in-app-purchase

When is appropriate to use Auto-Renewable Subscriptions - iOS

僤鯓⒐⒋嵵緔 提交于 2019-12-25 08:47:14
问题 I am developing he application which delivers audio clips as channel basis media over http streaming. I am planing to use Auto-Renewable Subscriptions in the app and they are renewing on monhly basis as we are updating the contents(Audio clips) of the channel frequently. I was going through the Apple policy for auto renwing subscription which is, Definition Auto-renewable subscriptions allow users to purchase dynamic content, such as magazine subscriptions, for a set duration of time.

In-App Purchasing?

巧了我就是萌 提交于 2019-12-25 08:01:18
问题 In my project I want to include a store feature without having to setup a server where the user downloads it from as a document. I want to use a method where I include all the store bought features into my app already, but they won't be able to use them unless they pay for the specific feature. So basically, I'm saying that I want the user to trigger a BOOLEAN to YES once they pay to allow the button to be used, rather than downloading it from a URL or a server. My store features are

App Rejection on Restoring Non-Renewable subscription on iOS 6 app

余生长醉 提交于 2019-12-25 06:55:35
问题 My app supports iOS 6 to iOS 8 . It has non-renewing subscription feature with a restore button and recently I got a rejection on this: We found that your app is using Receipt Validation found in iOS 7+ to restore Non-Renewing Subscription . However, since your Application supports iOS 6.0 , Non-Renewing Subscription cannot be restored in this manner. It would be appropriate to remove this feature from you binary and include an optional user registration feature, to deliver subscription

Starting a SKProductsRequest gives -[_NSCFArray length] invalid selector error a moment later. LoadMicroPaymentsProductsOperation error

徘徊边缘 提交于 2019-12-25 04:44:17
问题 I'm fetching a list of identifiers from my server, then passing them off in a products request to Apple. Here's my code, and below is the error I'm getting. The iPhone 4 is not crashing when this happens. -(void)didReceiveData:(NSArray *)data { NSLog(@"Received Identifiers: %@",data); NSSet *productIdentifiers = [NSSet setWithArray:data]; SKProductsRequest *productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self;

close app when InAppPurchase add to delphi xe7 form

こ雲淡風輕ζ 提交于 2019-12-25 03:36:34
问题 Adding a TInAppPurchase component to a project crashes the app after starting on the device. Even when FMX.InAppPurchase is added to the uses clause the app crashes on the device. This error doesn't occur in the simulator... I am using Android version 4.2 and 2.3 and show this error when debug running, project.apk raised exception class EIAPEexception with message 'problem setting up in-app-billing : IabResult : Error checking for billing v3 support. (response :Billing Unavailable)' 来源: https

There is no “Hosting Content with Apple” section on iTunes Connect

为君一笑 提交于 2019-12-25 03:35:40
问题 I create a new IAP item this way: click "Manage In-App Purchases" click "Create New" Select "Non-Consumable" The section "Hosting Content with Apple" is not present for that app, or any of my apps for that matter. If I log-in with a different developer account and follow exactly the same steps, there is a section "Hosting Content with Apple" Yes [] No [] for any/all apps. Does Apple have yet a special policy I am not aware of? 回答1: This is because you would have expired contracts in itunes

in app purchase, production receipt validation now validating sandbox purchases?

雨燕双飞 提交于 2019-12-25 02:27:14
问题 Is it anyone else's experience that lately (Nov. 2011) the production URL for validating In App Purchase receipts now works to validate sandbox-generated receipts? If this can be relied upon its a huge boon for me. It means that the build I submit to Apple can be exactly the same as the build I test with (except for final code signing.) I'm referring to https://buy.itunes.apple.com/verifyReceipt and https://sandbox.itunes.apple.com/verifyReceipt. 回答1: I noticed this too, and it is May 2012 so

Windows Phone 8 In-App purchasing queries

一世执手 提交于 2019-12-25 01:47:13
问题 I am just setting up in-app purchasing within my app .. it will be a single 'Durable' item that I am allowing the users to purchase. I have got it going in testing with the MockIAP project, but it does raise some questions. My Durable purchase will be an 'upgrade to pro' so I named the key as 'ProUpgrade' within the mock initial setup. when I go to purchase the product within my app, the message asks if I want to buy (ProUpgrade). Is this the only name/description that is visible to the user?

iOS - In App Purchase stopped working suddenly

旧街凉风 提交于 2019-12-25 01:43:07
问题 I have developed an application for a customer over a year ago. This app has In App Purchases, and my customer have been receiving money from her clients that use the app, I can clearly see that in iTunesConnect. Last time someone bought something was in november. But now all of a sudden, this has stopped working!!! And I don't understand why. I've checked the Bundle Identifier from XCode which maches the one in AppStore. Also the product names are equal. I downloaded the app a couple of

In-app purchase Error while retrieving information from server [DF-AA-20] - android

前提是你 提交于 2019-12-24 23:38:16
问题 I am trying to enable in app billing. I've created In-app-products on my google play console and got my license key. When I try to purchase product I get this image error. in-app purchase error Here is the code I use to create BillingProcessor. bp = new BillingProcessor(getApplicationContext(), getString(R.string.google_licence_key), this); bp.initialize(); // binds boolean isAvailable = BillingProcessor.isIabServiceAvailable(this); if (!isAvailable) { // continue Toast.makeText