Andengine - Always keep the same speed of the body
问题 I am developing a game where you are on side scroll on screen middle (player) and enemyes appears from left or right continusly. I create a enemy, set a Linearvelocity to right (or left) on this way: getBody.setLinearVelocity(v*this.getDireccion(), 0); Then, when the enemy collides with another enemy or player, sometimes change direction (he slides back) or get more slow or fast. I need that always have the same LinearVelocity, and if this enemy is colliding with a player or another monster,