arcore

Are there any limitations in Vuforia compared to ARCore and ARKit?

删除回忆录丶 提交于 2019-12-18 10:29:21
问题 I am a beginner in the field of augmented reality, working on applications that create plans of buildings (floor plan, room plan, etc with accurate measurements ) using a smartphone. So I am researching about the best AR SDK which can be used for this. There are not many articles pitting Vuforia against ARCore and ARKit. Please suggest the best SDK to use, pros and cons of each. 回答1: Updated: October 30, 2019 . TL;DR Google ARCore allows you build apps for Android and iOS, with Apple ARKit

ARCore + Unity + Augmented Images - Load different prefabs for different Images

僤鯓⒐⒋嵵緔 提交于 2019-12-18 04:29:07
问题 How do I assign different prefabs to different images? right now, I have all my prefabs loading in on top of each other but how do I get it so each prefab loads in only once on top of one image so each image has a different prefab? I've modified the sample code (the frame corners) to load in my own prefab and used a dictionary to pair the prefabs with images from the database but when the program runs it instatiates all the prefabs in the same place rather than putting one prefrab on each

How to display PNG image in ARCore?

跟風遠走 提交于 2019-12-14 01:20:18
问题 I want to display 2d png image in Arcore. I don’t want to use obj, .smf ,imgdb file, and 3D image. I have already referred many links but none of them showing how to display only 2d png image using Arcore. https://github.com/google-ar/arcore-android-sdk https://developers.google.com/ar/develop/java/quickstart 回答1: If you use ViewRenderable of Sceneform, then you can create a wall in AR space from 2D png image just like standard android widgets. This is an example of layout xml for

More than one file was found with OS independent path 'lib/armeabi-v7a/libarcore_sdk_jni.so'

蹲街弑〆低调 提交于 2019-12-13 20:08:41
问题 I know there is a few similar questions on SO, but it does not work for me... I created Android lib, that use ArCore. It was a question on SO how to don't include .so file if I use created ndk lib? There is also one answer that sounds right https://stackoverflow.com/a/58963852/5709159 But after I putted libarcore.so files under my jniLib I got such error More than one file was found with OS independent path 'lib/armeabi-v7a/libarcore_sdk_jni.so' So, I tried to fix it this ways https:/

ARCore How to replace the detected plane to custom 3d model in Unity

我们两清 提交于 2019-12-13 19:58:53
问题 I'm really new to the ArCore, can anyone guide me on how to replace or change the detected plane object to that model what I want to display. What I'm trying to do is when the app is launched, we scan the ground and instead of a plane I want to show the shaded version of my model, and once I tap on the screen I want to place the actual model. I'm trying to do this with UNITY in ARCore. Reference images: Can anyone help me with this? 来源: https://stackoverflow.com/questions/57557974/arcore-how

ArCore Sceneform: Play .mp4 video when detect image

情到浓时终转凉″ 提交于 2019-12-13 17:01:07
问题 When I find an image, I want to place a text and a video above it. The text view is placed on the scene but the video is not, it is just added to my main layout in the middle. I'm using the component VideoView, I'm not sure that's the problem override fun onCreate(savedInstanceState: Bundle?) { (....) arFragment!!.arSceneView.scene.addOnUpdateListener { this.onUpdateFrame(it) } arSceneView = arFragment!!.arSceneView } private fun onUpdateFrame(frameTime: FrameTime) { val frame = arFragment!!

Not getting the actual filepath from getpath() and unable to load .gItf file from local on by using AR Core[Android Begginer]

隐身守侯 提交于 2019-12-13 04:17:33
问题 I am working on an AR app which enables the user to upload the .gItf file they downloaded in their phone local storage and place it on AR with Android AR Core. However, i faced some issues.... 1) I can't get the file path about the .gItf file Isit because of the permission issue? How I let the user upload file @Override public void onClick(View v) { Intent intent = new Intent(); intent.setType("*/*"); intent.setAction(Intent.ACTION_GET_CONTENT); //To start a activity that will return result

Escape chroma key color

两盒软妹~` 提交于 2019-12-13 03:15:29
问题 I'm trying to use the Sceneform framework from ARCore to play a video, based on the chromakeyVideo example project. While creating the model: ModelRenderable.builder() .setSource(this, R.raw.chroma_key_video) .build() .thenAccept( renderable -> { videoRenderable = renderable; renderable.getMaterial().setExternalTexture("videoTexture", texture); renderable.getMaterial().setFloat4("keyColor", CHROMA_KEY_COLOR); }) .exceptionally( throwable -> { Toast toast = Toast.makeText(this, "Unable to load

Unity + ARCORE DllNotFoundException: arcore_unity_api

那年仲夏 提交于 2019-12-13 02:22:43
问题 I tried to run the arcore samples for unity as described on the following page: https://developers.google.com/ar/develop/unity/quickstart-android But it doesn't work. The app starts and it is searching for the planes, but the camera feed is black. In the logcat there is the following exception: DllNotFoundException: arcore_unity_api at (wrapper managed-to-native) GoogleARCoreInternal.ARPrestoCallbackManager/ExternApi:ArCoreUnity_setArPrestoInitialized (GoogleARCoreInternal

ARCore – Cloud Anchors for more than 24 hours or Feature Points for more than 7 days

喜你入骨 提交于 2019-12-12 15:13:35
问题 Is it possible to have Cloud Anchors be accessed after 24 hours and/or the feature points re-activated? 回答1: Cloud Anchors stored at Google ARCore Cloud Anchor Service expire after 24 hours . At this time it's still impossible to access Cloud Anchors after 24 hours. Also Point Cloud is discarded after 7 days. It's potentially possible to use your own hosting service for Cloud Anchors, but in that case you'll be unable to use an ARCore Cloud Anchor API. Once an Anchor is hosted successfully,