android-app-bundle

Android App Bundle kills Google Play Games integration - Working with plain old APK - How can I fix this?

為{幸葍}努か 提交于 2020-06-17 02:15:08
问题 Here are the facts: My game app is 100% working with debug keystore signed apk using Google Play Games, can sign in, unlock achievements. My game app is 100% working with release keystore signed apk using Google Play Games, can sign in, unlock achievements. Whenever I try to sign in to Google Play Games with my app using app bundle instead of apk, I get SIGN_IN_REQUIRED error , which is stupid on its own, considering I literally want to sign in. I only found one guy who found the same issue

How to Enable Internal App Sharing for Android?

本秂侑毒 提交于 2020-06-10 07:23:04
问题 I have uploaded the Android App Bundle in Play console for Alpha testing but when I open the testing URL it is showing below dialog. 回答1: Follow Below Steps to Enable Internal App Sharing Step 1: Open Play store. Step 2: Navigate to Setting. (Inside navigation drawer of play store) Step 3: Enable Developer Options. (This is similar to enabling Developer Options within the Android Settings app. Tap seven times on the Play Store Version) Step 4: Once you get the “You are now a developer!”

How do I exclude ABI from Android App Bundle?

半世苍凉 提交于 2020-04-15 20:52:50
问题 I know that there was an option to exclude ABIs when generating splits in Gradle which looked like this: android { splits { // Configures multiple APKs based on ABI. abi { // Enables building multiple APKs per ABI. enable true // By default all ABIs are included, so use reset() and include to specify that we only // want APKs for x86 and x86_64. // Resets the list of ABIs that Gradle should create APKs for to none. reset() // Specifies a list of ABIs that Gradle should create APKs for.

How do I exclude ABI from Android App Bundle?

て烟熏妆下的殇ゞ 提交于 2020-04-15 20:48:07
问题 I know that there was an option to exclude ABIs when generating splits in Gradle which looked like this: android { splits { // Configures multiple APKs based on ABI. abi { // Enables building multiple APKs per ABI. enable true // By default all ABIs are included, so use reset() and include to specify that we only // want APKs for x86 and x86_64. // Resets the list of ABIs that Gradle should create APKs for to none. reset() // Specifies a list of ABIs that Gradle should create APKs for.

Google Play 64-bit requirement issue

余生长醉 提交于 2020-01-24 01:36:31
问题 I am uploading android app bundle on Google Play Store but getting 64-bit requirement error on review.My app bundle is completely Java/Kotlin based with native support as some third party has dependency on it. I have included the support for all architecture armeabi-v7a , arm64-v8a , x86 , x86_64 in gradle file also enabled split for the abi. Gradle config I have added: apply plugin: "com.android.application" apply plugin: "io.fabric" apply plugin: 'com.google.gms.google-services' apply

Unity aab not compliant with the Google Play 64-bit requirement

早过忘川 提交于 2020-01-23 05:29:30
问题 I have a Unity project that I'm switching from APKs to AABs (app bundles). Previously, when I was building it as an APK, the Google Play Console told me the APK was 64-bit compliant. Now that I'm building an aab, I'm getting the warning: This release is not compliant with the Google Play 64-bit requirement. The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code I have both ARM7 and ARM64 architectures set. I am excluding x86. When I open the

In App Update API always returns 1 (UPDATE_NOT_AVAILABLE)

和自甴很熟 提交于 2020-01-23 02:38:10
问题 I am using In-App Update API in the application for Update Application while the new version is available in play store. module gradle defaultConfig { applicationId "xxx.xxxxx" minSdkVersion 21 targetSdkVersion 28 versionCode rootProject.ext.vCode versionName rootProject.ext.vName testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" } Last upload version(Live in Playstore) vCode = 5 vName = "1.0.4" project gradle (downgrade it for the testing) vCode = 4 vName = "1.0.3"

Sign Android App Bundle from Command Line

僤鯓⒐⒋嵵緔 提交于 2020-01-12 07:53:10
问题 anyone know how to sign .aab file using new keystore from command line? The documentation here mentions that we can use jarsigner to sign our app bundle from the command line. but I cannot find the command line? Anyone know the command line? I got this error when uploaded my bundle to Google Play: You uploaded an APK with an invalid signature (learn more about signing). Error from apksigner: I try to sign the app bundle using this command: jarsigner -verbose -sigalg SHA1withRSA -digestalg

There is no “Generate Signed Bundle” menu optin in my android studio

可紊 提交于 2020-01-11 11:29:08
问题 I would like to try Android's App Bundle feature. However, when I would like to make my own app bundle, I cannot because t here is no such menu option in my Android Studio , see pic below. The official youtube video about this topic shows the following: I have also added android.enableAapt2=true to my gradle.properties file, just as the official sources say, also restarted Gradle daemon, also restarted Android Studio: Note: Android Studio requires AAPT2 to build app bundles, which is enabled

Invalid SplitApkBundle. The bundle targets unknown languages: [gr]. google play console

余生颓废 提交于 2020-01-09 09:58:26
问题 Android app bundle upload failed with error Invalid SplitApkBundle. The bundle targets unknown languages: [gr] Android Studio version 3.5 I tried Clean & rebuild Invalidate cache/restart 回答1: I had the same issue. Invalid SplitApkBundle. The bundle targets unknown languages:[cb] I solved by setting DSL to stop aapt package building the wrong language targets. My app supports English and Chinese, therefore resConfigs only needs en and zh. defaultConfig { ... resConfigs "en", "zh-rTW", "zh-rCN"