allegro

Allegro-修改Shape边界

邮差的信 提交于 2019-12-19 04:15:46
Shape画好后并不能一次成形 想要小修小改怎么办? 解决方案: 方案一: 单击 Shape select 图标 想要修改的Shape边界拐点出现小方框 可以拖动小方框到想要的位置 也可以把鼠标放在边界线上 出现双向箭头后可以整体拖动 方案二: 单击 Shape Edit Boundary 图标 单击想要修改的边界线 按照想要修改的外形重新画边界 欢迎关注公众号学习更多硬件知识 来源: CSDN 作者: 米恩学习呢 链接: https://blog.csdn.net/qq_41038655/article/details/103604554

Equality Operator Overloading in Allegro

旧街凉风 提交于 2019-12-13 18:23:46
问题 One of my friends is trying to overload an equality operator for comparing colours in Allegro, however it does not work,He gets the error "no match for operator==" This is overloaded outside the Color class/struct, the overloaded operator function is shown below: typedef ALLEGRO_COLOR Color; bool operator==(const Color& rhs) const { if(_col.a==rhs.a && _col.b==rhs.b && _col.g==rhs.g && _col.r==rhs.r) return true; else return false; } . . . //Data member Color _col Im thinking this does not

Allegro native dialogues not recognized

霸气de小男生 提交于 2019-12-13 06:43:09
问题 I got allegro5 set up, and simple programs (like displaying a window, filling it with a black background) work fine. When I try importing other headers (like native dialogs) though, I run into problems. For example, when compiling this code #include <allegro5/allegro.h> #include <allegro5/allegro_native_dialog.h> int main(){ if(al_init()) { al_show_native_message_box(al_get_current_display(), "Window Title", "Content Title", "The error message here", NULL, ALLEGRO_MESSAGEBOX_ERROR); return 0;

how do you make a background in allegro with c++?

好久不见. 提交于 2019-12-11 09:58:09
问题 i'm fairly new at programming with allegro, and i wanna change the background color of my programs from something more pleasant than black haha :) can some one help please? and just for a reference of what im doing #include <allegro.h> BITMAP* buffer; BITMAP* bmp; int cursor_x = 20; int cursor_y = 20; int getMouseInfo(){ if(mouse_b & 1){ cursor_x = mouse_x; cursor_y = mouse_y; return 1; } return 0; } void updateScreen(){ show_mouse(NULL); circlefill ( buffer, cursor_x, cursor_y, 60, makecol(

Anti-aliasing in allegro 5

淺唱寂寞╮ 提交于 2019-12-11 07:15:51
问题 How do I make allegro 5 use anti-aliasing when drawing? I need diagonal lines to appear smooth. Currently, they are only lines of shaded pixels, and the edges look hard. 回答1: To enable anti aliasing for the primitives: // before creating the display: al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 1, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_SAMPLES, 8, ALLEGRO_SUGGEST); display = al_create_display(640, 480); Note that anti-aliasing will only work for primitives drawn directly to

cannot compile allegro using visual c++

南楼画角 提交于 2019-12-11 00:32:40
问题 I just downloaded the allegro library I make a new empty project then add a source file I add this line of code: #include <allegro.h> I compile and get the following error: c:\allegro\include\allegro5\internal\alconfig.h(28) : fatal error C1083: Cannot open include file: 'allegro5/platform/alplatf.h': No such file or directory so I go into alconfig.h and change: #include "allegro5/platform/alplatf.h" to: #include "../../allegro5/platform/alplatf.h.cmake" it now gives me this error: c:\allegro

Compiler detects allegro.h, but not allegro_primitives.h

杀马特。学长 韩版系。学妹 提交于 2019-12-10 23:50:12
问题 When I compile my Allegro 5 program using g++, it complains about undefined reference to 'al_init_primitives_addon', al_draw_filled_rectangle and other such functions that are found in allegro_primitives.h. It does not complain about functions in allegro.h like al_create_display . Includes: #include <allegro5/allegro.h> #include <allegro5/allegro_primitives.h> #include "objects.h" #include "main.h" Compiler command: g++ main.cpp -o game -lallegro -I/usr/include/allegro5 -L/usr/lib/allegro5

Undefined reference to 'main'

风流意气都作罢 提交于 2019-12-10 18:08:27
问题 You got to love linker errors *sarcasm*. Any way, I am developing a psp game using the psp port of allegro which came with pspsdk. And after I fixed all the other undefined references this one stumps me. The full error message and makefile and code below: Error details 1>------ Build started: Project: PSP Pong, Configuration: Debug Win32 ------ 1> psp-g++ -I. -IC:/pspsdk/psp/sdk/include -O2 -G0 -Wall -I. -IC:/pspsdk/psp/sdk/include -O2 -G0 -Wall -fno-exceptions -fno-rtti -D_PSP_FW_VERSION=150

硬件工程师离不开的那些电路设计工具,你会有几个呢

邮差的信 提交于 2019-12-05 17:04:02
  EDA技术是在电子CAD技术基础上发展起来的计算机软件系统,是指以计算机为工作平台,融合了应用电子技术、计算机技术、信息处理及智能化技术的 最新成果,进行电子产品的自动设计。利用EDA工具,可以将电子产品从电路设计、性能分析到设计出IC版图或PCB版图的整个过程在计算机上自动处理完成。      EDA常用软件   EDA工具层出不穷,目前进入我国并具有广泛影响的EDA软件有:protel、MentorPADS、OrCAD、Mentor WG、Mentor EN、allegro、EWB、PSPICE、 Synopsys等等。按主要功能或主要应用场合,大致可分为电路设 计与仿真工具、PCB设计软件、IC设计软件、PLD设计工具及其它EDA软件。   电子电路设计与仿真工具   电子电路设计与仿真工具包括:   SPICE/PSPICE、EWB、Matlab、SystemView、Multisim、MMICAD等。下面简单介绍前三个软件。   1)SPICE:由美国加州大学推出的电路分析仿真软件,现在用得较多的是PSPICE6.2,在同类产品中是功能最为强大的模拟和数字电路混合仿真 EDA软件,它可以进行各种各样的电路仿真、激励建立、温度与噪声分析、模拟控制、波形输出、数据输出、并在同一窗口内同时显示模拟与数字的仿真结果。无 论对哪种器件哪些电路进行仿真,都可以得到精确的仿真结果

Allegro 5 crashes on calling al_clear_to_color(ALLEGRO_COLOR)

不羁的心 提交于 2019-12-04 03:01:39
问题 I'm starting at Allegro 5, but soon I got stuck in the second hello-world-like program I'm coding. After some debugging, I concluded that the program crashes when it calls the function al_clear_to_color(ALLEGRO_COLOR) . I've tried linking allegro statically and dynamically, but the problem still remains. I'm completely lost. Here is the code: #include <cstdio> #include <allegro5/allegro.h> int main() { ALLEGRO_DISPLAY *display; ALLEGRO_KEYBOARD_STATE kbState; if(!al_init()) return 0; if(!al