audio-recording

Flash AS3 - How to set high quality audio recording

 ̄綄美尐妖づ 提交于 2019-12-02 06:44:06
Currently, I'm using mic.rate = 100; This only gives 63kbps. Is it possible for Flash AS3 to set bitrate higher than 63kbps? From the docs Acceptable values are 5, 8, 11, 22, and 44 So enter one of those. And it's measured in kHz, not kbps, also according to the docs It's flash. Great quality also depends on users' hardware. You didn't post full settings for your microphone. Also value that you are using isn't valid. Here a small snippet, for mic settings, that will give you good enough results: var micOptions : MicrophoneEnhancedOptions = new MicrophoneEnhancedOptions(); micOptions.echoPath =

Compare two audio files in iOS

主宰稳场 提交于 2019-12-02 04:02:18
问题 I want to record two voices and compare them. I think there is some Apple sample code for voice recording. I have no idea about comparing two audio files. What is the right approach for this? Is there any framework Apple provides for this purpose or is there any third party framework? 回答1: It's not in objective C, but it does contain some fantastic explanation about how audio is compared by Shazam, and includes sample code (and source for a working application) in Java: Check this out

how to implement audio recorder in asp.net

喜你入骨 提交于 2019-12-02 03:42:43
问题 I just want to implement audio recording tool in our application.The functionality is as follows. Record an audio through microphone(voice recording) stop that audio saving that audio generate embed code for the same audio I appreciate your suggessions to implement this. thanks very much 回答1: ASP.NET on its own is not suited for this kind of application. If you want users to be able to record audio on your website, you could take a look at Silverlight 4.0 (vid). See also this question:

How to detect that system connected with microphone using JavaScript

柔情痞子 提交于 2019-12-02 02:56:17
I'm using getUserMedia() for audio recording and it works correctly but have an issue with it. I want to display a message before starting recording that any microphone is connected with system or not. For this I have used following code and run this into chrome but it was not working correctly. if(navigator.getUserMedia || navigator.webkitGetUserMedia) { alert("Microphone is connected with your system"); } else { alert("Microphone is not connected with your system"); } when microphone is not connected then also above code giving message "Microphone is connected with your system". so please

how to implement audio recorder in asp.net

∥☆過路亽.° 提交于 2019-12-02 02:08:32
I just want to implement audio recording tool in our application.The functionality is as follows. Record an audio through microphone(voice recording) stop that audio saving that audio generate embed code for the same audio I appreciate your suggessions to implement this. thanks very much Thorarin ASP.NET on its own is not suited for this kind of application. If you want users to be able to record audio on your website, you could take a look at Silverlight 4.0 ( vid ). See also this question: Recording Audio From Web Page If that's not what you need, please explain your intended purpose more

Compare two audio files in iOS

你说的曾经没有我的故事 提交于 2019-12-02 00:33:24
I want to record two voices and compare them. I think there is some Apple sample code for voice recording. I have no idea about comparing two audio files. What is the right approach for this? Is there any framework Apple provides for this purpose or is there any third party framework? Dave It's not in objective C, but it does contain some fantastic explanation about how audio is compared by Shazam, and includes sample code (and source for a working application) in Java: Check this out Additionally, This Question has a fantastic link to audio fingerprinting, which is essentially the same as the

Javascript library for recording user audio?

北城以北 提交于 2019-12-01 21:33:05
问题 This isn't another one of those "How can I record audio in the browser?" questions... I know that the HTML5 Stream API is around the corner and Flash can already access the user's microphone and camera. I'm simply wondering, as a Javascript developer with little knowledge of Flash, if anyone has developed a JS library that hooks into Flash's device capabilities for recording but sends the results back to javascript (presumably using ExternalInterface). In other words... libraries like

how to save the recorded audio files in another folder programmatically?

爱⌒轻易说出口 提交于 2019-12-01 21:03:38
i'm trying to save the recorded audio files in a folder that i wanted it to be rather then the default folder. but somehow i failed to do so. my code: Intent recordIntent = new Intent(MediaStore.Audio.Media.RECORD_SOUND_ACTION); Uri mUri = Uri.fromFile(new File(Environment.getExternalStorageDirectory(), "/Record/sound_"+ String.valueOf(System.currentTimeMillis()) + ".amr")); recordIntent.putExtra(android.provider.MediaStore.EXTRA_OUTPUT, mUri); startActivityForResult(recordIntent, RESULT_OK); it did calls the voice recorder app. and also when i press the stop button, it return to my app and

background audio recording in iOS

ぃ、小莉子 提交于 2019-12-01 13:18:09
I have searched far and wide for documentation on how to record audio in the background and have come to the conclusion that specifying 'audio' in the plist file might work. But, because iOS 4 will terminate background apps when it runs low on memory, we must also take some steps to reduce our memory usage when we transition to the background. How do we reduce our memory usage? Also, does anybody know a sure shot way of recording audio in the background on iOS?? I unchecked the box in the Info.plist file that says "Application does not run in background" and also added the <key>

MediaRecorder.ondataavailable - data size is always 0

泪湿孤枕 提交于 2019-12-01 13:08:50
I'm trying to record a user's voice in the browser using Web API Media Recorder. At this stage, all I'm trying to do with the audio once recorded is add it to the source of an audio element and play it back. When I stop the recorder, the 'ondataavailable' event is triggered, but the size of the data is 0, and nothing can be played back. Here's where my code is at. I'm using React. Any ideas would be very much appreciated! handleRecording (stream) { const recordedChunks = this.state.recordedChunks; const mediaRecorder = new MediaRecorder(stream) const _this = this; mediaRecorder.start();