appledoc

Error: “xcrun: error: unable to find utility ”docsetutil“, not a developer tool or in PATH” while creating documentation

巧了我就是萌 提交于 2020-01-15 10:31:13
问题 I am using appledoc to generate Apple documentation for my framework. It seems that after upgrading to Xcode 9.3 it has stopped working, giving me the following error: xcrun: error: unable to find utility "docsetutil", not a developer tool or in PATH I have looked at the known issue: https://github.com/tomaz/appledoc/issues/628 Which states that Xcode doesn't have docutils any more. I have also tried with Xcode 9.4.1 and it's still not working. Is there any solution for this? 回答1: According

Xcode 4: custom behavior does not execute my sh script?

拟墨画扇 提交于 2020-01-11 10:25:30
问题 I created a custom behavior in Xcode 4 (Xcode > behaviors > edit behaviors > +) in order to launch a shell script (which is configured to be executable). I can invoke the behavior using the menu or my custom shortcut (console shows up as specified), but the script is not executed (no output in the console). The script has been already tested in the terminal and it works fine! and I also created a dummy script with a simple echo and the result is the same... why? How can I debug this? EDIT:

Xcode 4: custom behavior does not execute my sh script?

走远了吗. 提交于 2020-01-11 10:24:29
问题 I created a custom behavior in Xcode 4 (Xcode > behaviors > edit behaviors > +) in order to launch a shell script (which is configured to be executable). I can invoke the behavior using the menu or my custom shortcut (console shows up as specified), but the script is not executed (no output in the console). The script has been already tested in the terminal and it works fine! and I also created a dummy script with a simple echo and the result is the same... why? How can I debug this? EDIT:

How to create documentation for instance variable and methods in Xcode?

点点圈 提交于 2020-01-10 14:35:27
问题 I'd like to be able to Alt-Click an instance variable (or a method) as part of the program i created and read what it's purpose is. The fact that Xcode is telling me the class variable is declared at - is nice but not enough. In this case i'd like to see custom text i typed to describe what an asset really is. Additionally type of the ivar would also be useful to know. How can this be done? In this case, i wonder what exactly did i mean by assets I specifically wonder if this information can

Reloading docset without restarting Xcode

被刻印的时光 ゝ 提交于 2020-01-02 21:25:26
问题 I am using appledoc for generating docsets. Everything is good, except everytime I rebuild it(with using my plist and run shell script) I must restart xcode to see changes. Is there a way for force xcode to reload docset ? 回答1: Not really what you're after and a shameless pitch of one of my apps, but you might want to use Dash for documentation browsing/searching, where you won't have that problem :) 来源: https://stackoverflow.com/questions/10432780/reloading-docset-without-restarting-xcode

how to use appledoc to generate an Apple-like documentations

时光怂恿深爱的人放手 提交于 2019-12-08 17:25:11
问题 I am reading on the article how to generate an Apple-like HTML documentation at here. My questions are what the command lines are used for. How can we combine command lines and appledoc xcode project to generate a HTML. 回答1: I haven't used 'appledoc', but from a quick look at the page you linked it appears that it's an open-source command-line utility. So the first step will be to compile the 'appledoc' program itself, and then stick it in a directory that's in your path, such as /usr/local

Xcode 4: custom behavior does not execute my sh script?

末鹿安然 提交于 2019-12-02 00:51:27
I created a custom behavior in Xcode 4 (Xcode > behaviors > edit behaviors > +) in order to launch a shell script (which is configured to be executable). I can invoke the behavior using the menu or my custom shortcut (console shows up as specified), but the script is not executed (no output in the console). The script has been already tested in the terminal and it works fine! and I also created a dummy script with a simple echo and the result is the same... why? How can I debug this? EDIT: After solving the problem I realized what I had in mind, if you are interested read my post: Generate

How to create documentation for instance variable and methods in Xcode?

旧城冷巷雨未停 提交于 2019-11-30 09:40:21
I'd like to be able to Alt-Click an instance variable (or a method) as part of the program i created and read what it's purpose is. The fact that Xcode is telling me the class variable is declared at - is nice but not enough. In this case i'd like to see custom text i typed to describe what an asset really is. Additionally type of the ivar would also be useful to know. How can this be done? In this case, i wonder what exactly did i mean by assets I specifically wonder if this information can be viewed from inside Xcode , similar to how Eclipse shows JavaDoc content. You would need to create a

Objective-C Documentation Generators: HeaderDoc vs. Doxygen vs. AppleDoc

荒凉一梦 提交于 2019-11-28 02:46:14
I need to implement a documentation generation solution for my workplace and have narrowed it down to the three mentioned in the title. I have been able to find very little information in the way of formalized comparisons between these solutions, and I'm hoping that those of you with experience in one or more of the above can weigh in: Here is what I have been able to glean from my initial pass: HeaderDoc Pros: Consistent with apple's existing docs, compatibility with making apple docsets HeaderDoc Cons: Difficult to modify behavior, project is not actively worked on, many have switched away

Objective-C Documentation Generators: HeaderDoc vs. Doxygen vs. AppleDoc

邮差的信 提交于 2019-11-27 04:58:16
问题 I need to implement a documentation generation solution for my workplace and have narrowed it down to the three mentioned in the title. I have been able to find very little information in the way of formalized comparisons between these solutions, and I'm hoping that those of you with experience in one or more of the above can weigh in: Here is what I have been able to glean from my initial pass: HeaderDoc Pros: Consistent with apple's existing docs, compatibility with making apple docsets