ape

Mac用户的福音,手把手教你如何在Mac OS X下轻松获得Apple Lossless无损音频

雨燕双飞 提交于 2020-03-13 11:33:06
1月6日更新: 有锋友反映在使用XLD播放FLAC无损音频时会偶尔出现没有音乐声伴随的却是强烈的噪声现象,起初我并没有遇到,但是最近通过光纤向MD录制歌曲时确实出现了这种情况,起初以为是近期安装了类似Boom的音效增强软件导致,但是最后排出了这种可能。经过多次尝试 (断开光纤输出,重新连接),应该是XLD软件本身的问题。遇到这种情况的锋友不必惊慌,只需要关闭XLD再次重新打开,就能解决这个问题。 温馨提示: 我们这里介绍的方法主要适用于希望把无损音频导入到具有苹果音频播放功能的便携设备(iPod,iPhone以及iPad等)中的音乐发烧友。如果仅仅只是在Mac电脑里播放,还有其他方便的方法,这在最后再向大家介绍。 写这篇文章的动机: 最近从爱好音乐的朋友那里得到了他珍藏的一些后缀为APE,FLAC和WAV的无损音频,说来惭愧,接触无损音频有些晚了。对于像我这样对音质要求不高的人来说还真有些不知所措。作为多年的Mac用户都知道,要想将喜爱的歌曲导入到iPod,iPhone 以及iPad等设备中,使得能够随时随地的聆听自己喜爱的音乐,不可避免的要通过苹果自家的媒体管理软件iTunes。 对音质要求不高的人来说,一般的MP3音频(立体声位速率为160 kbps),或更高质量的MP3音频(立体声位速率为320 kbps,也有CBR恒定速率编码与VBR可变速率编码之分

APE结合键盘控制角色运动 转

浪尽此生 提交于 2020-03-08 17:10:23
在AS3物理引擎APE试用一文中,我简单记录了关于APE的基本调用,并实现了在重力作用环境下,一个自由落体的碰撞过程。现在我们把代码来改进一下,修改为一个横版的动作游戏场景(虽然目前它还算不上游戏,呵呵) 首先,我定义了6个固定的高度为10的矩形物件。作为地图场景,而规定了一个宽高均为20的正方形物件来表示玩家。通过响应键盘事件来达到控制玩家动作的效果。摩擦系数设置为0.1 效果如下(左右键,空格): 参考代码如下: // D5Power Studio // Author:Benmouse import org.cove.ape.*; import flash.utils.Timer; import flash.events.TimerEvent; // 定义地图 public var mapblock0:RectangleParticle; public var mapblock1:RectangleParticle; public var mapblock2:RectangleParticle; public var mapblock3:RectangleParticle; public var mapblock4:RectangleParticle; public var mapblock5:RectangleParticle; public var mapblock6

Metadatics for mac(音频编辑器) v1.6.2直装版

别等时光非礼了梦想. 提交于 2020-02-28 05:53:57
Mac音频编辑器哪个更好用呢?推荐使用 Metadatics for mac激活版 ​,该软件功能强大的音频元数据编辑器,具有许多功能。它支持批量编辑大多数音频文件类型,包括MP3,M4A, AI FF,WAV,FLAC,APE,OGG,WMA等。需要的来下载体验吧~ Metadatics for mac破解版下载 https://www.macdown.com/mac/7066.html Metadatics mac免激活特征介绍 批量编辑 快速,轻松地一次编辑多个音频文件。无论您需要编辑1个文件还是10,000个文件的元数据,Metadatics都能轻松满足您的需求。 功能 元数据具有许多内置功能,可以快速处理元数据。替换文本,从标签的开头或结尾删除字符,生成数字序列,从标签复制到标签,等等! 在线资源 从包括Amazon和MusicBrAInz在内的在线资源中搜索专辑插图和元数据。 专辑插图 Metadatics完全支持专辑封面,包括多个图像。可以提取图稿并将其另存为单独的图像文件。您还可以从包括Amazon在内的在线资源中搜索艺术品。 重命名文件 重命名文件并根据文件的元数据生成目录结构! 元数据格式 Metadatics支持读写各种音频文件类型的ID3v1,ID3v2,MP4,Vorbis,APE和ASF标签。 来源: oschina 链接: https://my

chat application: node.js or APE?

