arcore

Pause Google ARCore in Unity

孤人 提交于 2019-12-24 19:29:56
问题 Is there any way to pause, or at least stop ARCore from rotating the screen. I have a menu that I use to "switch" between AR scenes by destroying the gameobject and instantiating it, but when I reactivate the menu the SessionComponent continues to control the camera because it is still tracking the leftover anchor. I have no idea how to delete the anchor because of the fact that it is created by calling Session.CreateAnchor and Session doesn't seem to have a method for removing anchors. I'm

Cannot Install ARCore on Android Emulator

假装没事ソ 提交于 2019-12-23 23:13:11
问题 I understand this question has been asked a few times, however the solutions for the other users have not resolved my issue. I am attempting to install ARCore on my Android Studio emulator. The Play Store says "Your device isn't compatible with this version," and when I click and drag the ARCore for emulator APK to manually install it on the emulator, it gives me the following message: "The APK failed to install. Error: Could not parse error string" The System Image I'm using: Oreo/ API

How to remove all planes in ARCore

时间秒杀一切 提交于 2019-12-23 23:06:15
问题 How do I remove all detected planes in ARCore and restart the detection of them? Is this even possible? I searched on Google and Stackoverflow with arcore remove/delete all planes and I found nothing useful. /Edit: I want to have ARCore in the same state after the version check on start up, the grey hand-movement-animation is shown and no planes are detected (so they must be deleted first) and ARCore is trying to detect new planes. 回答1: Maybe if you give some code I can explain better for

why ARCore Supported device Limited?

…衆ロ難τιáo~ 提交于 2019-12-23 20:02:10
问题 what makes the ARCore supported device supports ARCore? Which Features Makes This Device Support ArCore? What is difference between ARCore Device And Other non Supported Device? 回答1: What happens is not about how new the mobile is, but if this mobile had some tests and mesures when it was design and build. What it means , you cellphone today need some hardware like: Accelerometer : measures acceleration, which is change in speed divided by time. Simply put, it’s the measure of change in

ARCore Extended ImageTracking / Anchoring API in Unity

♀尐吖头ヾ 提交于 2019-12-23 19:00:32
问题 The ARCore AugmentedImage example application that comes with the Unity SDK package places a picture frame around the sample images included in the sample AugmentedImageDatabase. It will place a picture frame around multiple images in the scene if they are found, and only destroy the picture frames once tracking is lost entirely. Suppose you wanted to only display a picture frame around the image most recently recognized - and remove the frame from the previous image? Checking the

AR Core performance, learning curve and comparison with other frameworks

橙三吉。 提交于 2019-12-23 17:39:42
问题 I'm hoping to learn and dedicate serious amount of time on building 3D augmented reality apps since they are slowly but surely becoming the future for human and computer interaction. I wish to learn ARCore but it only runs on limited number of brand new phones, it's not possible for me to test with, due to their prices,for now. I have few questions regarding to ARCore How is ARCore performence compared to other popular frameworks? Does it use extensive resources for simple operations such as

How to record video with ARCore with Unity?

非 Y 不嫁゛ 提交于 2019-12-23 09:18:12
问题 I have been stuck on this problem for over a month now. I just need to record the video feed when people are using the AR app. There are several options: 1. Take the screenshot in Unity for every frame. I tried taking a screenshot every frame. This is way too slow. The fps is only 5. Then I tried saving the texture to an array and encode them to images afterwards. This would take a lot of memory and would cause a significant frame drop on mobile phone. The fps is around 10. If anyone has a

How can i run GLES20.glReadPixels on separate thread in android?

不打扰是莪最后的温柔 提交于 2019-12-23 06:43:36
问题 I am currently working with ARCore to classify images and put objects on the images. But it seems like ARCore camera doesn't provide any way to get the pixelbuffer. then i came accross How to take picture with camera using ARCore and according this we can copy the frame from OpenGL using GLES20.glReadPixels . if i pass each frame at a time my classifier works fine but when i put GLES20.glReadPixels to get the pixel buffer in a separate thread i am getting all zeros. so basically it gives me

How can i run GLES20.glReadPixels on separate thread in android?

断了今生、忘了曾经 提交于 2019-12-23 06:42:00
问题 I am currently working with ARCore to classify images and put objects on the images. But it seems like ARCore camera doesn't provide any way to get the pixelbuffer. then i came accross How to take picture with camera using ARCore and according this we can copy the frame from OpenGL using GLES20.glReadPixels . if i pass each frame at a time my classifier works fine but when i put GLES20.glReadPixels to get the pixel buffer in a separate thread i am getting all zeros. so basically it gives me

Save Camera image from unity ARCore

人盡茶涼 提交于 2019-12-23 05:35:09
问题 This is in relation to this post Save AcquireCameraImageBytes() from Unity ARCore to storage as an image I tried the steps mentioned by @JordanRobinson I am having a similar issue of seeing just a gray square. I keep re-reading his update, and I am not clear how step 2 (creating a texture reader) ties to step 3. I added the update function to call Frame.CameraImage.AcquireCameraImageBytes. I think missing something. I feel I am close as it is saving an image (just a gray nothing image :-) Any