assembly-resolution

Loading .NET Assembly From Memory Instead of Disk [closed]

荒凉一梦 提交于 2021-02-06 05:35:17
问题 Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . Improve this question I am having a perplexing problem trying to load a .NET assembly from memory instead of from the disk. If I compile the assembly and then load it from disk (either using LoadFile or LoadFrom), then the application works just fine. However, if I include the compiled

Loading .NET Assembly From Memory Instead of Disk [closed]

人盡茶涼 提交于 2021-02-06 05:34:33
问题 Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . Improve this question I am having a perplexing problem trying to load a .NET assembly from memory instead of from the disk. If I compile the assembly and then load it from disk (either using LoadFile or LoadFrom), then the application works just fine. However, if I include the compiled

Assembly references won't resolve properly on our build server

﹥>﹥吖頭↗ 提交于 2020-07-18 09:02:38
问题 We code in C# using VS2008 SP1. We have a server that runs Team System Server 2008 which we use for source control, tasks etc. The server is also our build machine for Team Build . This has been working just fine for a long time. Untill now. We get these error messages when trying to build one of our projects that has a reference to one external assembly (this happens both via Team Build, and when logging on physically and doing a regular build via Visual Studio): C:\WINDOWS\Microsoft.NET

How to achieve assembly binding redirect in a plugin scenario?

♀尐吖头ヾ 提交于 2020-01-24 07:49:11
问题 I have a plugin P extending and application A (.NET40) that I have no control over. The P assembly (.NET40) has a shared dependency D (.NET35). Both P and D depend on FSharp.Core, but different versions: P is compiled against FSharp.Core, Version=4.4.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a D is compiled against FSharp.Core, Version=2.3.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Only FSharp.Core, Version=4.4.0.0 is deployed and I subscribe to AppDomain.AssemblyResolve

Multiple Assembly.Load(Byte[]), same instance or leak?

北战南征 提交于 2020-01-03 17:51:48
问题 What happens when I call Assembly.Load(Byte[]) multiple times with a Byte array containing the same assembly ? Will I get the same instance of Assembly for each call ? The same assembly loaded multiple times within the app domain ??? 回答1: You will get a new Assembly object with each call, read the documentation, there is a note near the end: "Note that this method overload always creates a new Assembly object with its own mapping." 来源: https://stackoverflow.com/questions/1554404/multiple

C# - 'Resources' DLL failing to be loaded as it doesn't exist - How might I find the reference so that I can remove it?

╄→尐↘猪︶ㄣ 提交于 2020-01-01 12:10:49
问题 I have a C# Solution which spits out an executable binary on compilation. The binary depends on a library which is the product of another solution which I wrote, all code concerned I created. Recently I played around with a number of project settings in a fairly haphazard manner, trying to get a feel for how CLR building an linking works. Unfortunately (predictably?) I have managed to break the linking on my binary but I'm not sure how to fix the issue. When I my binary I get the following

C# - 'Resources' DLL failing to be loaded as it doesn't exist - How might I find the reference so that I can remove it?

痞子三分冷 提交于 2020-01-01 12:10:08
问题 I have a C# Solution which spits out an executable binary on compilation. The binary depends on a library which is the product of another solution which I wrote, all code concerned I created. Recently I played around with a number of project settings in a fairly haphazard manner, trying to get a feel for how CLR building an linking works. Unfortunately (predictably?) I have managed to break the linking on my binary but I'm not sure how to fix the issue. When I my binary I get the following