别来无恙 提交于 2020-01-12 05:44:05
问题 I want to create a chat app which would use php/codeigniter to do the views and user interface. I've been reading lots of posts on stackoverflow which recommended node.js or socket.io. Yet I've also run across APE(Ajax Push Engine). I don't really know much about either and was wondering which to use. I read up on node.js and saw lots of good things about it, but the major thing about it that worries me is that it's relatively new and doesn't have lots of real world websites testing/using it.

How to Hook up the HTTP Streaming Server APE (Ajax Push Engine) to a Computation-Expensive Server

馋奶兔 提交于 2019-12-24 10:36:25
问题 I've been studying the APE (Ajax Push Engine - http://www.ape-project.org/) for several weeks, and I have read all the documentation they have at the website. The APE project claims " real-time data streaming ", but I just cannot find a good example for that. I'm kind of frustrated with their documentation. The possible wikipage I read at their website: http://www.ape-project.org/wiki/index.php/Tutorial:How_to_write_an_application_with_APE But again, it just has some concepts, not detailed

Coloured lines for tangelgram - package ape function cophyloplot

旧街凉风 提交于 2019-12-24 06:58:08
问题 I am trying to do a phylogenetic comparison of two trees which contain the same taxa. I want to colour the connections based on isolation site. I had thought I had performed this successfully but there is error in my work flow i.e. the coloured lines are not corresponding to isolation site accurately . I was wondering if you have any insights, please find my reproducible example below. site <- structure(list(name = structure(c(1L, 3L, 4L, 5L, 6L, 7L, 8L,9L, 10L, 2L), .Label = c("t1", "t10",

Ajax Push Engine (APE) Vs Node.js

我怕爱的太早我们不能终老 提交于 2019-12-20 08:23:22
问题 I am considering few options for pushing data from server to the client for my web application in real time. I have implemented a polling based (each client sends http requests to the server after every 30 secs.) application which really doesn't scale up after 10 users are in. This app. is built using MySQL, PHP, HTML and jQuery. Kindly suggest which one would be better considering the requirements below - APE Vs node.js Should be able to handle at least 400 concurrent connections at a time

Ajax Push Engine (APE) Vs Node.js

爷,独闯天下 提交于 2019-12-20 08:21:40
问题 I am considering few options for pushing data from server to the client for my web application in real time. I have implemented a polling based (each client sends http requests to the server after every 30 secs.) application which really doesn't scale up after 10 users are in. This app. is built using MySQL, PHP, HTML and jQuery. Kindly suggest which one would be better considering the requirements below - APE Vs node.js Should be able to handle at least 400 concurrent connections at a time

Can not use ajax-upload because of ape comet server

不想你离开。 提交于 2019-12-11 10:39:59
问题 First part of description is in Unsafe JavaScript attempt to access frame, when try to upload file with ajax Problem is that I get access denied error, when try to upload file with ajax-way. After long debugging I have discovered that everything is working if I don't load ape client. Ape is comet server http://www.ape-project.org/ Ape creates an iframe with src = "http://8.ape.readbox.cz:6969/?...". If I disable ape and this iframe is not created then I have no problem to access document of

What are the main differences between APE and Node.js?

我是研究僧i 提交于 2019-12-10 03:50:47
问题 Could anyone that has used both share his/her experience? What are the main differences and which one do you prefer? Thank you. 回答1: Different socket.io vs APE: socket.io is coded in javascript(node.js) while APE is coded in C. I believe that is a big difference when you want to contribute. Maybe because you like the project or maybe because you want some more functionality. I think it will be easier to contribute Socket.io because you program Javascript, which is easier to grasp according to