beta

glReadPixel stopped working with iOS6 Beta [duplicate]

…衆ロ難τιáo~ 提交于 2019-12-04 10:13:11
This question already has answers here : Closed 7 years ago . Possible Duplicate: Why is glReadPixels() failing in this code in iOS 6.0? I currently have an App in Appstore that uses the Cocos2D framework. For collision detection I am using glReadPixels. The screen only has white and black pixels and detecting a black pixel means collision. Everything works fine up to iOS 5.1.1 but in iOS6 Beta (all of them) glReadPixels stopped working. Now the RGB values returned by glReadPixels are always 0,0,0. Does anyone have an idea what went wrong or how to fix that? Your help is much appreciated!

软件发布版本区别介绍-Alpha,Beta,RC,Release

安稳与你 提交于 2019-12-04 08:56:02
一、 软件版本阶段说明 Alpha版: 此版本表示该软件在此阶段主要是以实现软件功能为主,通常只在软件开发者内部交流,一般而言,该版本软件的Bug较多,需要继续修改。 Beta版: 该版本相对于α版已有了很大的改进,消除了严重的错误,但还是存在着一些缺陷,需要经过多次测试来进一步消除,此版本主要的修改对像是软件的UI。 RC版: 该版本已经相当成熟了,基本上不存在导致错误的BUG,与即将发行的正式版相差无几。 Release版: 该版本意味“最终版本”,在前面版本的一系列测试版之后,终归会有一个正式版本,是最终交付用户使用的一个版本。该版本有时也称为标准版。一般情况下,Release不会以单词形式出现在软件封面上,取而代之的是符号(R)。 二、 版本命名规范 软件版本号由四部分组成: 第一个1为主版本号, 第二个1为子版本号, 第三个1为阶段版本号, 第四部分为日期版本号加希腊字母版本号,希腊字母版本号共有5种,分别为:base、alpha、beta、RC、release。例如:1.1.1.051021_beta。 三、版本号定修改规则 主版本号(1):当功能模块有较大的变动,比如增加多个模块或者整体架构发生变化。此版本号由 项目决定 是否修改。 子版本号(1):当功能有一定的增加或变化,比如增加了对权限控制、增加自定义视图等功能。此版本号由 项目决定 是否修改。 阶段版本号(1)

CocoaPods - build for iOS 9 / Swift 2 with Xcode-beta

梦想与她 提交于 2019-12-04 03:52:39
I have a "CocoaPod" (terminology?) that's currently at version 1.1. There's also a develop branch of the repo that requires Swift 2.0 (so needs a base SDK of IOS 9.0) with a PodSpec as follows: Pod::Spec.new do |s| s.name = 'ReachabilitySwift' s.version = '2.0-beta1' s.homepage = 'https://github.com/ashleymills/Reachability.swift' s.authors = { 'Ashley Mills' => 'ashleymills@mac.com' } s.summary = 'Replacement for Apple\'s Reachability re-written in Swift with callbacks.' s.license = { :type => 'MIT' } # Source Info s.ios.platform = :ios, "9.0" s.osx.platform = :osx, "10.11" s.ios.deployment

if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction [duplicate]

前提是你 提交于 2019-12-04 00:54:15
问题 This question already has answers here : iOS 10: “[App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction” (6 answers) Closed 2 years ago . I am using UIImagePickerController with Camera type. When I first opens the image picker controller it works fine, But after open the image picker vc, when i rotate the device, It shows the "[App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction" & there is

Apple TestFlight (beta) app won't install

ぃ、小莉子 提交于 2019-12-03 16:14:20
问题 We have been using Apple's TestFlight facility to distribute a beta version of our app for a few months now (migrated from the older TestFlight service before it was merged into the AppStore). Things worked smoothly until today. After uploading a new beta build to TestFlight, the app no longer installs on the device (iPhone 6 with iOS 8.3). When opening TestFlight app and tapping "Install" to install the latest beta version of the app, TestFlight downloads the app, but when the installation

Vapor 3 Beta Example Endpoint Request

半城伤御伤魂 提交于 2019-12-03 15:08:12
I am trying to find a simple example of how inside a router a person would send a request to the vapor sample endpoint http://example.vapor.codes/json , receive a response and map it to a struct or class. I've seen examples elsewhere for Vapor 2 but they are no longer relevant with Vapor 3 and the current Vapor 3 beta documentation isn't clear. Something like... router.get("sample") { req in //1. create client //2. send get request to sample endpoint at http://example.vapor.codes/json //3. handle response and map to a struct or class } My goal is to go grab something off the endpoint, turn it

Xcode 11.0 Beta 4 Builds and Runs, but can't Archive

孤者浪人 提交于 2019-12-03 13:40:55
问题 My Swift project builds and runs normally, but fails every attempt to Archive with errors, caused by the following warnings: Could not find or use auto-linked library 'swiftFoundation' Could not find or use auto-linked library 'swiftMetal' Could not find or use auto-linked library 'swiftDarwin' Could not find or use auto-linked library 'swiftUIKit' Could not find or use auto-linked library 'swiftCoreFoundation' Could not find or use auto-linked library 'swiftObjectiveC' Could not find or use

How do I install xCode command line tools? How to install Xcode 9 beta along with xCode 8?

南楼画角 提交于 2019-12-03 04:35:20
问题 Are the tools available? I have an apple developer account and I have Xcode 9 beta downloaded which I got from https://developer.apple.com/download/. Are Xcode 9 developer tools out? 回答1: When you install Xcode, you'll install command line tools too. You can verify by typing $ gcc . If you get an error like: clang: error: no input files , you already have command line tools. But just for info, you can do $ xcode-select --install if you want the command line tools. Now to use both Xcode8 and

How can a Beta-tester of android applications to have installed both production and beta app in the same device?

风流意气都作罢 提交于 2019-12-02 18:52:14
问题 I need that my beta testers have the beta app to let them test it but at the same time they must to have the production app to work in production. The problem is that seems if they become a beta tester only can get the beta app from the Google Play. There is a way to have both version in the same device without to have to change the app name? Thanks a lot. 回答1: At the moment this is not possible by design. Beta testers are ideally users who get a slightly earlier version of your app, and use

How do I install xCode command line tools? How to install Xcode 9 beta along with xCode 8?

一个人想着一个人 提交于 2019-12-02 17:46:11
Are the tools available? I have an apple developer account and I have Xcode 9 beta downloaded which I got from https://developer.apple.com/download/ . Are Xcode 9 developer tools out? When you install Xcode, you'll install command line tools too. You can verify by typing $ gcc . If you get an error like: clang: error: no input files , you already have command line tools. But just for info, you can do $ xcode-select --install if you want the command line tools. Now to use both Xcode8 and Xcode9 Beta together , you need to do the following: 0) Close all open Xcode projects and quit Xcode 1)