Patching code/symbols into a dynamic-linked ELF binary
Suppose I have an ELF binary that's dynamic linked, and I want to override/redirect certain library calls. I know I can do this with LD_PRELOAD , but I want a solution that's permanent in the binary, independent of the environment, and that works for setuid/setgid binaries, none of which LD_PRELOAD can achieve. What I'd like to do is add code from additional object files (possibly in new sections, if necessary) and add the symbols from these object files to the binary's symbol table so that the newly added version of the code gets used in place of the shared library code. I believe this should