app-store-connect

Invalid Signature error !

霸气de小男生 提交于 2019-12-31 03:37:35
问题 I am trying to update my application , but after uploading the binary , Itunes connect sends me this email : Dear Developer, Thank you for your recent binary submission for "MY APP" to the App Store. Unfortunately we discovered an issue with your binary that you will need to correct in order for your application to proceed to the review stage. The specific issue is outlined below: Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc

Will passing the Apple-TestFlight Beta App Review make the App Store Review time shorter?

拜拜、爱过 提交于 2019-12-31 01:40:06
问题 For one thing, if you submit (for the AppStore) the exact same build that has already passed Beta App Review - can there be a case that it's admitted without review? I imagine that the requirements for the AppStore might be more strict than for a Beta, but on the other hand, if it was good enough in the first place, someone could have ticked the right boxes and made the process easier for both sides, right? In a more general case, if it's a different build of an app that has passed Beta

Excluding specific iPhone types from App Store submission

安稳与你 提交于 2019-12-30 13:35:49
问题 I created a SpriteKit game that needs large screen area to be played so I decided not to write the code for the iPhone SE, but now I'm not sure if I can submit it to the App Store for all devices except the SE. Please let me know whether it's possible, and if so how to do it (i.e. where on iTunes Connect would you do it). I looked up a lot but I couldn't find anything that could help. I also couldn't find anything in the API. 回答1: Unfortunately, there is no support from Apple for this kind of

How to pick Export Compliance in my app?

£可爱£侵袭症+ 提交于 2019-12-30 09:54:28
问题 I am submitting for review and not sure about the Export Compliance question Is your app designed to use cryptography or does it contain or incorporate cryptography? (Select Yes even if your app is only utilizing the encryption available in iOS or macOS.) The only internet function in my app is using Facebook Login on first screen for users to register and login. And I use Firebase as backend. So do I need to select Yes ? If I should pick Yes for first question, then second question Does your

App submission failed - 1+ corrupted binaries/non-public API usage and no additional details

情到浓时终转凉″ 提交于 2019-12-29 14:15:35
问题 I’ve been submitting my app to the App Store for test flight and after build 11, I’ve been getting failures via email from Apple: Non-public API usage: The app contains one or more corrupted binaries. Rebuild the app and resubmit I get no additional details from them. No method names or classes or anything. I’ve submitted build 15, for example, which is literally an exact copy of build 11 (which went through!) with a version number bump and build 15 failed. I believe this is an Apple error

Availability of a name for an app in the AppStore

有些话、适合烂在心里 提交于 2019-12-29 12:16:25
问题 Is there a way to check if a name is available in the AppStore with an HTTP request? Without manually creating the App in iTunes Connect? 回答1: UPDATE 2015-01-05, per SarahR : If you already have an app created, you can use its SKU for the app you want to check, and you'll get an error on submission that that SKU has already been used. If you don't remember the SKU you used for an existing app, you can go to the app details page, choose "MORE", then "about this app". If you don't already have

Availability of a name for an app in the AppStore

陌路散爱 提交于 2019-12-29 12:16:02
问题 Is there a way to check if a name is available in the AppStore with an HTTP request? Without manually creating the App in iTunes Connect? 回答1: UPDATE 2015-01-05, per SarahR : If you already have an app created, you can use its SKU for the app you want to check, and you'll get an error on submission that that SKU has already been used. If you don't remember the SKU you used for an existing app, you can go to the app details page, choose "MORE", then "about this app". If you don't already have

Code Sign Error - Command /usr/bin/codesign failed with exit code 1

跟風遠走 提交于 2019-12-29 08:19:17
问题 So I've spent the last week trying to solve the following error to no avail (even following the steps in my own answer to my own question from a little while ago I've so far tried all manner of 'voodoo' solutions listed Here, here, here, here, and here all to no avail. Please, if anyone can help me solve this issue, i would be eternally grateful. I am trying to archive my app so i can submit it to the app store, but its falling down at the code signing. CodeSign /Users/informationservices

iTunes Connect invalid SDK Value: LC_VERSION_MIN_IPHONEOS

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-29 07:15:14
问题 I am building an iOS application with Apache Cordova Tools for Visual Studio and I have built my Application correctly and i have gotten it through the exporting to xCode process, Archiving, and submitting to the App Store. I thought it was finally done until i got this error when trying to submit to the App Store: Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 SDK. Invalid sdk value. The value provided for the sdk portion of LC_VERSION_MIN

Price of in-app purchases shown on screen(with currency)

半世苍凉 提交于 2019-12-29 05:21:37
问题 I want the buttons that you have to tap to buy something to show the price of that. For example: "5 coins €0,99" But if I create a UIlabel with exactly that text, Americans will also see the price in € instead of usd. Now how can I set the price where it adjust to the currency the user lives in? I saw it on some games so I am convinced that this is possible. thank you! 回答1: If purchases are done via Apple App Store (using StoreKit framework) you need to get price + currency from SKProduct