

旧巷老猫 提交于 2020-01-07 06:38:03
问题 I'm trying to draw a picture on the google map. I'm using the latest version of google play services and checked a lot for this issue and couldn't find an answer. Here's some code: BitmapDescriptor image = BitmapDescriptorFactory.fromResource(R.drawable.drawing_bg); LatLngBounds drawingBounds = new LatLngBounds( new LatLng(29.93530, 30.88324), new LatLng(29.93609, 30.88329)) .including(new LatLng(29.93580, 30.88286)) .including(new LatLng(29.93563, 30.88374)) .including( new LatLng(29.93593,

CreateDIBitmap与CreateDIBSection的区别(转)

廉价感情. 提交于 2020-01-07 05:51:48
https://www.cnblogs.com/staring-hxs/archive/2013/08/17/3264896.html 最主要区别 : CreateDIBitmap 创建的是 设备相关 位图句柄 CreateDIBSection 创建的是 设备无关 位图句柄 CreateDIBSection 创建的是一个 DIBSECTION 结构, CreateDIBitmap 创建的是 BITMAP 结构。 来源: https://www.cnblogs.com/merlinzjl/p/12154474.html

Bitmap和Drawable的关系、区别

我的未来我决定 提交于 2020-01-07 05:03:01
Bitmap - 称作位图,一般位图的文件格式后缀为bmp Drawable - 作为Android平下通用的图形对象,它可以装载常用格式的图像 比如GIF、PNG、JPG,当然也支持BMP,当然还提供一些高级的可视化对象,比如渐变、图形等。 Bitmap是Drawable . Drawable不一定是Bitmap Drawable在内存占用和绘制速度这两个非常关键的点上胜过Bitmap 1、Bitmap对象 Resources res = getResources(); Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.icon); 获取其宽高的方法: bmp.getHeight() bmp.getWidth() 2、Drawable对象 Drawable drawable = getResources().getDrawable(R.drawable.icon); 获取其宽高的方法: drawable.getIntrinsicWidth(); drawable.getIntrinsicHeight(); 3、Bitmap转换成Drawable Bitmap bm=xxx; //xxx根据你的情况获取 BitmapDrawable bd= new BitmapDrawable(getResource(), bm);

Android. W/OpenGLRenderer: Bitmap too large to be uploaded into a texture

断了今生、忘了曾经 提交于 2020-01-07 03:51:09
问题 When I call Canvas.drawBitmap() for a Bitmap with more than 4096px on one side - I get nothing. No errors and no bitmap drawn. There appears only this message in LogCat: W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (2880x4920, max=4096x4096) This leads to these questions: What does the limit of 4096x4096 depend on? The Android version? The Kernel drivers? Or the Hardware? How can I check this limit at runtime for the current device? How can I catch the error "W

C# - Converting Bitmap to byte[] using Marshal.Copy not working consistently?

家住魔仙堡 提交于 2020-01-07 03:06:25
问题 I have been trying to implement the image comparing algorithm seen here: http://www.dotnetexamples.com/2012/07/fast-bitmap-comparison-c.html The problem I have been having is that when I try to compare a large amount of images one after another using the method pasted below (a slightly modified version from the link above), my results seem to be inaccurate. In particular, if I try to compare too many different images, even the ones that are the same will occasionally be detected as different.

Android: SurfaceView Flickering

假如想象 提交于 2020-01-07 03:05:06
问题 I am having an issue with drawing to a SurfaceView , when the bitmap images on the SurfaceView are moved, they flicker (or tear). I did not have this problem in previous iterations of my code. But now that I finally got the bitmaps to scale properly by using a separate Canvas for each bitmap, this problem started occurring. These are the important parts of my custom SurfaceView class: public class DrawingSurface extends SurfaceView implements SurfaceHolder.Callback { public DrawingSurface

Assign the Intended bitmap value to an imageView

一个人想着一个人 提交于 2020-01-07 00:33:09
问题 I'm using an adapter to load the items to a grid. then when the user select an item from the grid then it opens up the customizing screen. In that process I'm sending some data in the intent and later I can load the these in the customizing screen. Successfully I have loaded the other items other than the isVeg item. Response I'mgetting for isVeg , [false, true, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true] . My problem is the way I